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Game » consists of 1 releases. Released Nov 10, 2009
A game mechanic popularized by Epic's Gears of War. The player while in cover shoots "blindly" at the enemy. Used in conjunction with suppressive fire to stop the opposing team in their tracks.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Hostages exist to be saved, guarded, and occasionally executed.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A visual representation of a character's, or camera's vision range.
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