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Lost Odyssey is a role playing game for the Xbox 360. The main protagonist is Kaim Argonar, an immortal soldier who has lived over a thousand years. The game starts off with Kaim having forgot his memories. The player can gain his memories back in various parts of the game where the specific story is told through text in the "A Thousand Years of Dreams".
The setting of Lost Odyssey has a multitude of influences, ranging from fantasy and steampunk (similar to Final Fantasy 7), to sci-fi and Eastern aesthetics (as seen in fashions and architecture).
The game was one of the first games to be developed by Mistwalker studios along with Blue Dragon, and most notably produced by Hironobu Sakaguchi, creator of the Final Fantasy series in which many elements can be similar.
Lost Odyssey features five language tracks.
Lost Odyssey is set in a fantasy world nearing a magical industrial revolution. Magic is starting to be used at all levels to advance technology. The story takes place during a time of hostility between the rival nations of Uhra, Numara and Gohtza
Throughout the world there are five immortals. These are spirits from another world that have taken human form. These people are: Kaim the main protagonist, Ming the thousand-year queen, Seth a former pirate, Sarah Kaim's wife and Gongora a magic adviser and main antagonist.
The immortal characters have no memories of their past. However, throughout the game different events will trigger characters to remember different memories and help build the story.
All immortals have a background that is not apparent to them, however are very important to them. These cases involve family, friends and personal vow's of promises, all of which have been forgotten or lost.
The story begins with Kaim as a solider on the battlefield, fighting for Uhra against Khent (a nation of beastmen close to Gohtza) in a war. The battle takes place in Highland of the Wohl. With Urhra and Khent in all out war, multiple Meteorites fall on the Highland's, and almost kills everyone. An extremely short minority survive, non of which that where directly on the battlefield apart form Kaim.
Kaim gets on a relay team's Transport carriage. There Kaim reminisces of himself being immortal and why. He also meets a Woman called Seth there, she states that she is immortal too. Kaim does not believe this at first.
Later Kaim arrives at Urha, he is soon sent to the council of Urha because of his survive. As he joins the council they are shocked that he managed to survive and thinking the rumor that Kaim was immortal was more than a rumor.
Because of this the council decide to send him on an extremely dangerous mission to the currently under construction Grand Staff, a resource that holds a massive amount of magic energy.
There theory was that some accident at Grand Staff caused the Meteorites.
They also send Seth, since she was rumored to be immortal as well.
One member of the council of Urha called Gongora object's, saying that if the construction of Grand Staff is interrupted, it could prolong the much needed completion of Grand Staff. The rest of the council tell Gongora that they share the same concern but this investigation is top priority. After the meeting, Kaim head's back out to the street's of Uhra, however is shortly interrupted by Seth, telling him Gongora would like to see him in his mansion. Kaim arrives at the estate, he overhears Gongora, so he decides to eavesdrop on them. All he has time to make out is that he has hired the person in front of him. Before he can hear anymore Gongora spots him, however is not angry and introduces him to the man he was speaking to. His name is Jansen Friendh, and Gongora tells Kaim that he will accompany Kaim and Seth to Grand Staff. Kaim firstly refuses, saying that Jansen will be dead weight, yet is unwillingly convinced to take him along.
Jansen appears to be goofy, careless and a coward on top of a sleazy womanizer attitude. He arrives at the rendezvous point to leave out for Grand Staff with drunken woman surrounding him, Seth and Kaim told him they almost had enough of him already. He says goodbye to the woman, and they head out. However they learn the rode to Grand Staff is quite long.
On the way, Jansen demands they stop at a nearby hut to get some rest saying he's "only mortal". So they decide to go and get some sleep. with Kaim and Seth fast asleep.
Jansen recalls a flashback of what Gongora told him to "just throw this at them and there will be a large amount of money for you", he pulls out a small black sphere object. But only gazes at it. Seth wakes up and begins getting suspicious, so Jansen decides to just go to sleep.
In the morning, they head out. As they reach Grand Staff they release, there is a lot more to this than what they have been told...
Lost Odyssey uses a turned based battle screen system which is almost identical to Blue Dragon, and very similar to that used in the Final Fantasy franchise and in other traditional Japaneses RPG's.
When in the battle screen the player should pay attention to the length of time it will take to act. Simple attacks will happen quickly whereas spells (especially more advanced spells) can take more than a single turn to act out. The time it takes to prepare an attack can also be hindered by other attacks.
When executing melee attacks a "ring meter" will appear, by holding down the right trigger for a certain amount of time attacks can end up being more powerful (if hit at the exact right time the player can score a "perfect" as opposed to the wrong time where a "bad" will be granted).
In the battle screen players are arranged into a front and back row. The back row are protected by a special "wall" which is defined by the HP of characters in the front row. As the front row takes damage the wall meter depletes thus making the back row more easily damaged. This system applies to both the player's party and the enemy party.
Characters can wear rings which change attributes and different abilities/skills of the character. These can be changed during battle.
Immortal characters will auto-revive after a few turns if their HP is reduced to zero. The game ends if the whole party is downed.
The two types of character play an important role in gameplay mechanics. If a character is mortal then they will gain skills by leveling up and also through equipping accessories. Immortal characters on the other hand can learn the skills that mortal characters learn by "linking" themselves together. The skills gained from equipping accessories are also learned by immortals whereas a mortal player will lose a skill when the accessories is unequipped.
Skills learned through skill linking and accessories can be assigned to 'Skill Slots'. Skill Slots are only present in immortal characters. At the beginning of the game only a few skill slots are available but as the game progresses more become available by using 'Slot Seeds' which you find throughout the world. Some accessories also grant more skill slots.
Magic is is divided into 8 levels becoming progressively more powerful as new magic levels are learned or obtained. Magic is broken up into four classes:
Level 1 Black Magic Spells
Flare: Inflicts moderate fire damage
Aqua: Inflicts moderate water damage
Wind: Inflicts moderate wind damage
Ground: Inflicts moderate earth damage
Level 2 Black Magic Spells
Sleep: Puts an enemy to sleep
Poison: Poisons an enemy
Paralyze: Paralyzes an enemy
Prism: Inflicts moderate elemental damage
Level 3 Black Magic Spells
Seal: Disables an enemy from casting magic
Stone: When casted on an enemy there is a chance they may become petrified in following turns
Curse: Inflicts curse onto an enemy
Force: Inflicts moderate physical damage onto an enemy
Level 4 Black Magic Spells
Flara: Inflicts a significant amount of fire damage onto an enemy
Aquara: Inflicts a significant amount of water damage onto an enemy
Winda: Inflicts a significant amount of wind damage onto an enemy
Grounda: Inflicts a significant amount of earth damage onto an enemy
Level 5 Black Magic Spells
Flare Mine: When casted onto a party member a fire element counter attack will be dealt when attacked by an enemy
Aqua Mine: When casted onto a party member a water element counter attack will be dealt when attacked by an enemy
All-Curse: Curses all enemies
Prisma: Inflicts a significant amount of elemental damage onto an enemy
Level 6 Black Magic Spells
Wind Mine: When casted onto a party member a wind element counter attack will be dealt when attacked by an enemy
Ground Mine: When casted onto a party member a earth element counter attack will be dealt when attacked by an enemy
Jamming: Slows down the magic casting time of an enemy
Forcea: Inflicts a significant amount of physical damage onto an enemy
Level 7 Black Magic Spells
Flarus: Inflicts a massive amount of fire damage onto an enemy
Aquarus: Inflicts a massive amount of water damage onto an enemy
Windus: Inflicts a massive amount of wind damage onto an enemy
Groundus: Inflicts a massive amount of earth damage onto an enemy
Level 8 Black Magic Spells
Prismus: Inflicts a massive amount of elemental damage onto an enemy
Forceus: Inflicts a massive amount of physical damage onto an enemy
Leveler: Inflicts damage based on your current HP
Death: If successful Instantly kills one enemy
Level 1 White Magic Spells
Heal: Slightly recovers the HP of a party member
Cure Poison: Cures poison status effect
Shield: Slightly increases the physical defense of one party member
Barricade: Slightly increases the magical defense of one party member
Level 2 White Magic Spells
Zephyr: Slightly restores the HP of all party members
Cure Paralysis: Cures Paralysis status effect of a party member
All-Shield: Slightly increases the physical defense of all party members
All-Barricade: Slightly increases the magical defense of all party members
Level 3 White Magic Spells
Cure Seal: Cures one party member of seal status effect
Cover: Creates a weak barrier around one party member
Shine: Inflicts minor light damage and blinds enemies
Kelolon: Turns a party member into Kelolon status, or removes Kelolon status
Level 4 White Magic Spells
Heala: Recovers HP to one party member
Cure Petrify: Cures petrification of one party member
Erase: Removes a negative magic effect from one party member
Dispel: Removes a strengthening magic effect from one enemy
Level 5 White Magic Spells
Zephyra: Recovers Hp of all party members
Cure-All: Cures one party member of all negative status effects
Shieldus: Increases the physical defense of one party member
Barricadus: Increases the magical defense of one party member
Level 6 White Magic Spells
Revive: Restores a party member KO status
All-Shieldus: Increases the physical defense of all party members
All-Barricadus: Increases the magical defense of all party members
Covera: Creates a barrier around one party member
Level 7 White Magic Spells
Healus: Greatly restores the HP of a party member
Heal-Up: Increases the effectiveness of healing spells on a party member
Reflect: Reflects spells cast against user for a short period of time
Shinus: Inflicts light damage and blinds enemies
Level 8 White Magic Spells
Zephyrus: Greatly recovers the HP all of party members
Resurrect: Revives a KO'd party member and fully restores HP
Coverus: Creates a strong barrier around one party member
Divide: Inflicts damage on all enemies based on current HP
Level 1 Spirit Magic Spells
Refresh: Slight recovers the HP of one row of party members
Shadow: Inflicts slight spirit damage onto all enemies
Dodger: Increases the change of evading enemy attacks
Chime: Wakes a party member from Sleep status effect
Level 2 Spirit Magic Spells
Regenerate: Gives one party member weak gradual Hp regeneration
Powera: Slightly increases the physical attack power on one party member
Minda: Slightly increases the magical attack power on one party member
Gamble: Inflicts a random amount of damage onto one enemy
Level 3 Spirit Magic Spells
Speeda: Increases the speed of one party member
Slower: Decreases the speed of an enemy
Ailment Void: Increases the change of avoiding status effects
Lost: Expels an enemy from the battlefield
Level 4 Spirit Magic Spells
Refresha: Recovers the HP of one row of party members
Shadowa: Inflicts spirit damage onto all enemies
Fear: Inflicts terror onto an enemy
Virus: Inflicts virus onto an enemy
Level 6 Spirit Magic Spells
Faster: Speeds up the amount of time it takes to perform a skill
Delay: When casted onto an enemy will slow down the amount of time it takes to perform a skill
Ailment Break: Increases the elemental weakness of an enemy
Reset: Resets an parameter alterations on an enemy
Level 7 Spirit Magic Spells
Refreshus: Greatly restores the HP of one row of party members
Shadowus: Inflicts high spirit magic onto all enemies
Reversa: Inflicts damage to one enemy bases on the amount of HP lost to the caster
Random: Inflicts random spirit damage
Level 8 Spirit Magic Spells
Regenerus: Give one party member strong gradual HP recovery
All-Powerus: Increases the Physical Attack of all party members
All-Mindus: Increases magical attack of all party members
Sacrifice Self: Sacrifice the life of the caster to revive all KO'd party members
Once the game has been completed a first time players have the option to start a new game using New Game Plus. All immortal characters will begin at level 50 while mortal characters will begin at normal level. All items and skills from previous saved games are not available and have to be obtained again.
Lost Odyssey introduces a new feature called "A Thousand Years of Dreams" which introduces the player to several episodes (or dreams) of the lives of Kaim and some of his immortal companions throughout the 1000 years period preceding the main story of the game. These dream sequences are triggered by events happening in the actual gameplay (such as Kaim talking to a person that reminds him of someone he met in the past) and are narrated by means of an "enriched novel", that is, a short series of properly animated text pages accompanied by suitable music and sound effects as well as moving backgrounds and images.
"A thousand year of dreams" is penned by japanese novelist Kiyoshi Shigematsu, known for his highly emotional, yet realistic, stories. In the 34 short episodes that conform "A thousand year of dreams", Shigematsu captures the loneliness and drama of the life of a man who cannot die, but that certainly carries death with him, as he is both witness and part of the births and deaths of many people he loves. The stories of "A thousand year of dreams" are full of sadness and injustice, but also of peace and hope. In the end, it aims to be a very moving experience that complements the main story arc of the game to show the player a wider and more extensive picture of the main characters' lives and experiences.
There are three downloadable content packs available for Lost Odyssey:
Double Bonus Pack, Pre-order Bonus in North America / Free on Japanese Marketplace - Adds Master's Secret Script accessory and The Forgotten Song valuable item.
Triple Bonus Pack, 200 MS Points - Adds Killer Machine ring, and Shattered Bond and Memory Lamp valuable items.
Dungeon Pack: Seeker of the Deep, 400 MS Points - Adds Experimental Staff Remains dungeon, seven rings (All-Round, Air Master, Bandit King, End of Kelolon, Hellish Dream, Ruins Life, Tidal Wave), six accessories (Accelerator, Eternal Magic Engine, Illusionist, Mana Protector, Rose Quartz, Sarbella Fang), twenty-five slot seeds and an optional boss, Killalon, as well as six achievements for an additional 100 points.
When installed onto and Xbox 360 HDD Lost Odyssey benefits from up to 50% less load times.
In total Lost Odyssey takes up 23.2 GB for all 4 Discs.
Disc one is 5.8 GB, Disc two is 5.2 GB, Disc three is 6.3 GB, and Disc four is 6.2 GB.
Lost Odyssey received generally favorable reviews from its critics and currently has a respectable metascore of 78/100 from critics and and 8.4/10 average score from user reviews. Famitsu gave the game a score of 36/40, with its highest score being awarded by Extreme Gamer at 9.6/10 praising it for its "Innovative RPG gameplay" and for an "Engaging and unparalleled emotional story". Lost Odyssey's lowest score was from Gamespy giving it an unfavorable score of 2.5 out of 5 stars. It should also be noted that some publications including Gamespy received debug versions of the game which were not the final game code, resulting in much slower load times and frame rate problems.
According to VGchartz.com Lost Odyssey has currently (Dec 2008) sold over 800 thousand copies.
Lost Odyssey's soundtrack is compose by the famous music composer Nobuo Uematsu who has worked with Sakaguchi on many previous titles.





Lost Odyssey tells the epic journey of Kaim, a 1000 year old immortal with no memory of his past. He soon discovers there are other immortals and a conspiracy starts to unravel
Overview
Lost Odyssey is a role playing game for the Xbox 360. The main protagonist is Kaim Argonar, an immortal soldier who has lived over a thousand years. The game starts off with Kaim having forgot his memories. The player can gain his memories back in various parts of the game where the specific story is told through text in the "A Thousand Years of Dreams".
The setting of Lost Odyssey has a multitude of influences, ranging from fantasy and steampunk (similar to Final Fantasy 7), to sci-fi and Eastern aesthetics (as seen in fashions and architecture).
The game was one of the first games to be developed by Mistwalker studios along with Blue Dragon, and most notably produced by Hironobu Sakaguchi, creator of the Final Fantasy series in which many elements can be similar.
Lost Odyssey features five language tracks.
Plot
Lost Odyssey is set in a fantasy world nearing a magical industrial revolution. Magic is starting to be used at all levels to advance technology. The story takes place during a time of hostility between the rival nations of Uhra, Numara and Gohtza
Throughout the world there are five immortals. These are spirits from another world that have taken human form. These people are: Kaim the main protagonist, Ming the thousand-year queen, Seth a former pirate, Sarah Kaim's wife and Gongora a magic adviser and main antagonist.
The immortal characters have no memories of their past. However, throughout the game different events will trigger characters to remember different memories and help build the story.
All immortals have a background that is not apparent to them, however are very important to them. These cases involve family, friends and personal vow's of promises, all of which have been forgotten or lost.
The story begins with Kaim as a solider on the battlefield, fighting for Uhra against Khent (a nation of beastmen close to Gohtza) in a war. The battle takes place in Highland of the Wohl. With Urhra and Khent in all out war, multiple Meteorites fall on the Highland's, and almost kills everyone. An extremely short minority survive, non of which that where directly on the battlefield apart form Kaim.
Kaim gets on a relay team's Transport carriage. There Kaim reminisces of himself being immortal and why. He also meets a Woman called Seth there, she states that she is immortal too. Kaim does not believe this at first.
Later Kaim arrives at Urha, he is soon sent to the council of Urha because of his survive. As he joins the council they are shocked that he managed to survive and thinking the rumor that Kaim was immortal was more than a rumor.
Because of this the council decide to send him on an extremely dangerous mission to the currently under construction Grand Staff, a resource that holds a massive amount of magic energy.
There theory was that some accident at Grand Staff caused the Meteorites.
They also send Seth, since she was rumored to be immortal as well.
One member of the council of Urha called Gongora object's, saying that if the construction of Grand Staff is interrupted, it could prolong the much needed completion of Grand Staff. The rest of the council tell Gongora that they share the same concern but this investigation is top priority. After the meeting, Kaim head's back out to the street's of Uhra, however is shortly interrupted by Seth, telling him Gongora would like to see him in his mansion. Kaim arrives at the estate, he overhears Gongora, so he decides to eavesdrop on them. All he has time to make out is that he has hired the person in front of him. Before he can hear anymore Gongora spots him, however is not angry and introduces him to the man he was speaking to. His name is Jansen Friendh, and Gongora tells Kaim that he will accompany Kaim and Seth to Grand Staff. Kaim firstly refuses, saying that Jansen will be dead weight, yet is unwillingly convinced to take him along.
Jansen appears to be goofy, careless and a coward on top of a sleazy womanizer attitude. He arrives at the rendezvous point to leave out for Grand Staff with drunken woman surrounding him, Seth and Kaim told him they almost had enough of him already. He says goodbye to the woman, and they head out. However they learn the rode to Grand Staff is quite long.
On the way, Jansen demands they stop at a nearby hut to get some rest saying he's "only mortal". So they decide to go and get some sleep. with Kaim and Seth fast asleep.
Jansen recalls a flashback of what Gongora told him to "just throw this at them and there will be a large amount of money for you", he pulls out a small black sphere object. But only gazes at it. Seth wakes up and begins getting suspicious, so Jansen decides to just go to sleep.
In the morning, they head out. As they reach Grand Staff they release, there is a lot more to this than what they have been told...
Gameplay
Battle System
Lost Odyssey uses a turned based battle screen system which is almost identical to Blue Dragon, and very similar to that used in the Final Fantasy franchise and in other traditional Japaneses RPG's.
When in the battle screen the player should pay attention to the length of time it will take to act. Simple attacks will happen quickly whereas spells (especially more advanced spells) can take more than a single turn to act out. The time it takes to prepare an attack can also be hindered by other attacks.
When executing melee attacks a "ring meter" will appear, by holding down the right trigger for a certain amount of time attacks can end up being more powerful (if hit at the exact right time the player can score a "perfect" as opposed to the wrong time where a "bad" will be granted).
In the battle screen players are arranged into a front and back row. The back row are protected by a special "wall" which is defined by the HP of characters in the front row. As the front row takes damage the wall meter depletes thus making the back row more easily damaged. This system applies to both the player's party and the enemy party.
Characters can wear rings which change attributes and different abilities/skills of the character. These can be changed during battle.
Immortal characters will auto-revive after a few turns if their HP is reduced to zero. The game ends if the whole party is downed.
Skill Linking
The two types of character play an important role in gameplay mechanics. If a character is mortal then they will gain skills by leveling up and also through equipping accessories. Immortal characters on the other hand can learn the skills that mortal characters learn by "linking" themselves together. The skills gained from equipping accessories are also learned by immortals whereas a mortal player will lose a skill when the accessories is unequipped.
Skills learned through skill linking and accessories can be assigned to 'Skill Slots'. Skill Slots are only present in immortal characters. At the beginning of the game only a few skill slots are available but as the game progresses more become available by using 'Slot Seeds' which you find throughout the world. Some accessories also grant more skill slots.
Magic
Magic is is divided into 8 levels becoming progressively more powerful as new magic levels are learned or obtained. Magic is broken up into four classes:
1. Black: Mainly elemental attacks or attacks with negative status effects.
Level 1 Black Magic Spells
Flare: Inflicts moderate fire damage
Aqua: Inflicts moderate water damage
Wind: Inflicts moderate wind damage
Ground: Inflicts moderate earth damage
Level 2 Black Magic Spells
Sleep: Puts an enemy to sleep
Poison: Poisons an enemy
Paralyze: Paralyzes an enemy
Prism: Inflicts moderate elemental damage
Level 3 Black Magic Spells
Seal: Disables an enemy from casting magic
Stone: When casted on an enemy there is a chance they may become petrified in following turns
Curse: Inflicts curse onto an enemy
Force: Inflicts moderate physical damage onto an enemy
Level 4 Black Magic Spells
Flara: Inflicts a significant amount of fire damage onto an enemy
Aquara: Inflicts a significant amount of water damage onto an enemy
Winda: Inflicts a significant amount of wind damage onto an enemy
Grounda: Inflicts a significant amount of earth damage onto an enemy
Level 5 Black Magic Spells
Flare Mine: When casted onto a party member a fire element counter attack will be dealt when attacked by an enemy
Aqua Mine: When casted onto a party member a water element counter attack will be dealt when attacked by an enemy
All-Curse: Curses all enemies
Prisma: Inflicts a significant amount of elemental damage onto an enemy
Level 6 Black Magic Spells
Wind Mine: When casted onto a party member a wind element counter attack will be dealt when attacked by an enemy
Ground Mine: When casted onto a party member a earth element counter attack will be dealt when attacked by an enemy
Jamming: Slows down the magic casting time of an enemy
Forcea: Inflicts a significant amount of physical damage onto an enemy
Level 7 Black Magic Spells
Flarus: Inflicts a massive amount of fire damage onto an enemy
Aquarus: Inflicts a massive amount of water damage onto an enemy
Windus: Inflicts a massive amount of wind damage onto an enemy
Groundus: Inflicts a massive amount of earth damage onto an enemy
Level 8 Black Magic Spells
Prismus: Inflicts a massive amount of elemental damage onto an enemy
Forceus: Inflicts a massive amount of physical damage onto an enemy
Leveler: Inflicts damage based on your current HP
Death: If successful Instantly kills one enemy
2. White: Used mainly for protection and healing.
Level 1 White Magic Spells
Heal: Slightly recovers the HP of a party member
Cure Poison: Cures poison status effect
Shield: Slightly increases the physical defense of one party member
Barricade: Slightly increases the magical defense of one party member
Level 2 White Magic Spells
Zephyr: Slightly restores the HP of all party members
Cure Paralysis: Cures Paralysis status effect of a party member
All-Shield: Slightly increases the physical defense of all party members
All-Barricade: Slightly increases the magical defense of all party members
Level 3 White Magic Spells
Cure Seal: Cures one party member of seal status effect
Cover: Creates a weak barrier around one party member
Shine: Inflicts minor light damage and blinds enemies
Kelolon: Turns a party member into Kelolon status, or removes Kelolon status
Level 4 White Magic Spells
Heala: Recovers HP to one party member
Cure Petrify: Cures petrification of one party member
Erase: Removes a negative magic effect from one party member
Dispel: Removes a strengthening magic effect from one enemy
Level 5 White Magic Spells
Zephyra: Recovers Hp of all party members
Cure-All: Cures one party member of all negative status effects
Shieldus: Increases the physical defense of one party member
Barricadus: Increases the magical defense of one party member
Level 6 White Magic Spells
Revive: Restores a party member KO status
All-Shieldus: Increases the physical defense of all party members
All-Barricadus: Increases the magical defense of all party members
Covera: Creates a barrier around one party member
Level 7 White Magic Spells
Healus: Greatly restores the HP of a party member
Heal-Up: Increases the effectiveness of healing spells on a party member
Reflect: Reflects spells cast against user for a short period of time
Shinus: Inflicts light damage and blinds enemies
Level 8 White Magic Spells
Zephyrus: Greatly recovers the HP all of party members
Resurrect: Revives a KO'd party member and fully restores HP
Coverus: Creates a strong barrier around one party member
Divide: Inflicts damage on all enemies based on current HP
3. Spirit: Alters power, speed and other attributes.
Level 1 Spirit Magic Spells
Refresh: Slight recovers the HP of one row of party members
Shadow: Inflicts slight spirit damage onto all enemies
Dodger: Increases the change of evading enemy attacks
Chime: Wakes a party member from Sleep status effect
Level 2 Spirit Magic Spells
Regenerate: Gives one party member weak gradual Hp regeneration
Powera: Slightly increases the physical attack power on one party member
Minda: Slightly increases the magical attack power on one party member
Gamble: Inflicts a random amount of damage onto one enemy
Level 3 Spirit Magic Spells
Speeda: Increases the speed of one party member
Slower: Decreases the speed of an enemy
Ailment Void: Increases the change of avoiding status effects
Lost: Expels an enemy from the battlefield
Level 4 Spirit Magic Spells
Refresha: Recovers the HP of one row of party members
Shadowa: Inflicts spirit damage onto all enemies
Fear: Inflicts terror onto an enemy
Virus: Inflicts virus onto an enemy
Level 6 Spirit Magic Spells
Faster: Speeds up the amount of time it takes to perform a skill
Delay: When casted onto an enemy will slow down the amount of time it takes to perform a skill
Ailment Break: Increases the elemental weakness of an enemy
Reset: Resets an parameter alterations on an enemy
Level 7 Spirit Magic Spells
Refreshus: Greatly restores the HP of one row of party members
Shadowus: Inflicts high spirit magic onto all enemies
Reversa: Inflicts damage to one enemy bases on the amount of HP lost to the caster
Random: Inflicts random spirit damage
Level 8 Spirit Magic Spells
Regenerus: Give one party member strong gradual HP recovery
All-Powerus: Increases the Physical Attack of all party members
All-Mindus: Increases magical attack of all party members
Sacrifice Self: Sacrifice the life of the caster to revive all KO'd party members
4. Composite: Can combine spells and hit multiple targets
New Game Plus
Once the game has been completed a first time players have the option to start a new game using New Game Plus. All immortal characters will begin at level 50 while mortal characters will begin at normal level. All items and skills from previous saved games are not available and have to be obtained again.
A Thousand Years of Dreams
Lost Odyssey introduces a new feature called "A Thousand Years of Dreams" which introduces the player to several episodes (or dreams) of the lives of Kaim and some of his immortal companions throughout the 1000 years period preceding the main story of the game. These dream sequences are triggered by events happening in the actual gameplay (such as Kaim talking to a person that reminds him of someone he met in the past) and are narrated by means of an "enriched novel", that is, a short series of properly animated text pages accompanied by suitable music and sound effects as well as moving backgrounds and images.
"A thousand year of dreams" is penned by japanese novelist Kiyoshi Shigematsu, known for his highly emotional, yet realistic, stories. In the 34 short episodes that conform "A thousand year of dreams", Shigematsu captures the loneliness and drama of the life of a man who cannot die, but that certainly carries death with him, as he is both witness and part of the births and deaths of many people he loves. The stories of "A thousand year of dreams" are full of sadness and injustice, but also of peace and hope. In the end, it aims to be a very moving experience that complements the main story arc of the game to show the player a wider and more extensive picture of the main characters' lives and experiences.
Downloadable Content
There are three downloadable content packs available for Lost Odyssey:
Double Bonus Pack, Pre-order Bonus in North America / Free on Japanese Marketplace - Adds Master's Secret Script accessory and The Forgotten Song valuable item.
Triple Bonus Pack, 200 MS Points - Adds Killer Machine ring, and Shattered Bond and Memory Lamp valuable items.
Dungeon Pack: Seeker of the Deep, 400 MS Points - Adds Experimental Staff Remains dungeon, seven rings (All-Round, Air Master, Bandit King, End of Kelolon, Hellish Dream, Ruins Life, Tidal Wave), six accessories (Accelerator, Eternal Magic Engine, Illusionist, Mana Protector, Rose Quartz, Sarbella Fang), twenty-five slot seeds and an optional boss, Killalon, as well as six achievements for an additional 100 points.
Hard Drive Installation
When installed onto and Xbox 360 HDD Lost Odyssey benefits from up to 50% less load times.
In total Lost Odyssey takes up 23.2 GB for all 4 Discs.
Disc one is 5.8 GB, Disc two is 5.2 GB, Disc three is 6.3 GB, and Disc four is 6.2 GB.
Reception
Lost Odyssey received generally favorable reviews from its critics and currently has a respectable metascore of 78/100 from critics and and 8.4/10 average score from user reviews. Famitsu gave the game a score of 36/40, with its highest score being awarded by Extreme Gamer at 9.6/10 praising it for its "Innovative RPG gameplay" and for an "Engaging and unparalleled emotional story". Lost Odyssey's lowest score was from Gamespy giving it an unfavorable score of 2.5 out of 5 stars. It should also be noted that some publications including Gamespy received debug versions of the game which were not the final game code, resulting in much slower load times and frame rate problems.
According to VGchartz.com Lost Odyssey has currently (Dec 2008) sold over 800 thousand copies.
Soundtrack
Lost Odyssey's soundtrack is compose by the famous music composer Nobuo Uematsu who has worked with Sakaguchi on many previous titles.
Disc 1
- Prologue
- Battlefield
- Fire Above the Battle
- Stopping Blow
- Immortal Life
- Wohl HIghlands
- Battle Conditions
- Victory
- The Capital of Uhra
- Neverending Journey
- Epsylon Rage
- Sad Tortan
- Gangara's Plot
- An Enemy Appears!
- World of Ice
- March of War
- Crisis & Warning
- The White Mother Ship
- Eclipse of Time (Harp)
- Numara Palace
- The Capital of Numara
- A Tiny Memory
- Kelelon Forest
- A Formidable Enemy Appears!
- Parting Forever
- A Return, Indeed (Piano)
- Flashback
- Invasion
- A Sign of Hope
- Theme of Pirates
- Yosolo
- Tosca Village
- House of the Witch
Disc 2
- A Return, Indeed (Vocal)
- The Mysterious Machine of the Demons
- Escape!
- Saman, Town of Merchants
- The Capital of Gohtza
- Demons Invasion
- The Man Possesed by the Demons
- Decision
- Blizzard Field
- What You Are (Guitar)
- Battle with the Demons
- The Wanderer of Darkness
- Ruins of the East
- Dark Saint
- Large Cruise
- Interval of Dimensions
- Distorted Space
- Roar of the Departed Souls
- Theme of Seth
- Light of Blessing ~ A Letter
- What You Are (Vocal)
- Main Theme
- Eclipse of Time (Vocal)
| Game Name | Lost Odyssey |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes | |
| Original US Release |
Feb. 12, 2008
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | LO |
| OFLC |
OFLC: MA15+
|
| CERO |
CERO: C
|
| ESRB |
ESRB: T
|
| PEGI |
PEGI: 16+
|
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We don't have any info about Lost Odyssey's franchise games.
























































