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Game Mess Mornings 05/03/24
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Concept »
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Nocturnal beetle with luminescent abdominal organs.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Various effects using "particles" (billboard/sprite planes or full models).
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
Having the main protagonist(s) and foreground appear only as silhouettes against an often colourful background has become a popular art aesthetic for 2D games in the last few years.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
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