Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 7 releases. Released Oct 25, 2002
Although rare there are characters in games that can apparently survive without oxygen.
A fish with swim goggles. A common enemy in water sections of Kirby games.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bronto Burt is a recurring enemy from the Kirby series. Burt goes almost everywhere by flying.
Broom Hatters like to split time between obsessively sweeping up whatever location they are in and attacking Kirby.
The Cappy is a common enemy in Kirby games. It is a mushroom whose cap can be knocked/eaten off, after which it resembles a haniwa.
Chilly is a recurring enemy and sometime ally in the Kirby series.
Coner is a hermit crab enemy in Kirby games, which is incredibly common in water/beach areas.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A very common water enemy in the Kirby series.
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Kabu is a recurring character in the Kirby series.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Penguins are flightless birds that are found in usually cold areas; they have appear in several videogames, notably the Club Penguin franchise.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Scarfy is a floating enemy from the Kirby Series. It mutates into a more threatening form if Kirby attempts to inhale it.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Games whose main character is ball-shaped, sometimes with a face and/or hands/feet, but mostly just spherical.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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