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Game » consists of 0 releases. Released Jan 01, 1992
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Levels that progress forward by themselves at a fixed rate.
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Eggs or cocoons that give way to enemies.
Enemy Spawners are living or non-living entities that "spawn" enemies under special conditions. Usually, these Spawners must be destroyed in order to stop a never ending flow of hostile threats.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Animals that can be ridden by players to get around faster.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Games whose titles consist of a single word.
The act of sliding down an elevated geological formation, often on your buttocks.
An evil overlord or generally bad guy who sits on his throne while watching others fight to the death for his own amusement.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
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