Best known for being the Creator of Mega Man, as well as being producer of the Onimusha and Dead Rising series.
Career
Keiji Inafune joined Capcom in 1987, at the ripe age of 22. As a graphic designer, Keiji's first task was to work as a illustrator on Street Fighter. Later on, with the uprising success of Nintendo's Famicon system, Capcom wanted to produce a brand new game for the system and Keiji was promoted to be one of the leading artist on the new project entitled, "Rockman," (or "Mega Man" in North America). On April 2, 2005, Inafune was promoted from corporate officer to senior corporate officer and is currently acting as head of Research and Development at Capcom.Mega Man
Keiji created all the character art and designs in Rockman. Being that the Famicon was an early video game system capable of only rendering 56 colors, most being blue-tinted, this affected the decision of what color Mega Man's suit would be. In developing the game, many inspirations were used in terms of the music, such as Rock, which is origin of the name "Rockman." After urging Capcom to let them continue with the Rockman franchise, Keiji and his team created Rockman 2, which turned out to be a great success, earning more than the first game. After realizing that Mega Man was a profitable investment, Capcom decided to create many ports of the games and regular installments of the franchise on a yearly basis.When the success of the Famicon began to dwindle in favor of the new system, the Super Famicon, Keiji started a new project called "Rockman X," continuing the plot of the original series. Keiji created the characters X and Zero. Zero was originally planned to be the main character in the X series, but Capcom executives convinced Keiji to continue using the same leading character of previous games.After receiving requests from Sony to develop a new Rockman series exclusive to the PlayStation, Keiji produced the three-dimensional Mega Man Legends series. Sales were not as high as anticipated.
Keiji had initially intended to end the series plot at the installment of Rockman X5 and had begun development on the Rockman Zero series, to further enhance on the character Zero, but due to Keiji's departure to another studio another installment, Rockman X6 was created. As a result, a inaccuracy in the plot was created, but with some adjustments, it was fixed. Not within the continuity of the other Mega Man storyline, Keiji created the Megaman Battle Network series. Inafune stated that his reasoning for creating the series was from observing his son. Inafune was also involved in the creation of Rockman ZX. Inafune was also the one who gave Ben Judd the green-light to make Bionic commando for the Xbox 360 , Playstation 3, and PC
Other Projects
Keiji also developed another series, Onimusha, which spawned a number of sequels. Inafune and his team's next project was Dead Rising for the Xbox 360. The game is profoundly inspired by George A Romero's film, Dawn of the Dead. Lost Planet: Extreme Condition is the latest project helmed by Inafune, who stated that the setting for the game was based in part by John Carpenter's film The Thing.Trivia
- Mega Man 2 is Inafune's favorite Mega man game.
- Mega Man 3 is Inafune's least favorite Mega Man game. In an interview with Nintendo Power in 2007, Inafune stated that he was forced to release the game before he thought it was ready.
- In most games, he is credited under the name "INAFKING."
Keiji Inafune games
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Photos
| Full Name: | Keiji Inafune |
| Gender: | Male |
| Birthday: | May 8, 1965 |
| Death: | n/a |
| Credited In: | 52 games |
| 1st Game Credit: | Street Fighter |
| Currently Working For: | Capcom |
| Hometown: | Kishiwada, Osaka |
| Country: | Japan |
| Website: | |
| Email Address: | |
| Aliases |
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