@gokumane said:
back to the future is a comedy that doesnt shove its terrible story and hamfisted politics down your gullet
Yep. Seriously, i'm not gonna go nuts about BioShock's story or anything but that is a horrible analogy and I hate how Jeff is constantly bringing it up. BioShock: Infinite takes itself extremely seriously and, unlike Back To The Future: Part 2, really tries to rub how "smart" it is in your face. Two of the main characters exist in the plot solely to say cryptic things you won't understand until the end of the game. There's a part where out of nowhere, the main characters start singing about the main thematic message of the plot. It also takes a harmless "Slavery Is Bad" motif and turns it into "Revolting Against Horrible Racists Makes You As Bad As Them", which honestly is kind of gross. Columbia has almost no cohesion as a location, simultaneously being ultra-traditionalist while also incredibly progressive. Comstock and Fink are also boring, paper-thin antagonists.
There's nothing wrong at all with liking the game, but that story is flawed as hell.
this this this
I like Infinite enough that I have it up on my list at #9, but man did that that game have serious issues with its narrative that doesn't involve the time travel thing.
Bringing up points of racism and revolution and "resolving" them with the gutless "both sides are bad" conclusion is sad.
If you're not going to give those incredibly important and sensitive themes the attention they deserve, then don't bother bringing them up at all.
As Infinite stands, they are merely background elements made to help prop up the world that was in the end about a white man and a white woman's relationship with a time traveling multiverse twist.
It felt cheap because it seems like Levine and co. just brought those issues up in a lame effort to make the game feel "more mature" by tackling them in the manner that they did.
Maybe if they were only brought up in passing, it'd be more forgivable. Of course, the setting makes that impossible. There's also an argument to be made that keeping it all tucked away in such a setting would be even worse.
But going the opposite route that Infinte took is more perilous. By making race and revolution such integral parts in the first half of the plot and the world-building, the blunders are all the more offensive because of the political statement the game ultimately makes with what it presented.
And no, making caricatures of how racist America was in the past isn't daring an indictment of racism at all. It's absolutely the safest route to take because no one would argue against that at all.
If all Infinite's developers could do is to poke fun at centuries old racism and then paint the revolutionaries in the same bad light for rising up in armed struggle, then there is a helluva way to go for them to tell complex and compelling stories using those particular themes.
With all that said, time travel and multiverse stuff was pretty fuckin' awesome.
Combat really could've been less tiring though.
Also great to see the MGR love! Kickass game that's funny and at least takes a simple but firm stance against child soldiers and the insanity of how war fuels modern economies and politics!
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