Story
In her youth Karma spent most of our time meditating in the lotus gardens, unaffected by the normal emotions that accompanied adolescence. She believed the true path to enlightenment was a journey inward. Karma became the villages go to mediator and confidante and it was said that not only could she weather a storm, but she could calm it. Her parents were poor antique sellers struggling to get by. Karma's most cherished possessions are two fans she found in her parents shop. When Ionia was invaded by the Noxians, her village was among the first to fall. Those who survived were taken captive by the Noxian troops. Karma managed to free the prisoners by exploiting the insecurities of the Noxian commander. Karma was present at Placidium when Irelia made her impassioned last stand in the face of surrender. Karma used this new hope to rally the troops and keep the elders defiant of the Noxian forces. Due to her charisma, Karma was made the figurehead of the resistance. In combat, she discovered she could bring great force against her foes and used her fans as powerful implements. Karma was tutored by Janna to make her abilities more powerful. Karma joined the league to represent Ionia in the ultimate political arena.
Stats
Attribute | Base Stat | Growth Per Level |
---|
Health | 410 | 86 |
Mana | 240 | 60 |
Damage | 50 | 3.3 |
Armor | 15 | 3.5 |
Magic Resist | 30 | 0 |
Move Speed | 310 | - |
Attack Speed | 0.625 | 2.3% |
Health Regen | 4.7 | 0.55 |
Mana Regen | 6.8 | 0.65 |
Abilities
Ability | Description | Growth |
---|
Inner Flame | (Innate): Karma gains up to 30 / 50 / 70 / 90 / 110 / 130 increased Ability Power corresponding to her missing health | |
Heavenly Wave | {Active): Sends forth a wave of hidden blades to deal damage in a cone Mantra Bonus: Heals Karma and allies in the cone for 5%(+1% per Ability Power) of health targets are missing. | Cost: 70 / 75 / 80 / 90 / 95 mana Cooldown: 6 Magic Damage: 70 / 110 / 150 / 190 / 230 / 270 (+0.6 per Ability Power) Base Heal: 35 / 55 / 75 / 95 / 115 / 135 |
Spirit Bond | (Active): Karma creates a beam to an ally or enemy. Enemies are slowed and damaged while allies are hastened. Lasts 5 seconds. Breaks if target is stealthed. Mantra Bonus: Movement speed modifier is doubled. | Cost: 65 / 75 / 85 / 95 / 105 / 115 mana Cooldown: 15 / 14 / 13 / 12 / 11 / 10 Movement Speed Modifier: 10 / 12 / 14 / 16 / 18 / 20% Magic Damage: 80 / 125 / 170 / 215 / 260 / 305 (+0.7 per Ability Power) |
Soul Shield | (Active): Karma creates a shield on herself or an ally that absorbs damage for 5 seconds. Mantra Bonus: A burst of energy is released when the shield is created that deals damage to nearby enemies. | Cost: 70 / 80 / 90 / 100 / 110 / 120 mana Cooldown: 10 Shield Strength & Magic Damage: 80 / 120 / 160 / 200 / 240 / 280 (+0.8 per Ability Power) |
Mantra | (Active): Karma empowers her next ability to have an additional effect. Charges are gained over time to a maximum of 2 charges. The refresh rate is reduced by cooldown reduction and does not progress while having max charges | Mantra is available at level 1, charge time is reduced at levels 7 and 13. Cost: No Cost Cooldown: 0.25 Charge Reload Time: 30 / 25 / 20 |
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