Joust isn't even a videogame doe
Johann Sebastian Joust
Game » consists of 0 releases. Released May 06, 2014
A game that is unusual in that it does not require a screen. It makes use of PlayStation Move controllers, and players are tasked with trying not to jostle their controller, while trying to jostle the controllers of others. J.S. Joust is only available as part of the Sportsfriends package.
Joust Will Get By With a Little Help from Its Friends
@Mechanized said:
Don't understand the hype behind this game at all. Like... at all.
Me neither, seems like an electronic board game you play with for 5 minutes with your family, put it away, and never see it again. Only since this is being marketed as a videogame, all the journalists are losing their minds over it.
Guys save your self hundreds of dollars in move controllers and just play this game with an egg on a spoon.
Great Idea. But like most of the crazy indie ideas, it just wont sell. People will play it for about 5 minutes then get sick of it. Its great that people are working on stuff like this, but these kinds of outlandish ideas dont sell. Especially when there will be no marketing push behind it. No one really knows about it, and the people that do know about it feel somewhere between despising it(for almost no reason) or feeling ambivalent towards it.
@Y2Ken said:
Joust is cool. I don't see what problem people have with it. It's a simple, fun game that gets you dicking over your friends. It's a party game and nothing more, and that's just fine. Probably not worth investing in 4 Move controllers, but still, just fine.
I get the impression that the hostility is directed more towards Patrick's obsession with this game than it is towards the game itself.
EDIT: I just realised now that Patrick has written five news articles about a game that only has one other post in it's forum :P
I hope now that it seems like it's going to actually get released at some point, Patrick will stop writing articles about a thing that no one cares about.
Im willing to bet out of all the commenters here not one read that whole article. I'm willing to guess its because no one cares about this game. Seriously Patrick you're awesome but let it go.
I just checked the Kickstarter & it's almost at $30,000... Which is good, since I'd like to play the games in collection. I don't have much use for Joust, but the other games look solid. As an aside, I'm one of the people who was crazy enough to buy Move just to try it out & have 2 controllers already.
@ProfessorEss said:
I get the impression that the hostility is directed more towards Patrick's obsession with this game than it is towards the game itself.
EDIT: I just realised now that Patrick has written five news articles about a game that only has one other post in it's forum :P
See now that makes even less sense to me. He cares about something enough to write about it, that's cool. And he makes a valid point - in a lot of ways this game could make a bunch of people who bought into Move feel way better about their purchase. It's not like people are forced to read articles on this site - if they see an article is about a game they aren't interested in, they don't have to click on it. I don't get why people complain, personal opinions are what make this site for me.
I don't know why people would buy extra controllers or even pay for something that is almost nonexistent. The equivalent would be grabbing a few sticks off the ground and applying the same rule sets, sans PS3. The other games in the collection I don't have a problem with, but "JS Joust" is just.....what?
sony could have already released joust inside of playstation home...but NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
some of you are real pieces of shit. at least cut down on the snark when you express your disinterest over and over and OVER again. or have something constructive to add.
or save yourself and everyone else's time and don't read the article/don't comment.
GB community's starting to seem just as bad as most of its peers unfortunately, at least on the article/video comments...
ok read the article (first one i've read besides watching some video of the gameplay), and yeah it seems like a pretty basic concept, but he's addressing that with additional modes and power-ups, etc. it's not as if it's the first time a (potentially deceptively) simple concept has existed in gaming. i'm not trying to compare it to tetris or anything but at least have an open mind about it. i wouldn't mind trying it but i won't side one way or the other on the legs of the concept. it does sound interesting though, and i'm pretty sure it's more complicated than just playing some pick-up game with random objects in your hands (because of the music component and the fact that there are concrete rules in place). i'm probably more interested in the "super group" concept.
fair enough maybe if you're blaming patrick of oversaturation as this is the first article i read about this, but he's just expressing an honest interest in the project and it's fitting with his tastes (Deep Sea, anyone? nobody poo-pooed him on being ecstatic about that). nice article patrick and i'm interested in hearing more about these projects.
Patrick Klepek - I hope you keep writing more articles like this. I am probably not the only one who is super interested in how all of this stuff comes together or for example what a sony pub fund deal entails.
@Campbell000 said:
Patrick Klepek - I hope you keep writing more articles like this. I am probably not the only one who is super interested in how all of this stuff comes together or for example what a sony pub fund deal entails.
Agreed. I don't understand the hate behind this.
At this point is there even any hype for the game? They got a lot of buzz but completely squandered it in my opinion.
I'm not a big follower of Kickstarter projects, but this one is through over half of its funding period with only 1/3 of the target amount raised. I figured that an indie game with this kind of recognizability would be faring better. If Sportsfriends flounders, could this signal a tipping point for indie game Kickstarter viability? Or maybe it's the timing of it all (considering the Kickstarter, but also the likelihood that the PS4 will be out by the time the comp would be released). There are still two weeks left, so we'll see what happens.
So, um, guys? This just got funded.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment