Majin and the Forsaken Kingdom
Majin and the Forsaken Kingdom will have you jumping into the role of a thief who oddly enough can understand animals. He is on a mission to steal something that could save the kingdom. What he doesn't fully realize is that the thing that he finds is a monster to the gods named Majin. It is with Majin that the thief is able to fight back against the evil entities that have overrun the kingdom. You'll have to face mighty foes to set the world free, are you man enough to do it?
Graphically this game looks stunning, the different areas of the game all have their own take on things without making it feel too disjointed. I do appreciate the fact that when you are changing outfits that you truly see what you changed into instead of getting a generic advanced look. The character design was also something I appreciated.
The music in the game seemed like your regular action RPG music, it didn't stand out, but it didn't distract from the game. I will say that the voice of Majin repeating certain phrases over and over again did get to me after a while, but the fact that not only you but your lumbering giant had lines was a nice touch.
I didn't have too many issues with the controls that were provided for the game, I really wish that there was a blocking mechanism to the game, but the actual control scheme didn't seem to really hinder me in anyway.
This game had so much potential. I would have been happy to have a few enemies stand in my way from time to time to distract me from trying to solve the many puzzles in the game to help me advance through the game, but there was just way too many enemies constantly being there. The reason why this, in my mind, took away from the game is because the battle mechanisms weren't good. The fighting seemed loose, there wasn't a block control, sure you could roll, but I wanted to be able to be a true fighter in the battles. To be honest the computer controlled Majin was way more polished than the controlled character. You will get to interact with several animals that will give you hints and ideas of what to do next, but to be honest half the time you already knew what you had to do, and you just wanted to get through the talking part to get back to the action. What is ironic though, was that there were quite a few moments where you have no idea what to do next, where there were no animals.
I did like the fact that you could issue basic commands to Majin to get him to stay, attack, kneel, execute a special attack, or roar. I also liked the fact that he could be a stepping stool to get to higher places, not to mention a medic to heal your wounds.
the biggest issue I have with this game, above all else, is the fact that there are too many times where I got lost and didn't know where to go and found myself having to backtrack to different areas in hope that I could figure out what the next step would be. That of course led to extra rounds with the freshly spawned enemies, that if I tried to rush through only left me with frustration because I'd have to play that section again.
I hope that there's another game, and I hope that they make it a bit more streamlined, and change the focus of combat to just puzzle solving. That is a game I'd really like to play. Sadly though until then I've got to rate this game and I'm going to have to give it a 5.5 out of 10.