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    Left 4 Dead 2

    Game » consists of 10 releases. Released Nov 17, 2009

    In the sequel to Valve's cooperative zombie shooter, a new team of four ragtag survivors must work together to survive the apocalypse, facing new Infected threats as they fight their way across the Southern United States.

    Design a Zombie

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    sweep

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    #1  Edited By sweep  Moderator

    Ok so now that Left 4 Dead 2 is out we have only... 11 months before Left 4 Dead 3 hit's shelves! We need to come up with some ideas for new special infected, pronto!


     
    No Caption Provided


    Here's some: 
    • The Melter

    Destroys the main weapon of a single survivor. Requires Close Range. Long Recharge.
     
    • The Scrambler:

    Removes the glowing outline from the survivors near the Scrambler making it harder for other survivors to spot them. (think realism mode)
     

    NOW YOU GO:

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    Jeffsekai

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    #2  Edited By Jeffsekai
    • The Hype Master:
    Gets you so excited by promising you candy and ladies you run towards him, then he eats you.
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    EpicSteve

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    #3  Edited By EpicSteve

    You gotta think that the special infected have a general theme. They're not about crippling your character or just making the game harder for no apparent reason. They revolve around the idea of separating the group or delaying them. All the specials fall into one of those two categories, not enemies per-say, but obstacles.

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    Galactica

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    #4  Edited By Galactica
    The Blob
    Almost like the boomer. Shoots a sticky liquid onto the survivors feet making it harder to move, while at the same time attracting a horde.  Long recharge.
     
    I bet I could come up with something better, but this seems like it'd be fun to have in versus.
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    End_Boss

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    #5  Edited By End_Boss
    @Galactica: This seems too similar to the Boomer... Sounds like more of an evolution than a completely different species, if you know what I mean.
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    Hamst3r

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    #6  Edited By Hamst3r

    Perhaps more paranormal than the zombies...but hey:

    • The Gypsy:
    Hides in the shadows. If you look at it, you go into a hypnotic trance and are under it's control. Causes you to attack the other survivors until they can kill the Gypsy.
     
    • The Doppleganger:
    Disguises itself as one of the survivors to avoid detection while approaching. Avoids being near it's clone and attempts to chip away health unnoticed.
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    izzygraze

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    #7  Edited By izzygraze

    Slimer

    When killed it explodes into a slippery liquid which trips any survivor who walks on it.
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    Galactica

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    #8  Edited By Galactica
    @End_Boss: That's a good point.. Well, this time they made female boomers.. maybe this could be that type of thing. I'll keep brain storming.
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    sweep

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    #9  Edited By sweep  Moderator
    @Hamst3r said:
    • "The Doppleganger:Disguises itself as one of the survivors to avoid detection while approaching. Avoids being near it's clone and attempts to chip away health unnoticed. "
    SPIE'S ARE SAPPIN' MA SENTRIES!!
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    mracoon

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    #10  Edited By mracoon

    The Boycotter

     - Looks like it's going to attack you but then gives up when realises it efforts are useless.
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    TheMustacheHero

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    #11  Edited By TheMustacheHero

    The Thief.


     
    Runs and steals your medkit, pills or adrenline from you. You have to kill him before he runs away to get it back.
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    Galactica

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    #12  Edited By Galactica

    Aha! Just shooting this out there.. Someone work off of it? A big zombie that gulps a survivor into it's acidy stomach, only leaving a faint outline for the others to find it. No way of getting out unless kills it. Moderate damage while inside.

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    Afroman269

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    #13  Edited By Afroman269
    • The Quarterback
    Close range attack that throws a survivor into the middle of a horde crowd. You can spot him by noticing the football jersey he wears.
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    Hamst3r

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    #14  Edited By Hamst3r
    @Sweep: Yeah, I don't see it so much as a zombie but as just a new enemy. More paranormal stuff, as I think that would be awesome in the game. I think poltergeists, voodoo juju and other non-zombie nastiness would enhance the game quite a bit.
     
    Same with the Gypsy, not really a zombie - just a horrible old woman with glazed over eyes that seems to be of no interest to the zombies.
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    Darkstar614

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    #15  Edited By Darkstar614

    I think they should put in the Straight-Jacket zombie that they talk about in the L4D1 commentary. Where if it sees you it runs away, and after its run for long enough it screams alerting the horde. 
     
    They later changed this zombie to the Boomer, but it would be neat to see it put into the game somehow with a mechanic that's a little more fair.

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    #16  Edited By sweep  Moderator
    @Darkstar614 said:
    " I think they should put in the Straight-Jacket zombie that they talk about in the L4D1 commentary. Where if it sees you it runs away, and after its run for long enough it screams alerting the horde.   They later changed this zombie to the Boomer, but it would be neat to see it put into the game somehow with a mechanic that's a little more fair. "
    The clowns kinda do that already in the Dark Carnival campaign.
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    Darkstar614

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    #17  Edited By Darkstar614
    @Sweep: I guess that's true.. Hrm... out of ideas.
     
    Edit: Oh wait, how about the flaming chainsaw dudes from RE4's mercenaries mode
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    weltal

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    #18  Edited By weltal
    • The Immortal
    More of a situation / level specific special, The Immortal is unkillable but moves slowly. A constant threat against the survivors, rubber-banding keeps him close but far enough away, assuming the survivors keep on the move.
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    HitmanAgent47

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    #19  Edited By HitmanAgent47

    Well i'll design a female zombie, instead of being called a witch, they call her a bitch. She screams out loud and talks alot of trash. She's not powerful, however it's fun to kill her.  
     
    Also there should be a zombie called the grandma, she tit slaps you when it's down to her knees. Disgusting, I know, however you asked me for my ideas.

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    breadfan

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    #20  Edited By breadfan
    • The G-Man
    This zombie slowly follows the survivors and doesn't shut up about unforeseen consequences.  When threatened he disappears and hits you with a briefcase. 
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    Emandudeguyperson

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    I've got nothing, but great thread.

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    Meltac

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    #22  Edited By Meltac
    • The Subject
    A female zombie, which has a portal-device! She can then quickly escape, and travel around the map.
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    CowMuffins

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    #23  Edited By CowMuffins
    @Darkstar614 said:
    " I think they should put in the Straight-Jacket zombie that they talk about in the L4D1 commentary. Where if it sees you it runs away, and after its run for long enough it screams alerting the horde.   They later changed this zombie to the Boomer, but it would be neat to see it put into the game somehow with a mechanic that's a little more fair. "
    You mean they changed him for the witch.
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    Pie

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    #24  Edited By Pie
    Cant think of a name 
    When this zombie is near you it makes other special effected appear to you as an illusion, only one member of the party might be affected or all of them might see different zombies. 
    This would create a lot of confusion and cause party members to run off trying to kill the "zombie" only to be separated from the others and become entrapped by the horde
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    Meltac

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    #25  Edited By Meltac
    @Pie said:

    " Cant think of a name 
    When this zombie is near you it makes other special effected appear to you as an illusion, only one member of the party might be affected or all of them might see different zombies. 
    This would create a lot of confusion and cause party members to run off trying to kill the "zombie" only to be separated from the others and become entrapped by the horde
    "

    The Illusionist? And that's a pretty neat idea ^^
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    RandomInternetUser

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    @Pie said:
    " Cant think of a name 
    When this zombie is near you it makes other special effected appear to you as an illusion, only one member of the party might be affected or all of them might see different zombies. 
    This would create a lot of confusion and cause party members to run off trying to kill the "zombie" only to be separated from the others and become entrapped by the horde
    "
    Nice idea, and to add on to that, maybe make it possible for it to make your team mates show up as Zombies instead of there just being hallucinations?
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    weltal

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    #27  Edited By weltal

    Actually, thinking on it the Survivors should get classes in the next iteration or rather they should have specialties that help making progress through a level more easy, therefor increasing the need for teamwork further. For example in the next game there should be survivor specific obstacles, such as a locked door that need to be picked to get though and while any survivor could pick the lock the ex-con or whatever would pick it much faster. Other things like this would be cool but since we're pitching zombies, back on topic.

    • The Telekinetic 
    This special can manipulate survivors or object from a distance, grabbing a random med kit laying on the ground and pulling it or pushing it away or slightly pushing/pull survivors around. So while it has no attack, it makes up for it by being more supportive to the rest of the zombies.
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    FunExplosions

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    #28  Edited By FunExplosions

    The Fishers - Essentially Smokers. Come in pairs. Hide on rooftops. You step on a colored circle and are then yanked by both Fishers simultaneously by your feet so you are hanging upside-down. You can still aim and shoot, but your view is completely upside-down. This state can only stop if a Fisher is killed. The remaining Fisher jumps off the roof and switches his role to Smoker.
     
    Oh, you hang low enough so you can still be whacked by zombies. And maybe the "colored circle" you step on could just be the middle of where the two slacked Smoker tentacles lay. And they only really appear in the middle of intense raids, but if you shoot one before it gets triggered, they both just run down.

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    jakob187

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    #29  Edited By jakob187

    The Junkie   

    Quick and agile, the Junkie can jack your pills and adrenaline, which he will immediately chomp down, making his stronger and faster.  Uses pure melee moves, but his special move emits a tar-like substance that can jam your weapon and slows you down.
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    Pie

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    #30  Edited By Pie
    @xobballox said:
    " @Pie said:
    " Cant think of a name 
    When this zombie is near you it makes other special effected appear to you as an illusion, only one member of the party might be affected or all of them might see different zombies. 
    This would create a lot of confusion and cause party members to run off trying to kill the "zombie" only to be separated from the others and become entrapped by the horde
    "
    Nice idea, and to add on to that, maybe make it possible for it to make your team mates show up as Zombies instead of there just being hallucinations? "
    Awesome idea BUT can you imagine how much you would get kicked from games because you shot a team-mate that you thought was a zombie? 
    @Meltac:
     It just doesn't sound as catchy as "boomer" or "smoker" though. Also thanks
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    breadfan

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    #31  Edited By breadfan
    @jakob187 said:
    "

    The Junkie   

    Quick and agile.  Tries to jack your pills and adrenaline to get a fix.  Once he does, he goes off in a corner and gets his fix, which makes him stronger.  Can only consume up to two of each item. "
    Sounds like Francis.
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    RandomInternetUser

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    The Swoosh?
    A flying zombie that will swoop down and grab a survivor, and take them up in the air.  While in the air, medium damage is done (2 percent per second maybe?) and you must shoot it down before it gets to its max height, the longer it brings you in the air, the more damage you will take once you fall when it dies.  At the max height you will suffer 25 damage from the fall.  It moves around slightly while in the air.

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    RandomInternetUser

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    @Pie: Yeah, true.  Already get kicked enough from games because people are waiting on friends >.>
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    Pibo47

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    #34  Edited By Pibo47

    I would like a zombie that shot out some sorta gas...and it made you see crazy shit. Like zombies that arent there, or you team members as zombies. Call it the mad hatter.

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    RandomInternetUser

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    Maybe a zombie that screams extremely loud, making you not be able to hear anything and make you disoriented.  Call it the Screamer.

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    RandomInternetUser

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    The Burrower
    A zombie that travels underground and can rip up and grab a survivor and drag him across the ground, he only has his head showing above the ground, so it will be hard to shoot him.  Does light damage but tends to take you towards enemies.

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    No Caption Provided
    Here's my design for a zombie......
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    izzygraze

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    #38  Edited By izzygraze

    Smooch!


    A maniac zombie that jumps onto a survivor and showers him/her with kisses! The survivor is immobilized during the process. And does light damage. After Smooch is killed the survivor suffers from a damage over time effect, the longer the survivor was kissed the more damage the DOT does.
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    mordukai

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    #39  Edited By mordukai

    How about a zombie that knows how to code for the PS3???

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    TheCappuccinoBandit

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    @Mordukai: OH NO YOU DI' ENT
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    dbz1995

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    #41  Edited By dbz1995

     The Master
     
    Like the Witch, it must be startled to attack, but after it does, you start to see illusions, like Pies. However, these illusions start attempting to break the fourth wall, like making your 360 look as if it RRODs or make your PC look like it obtained a virus.
     
    The Rapist(?)
     
    Normal zombie with mask and burned hand, with a hook on it. Very little health, but very fast, and once it gets you, it starts to run with you getting dragged along. When doing this, you gradually lose health and are prompted to mash a button, however, if you do not fast enough, the Rapist drags you to a place extremely far away so that team-mates can't revive you easily. 
     
    The Grabber
     
    Again, very little health, but hides in shadows and is fairly small. The Grabber takes equipment (like other people have said) and eat them. If seen, it may start screaming, causing a Launcher to hunt you down. If you do not kill a Grabber, the Grabber grows into a Launcher, but is faster overall for a limited time.
     
    The Launcher
     
    Extremely large and likes to jump across rooftops to try and land on top of you. Very slow, but extremely large amounts of health. If it sees a Grabber being killed, it becomes enraged and runs after the Grabber-killer very quickly until it is killed or has killed you.
     
    The Hound
     
    Zombie dog.
     
    The Knights
     
    Zombies stabbed in some way by something. They sometimes lie upon the ground as if dead, however, if close enough, they get up and stab you. Some have decayed armour, which, if join together, charge at the team with other people behind.

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    natetodamax

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    #42  Edited By natetodamax
    The Zombie:
    He actually tries to eat your brains instead of just slapping you
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    1492mike

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    #43  Edited By 1492mike

    I will simply put it this way, new ideas for the special infected for Left 4 Dead 3 require a lot of creativity and careful thought. Here's something to think about (some of the posts have sounded pretty interesting though). The special infected of the first two games work with each other and have their own special abilities and attributes. In order for a special infected team to put a halt to the four survivors, strong teamwork should be in effect. After looking at some ideas other users have posted, I have noticed quite a few abnormalities in their abilities. Special infected that disable weapons and slow players tends to take away from the actual point of the infected's goal. Guns run out of ammo, and common infected are there to slow the survivors (which I often find upsets players enough as it is!) When survivors are already below 25% health, they move slower than molasses, with a special infected dedicated to slowing the survivors even more, they might as well be standing in place waiting to be killed. Once again, ideas for the special infected need to be new, creative, and functional with the other infected. It may be hard to come up with new ideas while maintaining originality and not having the special infected being too similar to other specials.  
    An idea I've had swimming around in my head was a flying zombie (I haven't actually come up with a creative name for it yet) but I'm sure I'm not the only one who has thought of this special infected idea. An ability I had created for it would be to have it dive bomb the survivors, dealing a fair amount of damage, in addition to an effective hit, it actually pushes the survivor away from the remaining survivors, dragging him/her on the ground, then initiating its incapacitating attack. Think of it as a cross between a Hunter and a Charger, only difference is that it flies. 
      Another idea I've concocted was a burrowing zombie, hides in wait underground and pulls an unsuspecting survivor into the ground leaving half of the survivor's body exposed for the others to find him/her. I got the inspiration for this idea from the movie Eight Legged Freaks (in the movie, there are burrowing mutant spiders that grab humans and pull them under, killing them instantly). I already see the flaws with this infected idea, like how would you kill the zombie if it's underground? However it's work in progress.

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    SpawnMan

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    #44  Edited By SpawnMan
    The Kamikaze: Only seen in levels where there are lethal falls/windows. Hooks onto you and dives out the window, pulling you along so you are left dangling on the edge. Like a smoker and a charger combined in a fast, clinging mass. Could drag you out either with hooked hand like coat-hangering you, or a long tail/appendage dragging you down, then hanging off you until you fall, like a bungy cord.
     
    Ankle biter/Dragger: Silly, but grabs onto survivors legs, slowing them down. Has high health to compensate for lame ability. Could even spawn an achievement where a survivor has to walk a set distance dragging one. 
     
    Vampire/Death Stalker/Stalker: Very fast zombie that is attracted to the survivors when they are on red/low health. I can imagine a blood cry and then a dark shadow leaping out at the group, slicing into the weakest member like an arrow. Might be limited to only one or two per level like a witch or tank - would definitely help team mates keep their health conserved and alert when they are near death. Possibly scared of fire? 
     
    Shield
    : Highly armoured on front, but very, very slow. Only head and arms/legs could be weak points. Would be a pain in close quarters and could give cover to normal zombies.

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