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    James Bond 007: Blood Stone

    Game » consists of 8 releases. Released Nov 02, 2010

    A third-person shooter in the James Bond universe developed by the studio behind the Project Gotham Racing series. Along with an original story, it features the voice and likeness of Daniel Craig as James Bond.

    septim's James Bond: Blood Stone (Xbox 360) review

    Avatar image for septim

    Bond, by the numbers.

    It's been two years since we've last seen Bond in theaters, unfortunately MGM's money woes will probably drag the wait out further. Bizarre attempts to fill the gap with a standalone entry in the Bond canon. They are mostly successful in their more literal attempt to recreate the Bond experience in a video game. It's a fun romp that ultimately feels more like a movie than an actual game.
     
    Given Bizarre's lineage with the PGR racing series, it's only natural that Blood Stone features a healthy emphasis on driving. These driving sequences usually center around some type of chase. The driving feels like PGR, which means the cars are a bit too finicky for this type of arcadey action. If you run into any sort of obstacle you are forced to restart. While the game checkpoints frequently, this still breaks the illusion of a continuous chase. The car portions aren't as great as they could have been, but they go along way towards capturing the Bond essence.
     
    The meat of the gameplay is very solid. The shooting works well enough. The cover system works well enough. The melee system works well enough. etc. It all comes off as functional and perfunctory, not a lot of new ides here. You rack up insta-kills through melee attacks. I'm still not sold on why this is a feature. Seems implemented as an afterthought.
     
    Speaking of going through the motions, the story is pretty bland. They supposedly hired some guy that has actually written some Bond films. They should have saved their money... The story is little else beyond a means to move you from location to location, setpiece to setpiece. Plot and character twists are telegraphed from miles away. Daniel Craig voices Bond in a lethargic performance. Judi Dench and Joss Stone fare somewhat better, in that they don't sound like they're on queludes. Still it's a commendable attempt at making this more of an "official" or canon Bond story. It's structured like a film.
     
    It's a very short game, which is good because it ends before it wears out its welcome. I had a lot of nitpicks, but I was never bored or frustrated during my stint as 007. It's a fast paced, competently made Bond game that manages to capture the essence of Bond, if not the magic of Bond.

    Other reviews for James Bond: Blood Stone (Xbox 360)

      Waiter, this martini is stirred, not shaken. 0

      What's working  Bond, James Bond - While playing, you (at moments) get the ''Bond feeling''. The feeling you get after clearing out a room filled with badly controlled AI. It's nothing ground-breaking, but, it's a nice touch. The same touch you get when playing Batman: Arkham Asylum, being the dark knight. Of course, it's nowhere near as epic.   Authentic Bond-ism - When you add up all the things Bizzare Creations put in the game, you get the Bond formula. It has all the right ingredients: High-...

      2 out of 3 found this review helpful.

      Blood Stone: Perfunctory Action, Premier Racing 0

       Trying to craft an interactive experience that allows you to feel as bad-ass as James Bond is something that has escaped many developers for some time now. Bizarre Creations is the latest to tempt fate and try to make a Bond game that captures the essence of the films in an interactive medium. Once again you get to play the role of James Bond in his latest adventure, that starts as an assassination attempt at the G-20 Summit, and unravels into a plot involving bio-terrorism that takes you aroun...

      0 out of 0 found this review helpful.

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