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Game » consists of 6 releases. Released Nov 28, 2005
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Damaging enemies by simply jumping on top of them.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
Multiple fighters/people ganging up to fight another fight/group of fighter.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Reptiles known for their hard shells.
Characters whose purpose is to convey information that is directly or indirectly aimed at the player.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
A video game character as it appeared in an earlier time of its life.
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