@2headedninja said:
@truthtellah said:
Those who still feel concern and anger regarding what happened are perfectly justified in doing so; there's no need for them to ever ignore or forget what has happened. But as a human being, @2headedninja can't help what makes him feel uncomfortable or offended in a medium he enjoys. If that's how he feels, he should express it and try to explain why he responds as he does.
I probably should say that I'm not really offended by those games. I was just trying to point out that no matter what developers do there is always someone that might not be comfortable with the "enemy stereotype" they choose. As someone else said it would be perfectly understandable if Russian, Chinese or Middle Eastern people would feel uncomfortable with most military themed games we have seen the last few years.
But for some reason it's all not a big deal unless you belong to the historical "good guys" ... Imagine what outrage we would see if somone would make a WW2 game where you are on the german side fighting the allied soldiers. Keep in mind, I'm not talking about an SS or SA soldier, I'm talking about regular Wehrmacht.
The notion that someone would be up in arms about Luftrausers because you MIGHT be playing a Luftwaffe-pilot seems a little ... extreme to me.
If I think about it the only time I have ever been angry at the display of a german soldier in any media was in Saving Private Ryan when the guy they let go was the one that shot Tom Hanks and murdered that other dude with a knife. After showing that guy was just a human being that was afraid to die making him a "villain" in the end was totally unnessacary.
I think you're right; "no matter what developers do there is always someone that might not be comfortable with the 'enemy stereotype' they choose. As someone else said it would perfectly understandable if Russian, Chinese or Middle Eastern people would feel uncomfortable with most military themed games we have seen the last few years."
Makes sense to me. So, let's hear 'em. The answer isn't for more people to quiet down about how games make them feel. The answer is more people speaking up about how games make them feel.
If you or anyone else feels uncomfortable with some part of these modern military games, then more power to you and others talking about that. I, as neither a Russian or Middle Eastern individual, am not going to necessarily have the frame of reference to feel that discomfort. So, you sharing that differing perspective is great! It sucks that many popular games make you feel uncomfortable, but let's talk about it. We may not end up feeling the same way about having Russians, Germans, or others as villains in games, but at least your view can be represented and potentially better understood.
How gamers feel about games shouldn't be ubiquitous, as that's completely unrealistic with just how different we all are. So, share how these games make you feel. Whether you're offended, angry, uncomfortable, or even okay with a game, it's worth hearing and understanding.
The developer of Luftrausers was right on the money with his response. He disagrees with suggestions that you are playing a Nazi, but he acknowledges how a gamer might get that impression. He states clearly that the game will have many interpretations, and he doesn't get to say which are and aren't valid. All he can do is try to understand why some gamers feel differently than he does and explain his intentions. Many who originally brought it up still maintained that they felt uncomfortable with it, but they seemed to appreciate his effort to explain.
That was a critical back and forth between adults, and I and many others got to better understand the developer's intent through the discussion.
So, I'd say, this exchange should be encouraging! If you feel like your perspective about military shooters is under-represented in the gaming community, well, then there's every reason for you to share that perspective. I look forward to seeing it.
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