With Skyrim's release getting ever closer, I have set my eyes on a different RPG. Every time I see more vids and read more info on this game I get more impressed. So I just thought I will list what I have learned about this game so far in hopes people here will be interested as well. If I forgot any thing let me know and I will add it.
- Traveling from one end of the map to the other could possibly take 50+ hours.
- Open world with 5 distinct regions.
- The game will have a Day/Night cycle with NPCs going about their daily business according to the time of day.
- The World of Amalur already has a history going back 10,000 years.
- 4 playable races to choose from.
- Will feature an open class progression system which will allow players to shape their character as they see fit.
- There will be 3 main class trees with 22 abilities per tree and the player will be able to assign ability points as they see fit.
- According to which abilities you pick the game will unlock different "destinies" which will give you certain ability spacial to that destiny. So far there have 14 different known destinies though this number might increase once gamers get their hands on it.
- Over 280 armor sets.
- Crafting of armor and weapons is featured.
- You will be able to name your crafts.
- Guards will help you kill monsters if they are close enough.
- Quests can also be given by travelers you meet on the road and not just in town.
- Some quests will have multiple ways to finish them.
- Combat will a Hack N' Slash based with the accessional God of War style QTE. However, strategy will play a big part of the combat.
- The game features only a single player campaign story.
- The game's story will start on a personal level but will become "epic" as the game progresses.
- The game will feature the most coolest doors in a video game...EVER!
- All the dungeons are hand crafted with unique art style, encounters and loot.
- Equipment usage will not be tied according to a certain stat but instead be tied to the number of points on a certain skill tree. For example: A certain magic staff will require you to have an X-number of points in your sorcery tree for you to able to use it.
While I won't be able to sway you away from Skyrim, and rightfully so, I hope I generated enough interest for you to be interested in what is shaping up to be a really awesome game. You can check more in depth info by visiting the official web site.
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