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Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
A large densely wooded area.
A dark opening in a solid mass, like rock.
Deserts are typically depicted as hot arid places.
A city is a large and densely populated urban area.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
The United States serves as the location or the back-story of countless video games. It also plays host to some of the largest game development studios and publishers in the world.
A network of underground tunnels designed for the disposal of waste.
A elevation of land rising to a height greater than 610 meters.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
These games often take place in submerged environments or have underwater swimming levels.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
A covered passageway.
A generic run-of-the-mill landmass surrounded by water
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Home is where the heart is, and a good place to go back to when you want some rest. A home can also be a good place to save your game, change your clothes, and change your options.
Japan is an island country located in Eastern Asia and the Northwestern Pacific Ocean. In the video game industry, Japan has for a long time been one of the most important territories for the development and sale of video games.
A place where flowing water rapidly drops in elevation.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
One of the traditional seven continents, Europe is a favorite source of video game settings. In the real world, European countries have produced a host of notable developers and publishers, and compose a large gaming market.
Earth is a rocky planet orbiting the Sun, and the homeworld of Humanity. The Hitchhiker's Guide to the Galaxy defines Earth as "mostly harmless."
A hospital is a place to seek help in a medical emergency. It is also used for treating minor illnesses that aren't necessary an emergency. Some games take place in a hospital, whilst others use them as a part of the environment.
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