" @ricetopher: so then why do you like older fighting games? "Take a look at my post you originally responded to. Its because they are what fighting games should be. Games without mechanics that reward the losing player. Technically both players start with X-Factor but level 3 is so good that with the right anchor it is worth it to wait. Fighting games are supposed to be about the better player winning, and did so without such mechanics. Sure Ultras weren't good enough to cause the worse player to constantly win, but like I said its a movement in a direction that makes me cringe. Level 3 X-Factor is the next step in that movement.
Marvel vs. Capcom 3: Fate of Two Worlds
Game » consists of 10 releases. Released Feb 15, 2011
After a decade-long hiatus, Marvel vs. Capcom 3 continues the popular crossover fighting game series characterized by fast-paced gameplay, complex tag teams, and elaborate combos.
"Event Mode" patch released today makes "balance" changes
I think most of the changes are fine. Sentinel less life = me killing him quicker than I normally do. Always a good thing in my book.
"I really, really don't think this game is for you.@animateria: I'm pretty sure if the option to turn off X-factor is added than X-factor will not be used in tournament play. In fact I bet most tournament organizers are in the camp of "fuck x-factor" and would turn off X-factor for tournament play.
I don't want to start a huge discussion on it, but my point is that most people agree with and would be fine with getting rid of it all together. When you discuss tweaks is where you still have a ton of disagreement.
"
And what you said about pros regarding X-Factor is just something you are pulling out of your ass.
" I'm glad Sentinel has been kinda kicked down, but I think it came too late.Lmao
MMMMMMMOOOOOOOOOOOORRRRRRRRRRRRRRPPPPPPPPPPPPPPPPHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
"
If anything, Ultra and X-Factor serve primarily as momentum changers, forcing the dominating player to be more thoughtful in their offense once the threat of big big damage from Ultra or X-Factor appears. I'm not saying that X-Factor is properly balanced, but I don't think the concept or the intent behind the mechanic is as fundamentally flawed as it seems to be in your eyes. Agree to disagree I suppose?
@Gahzoo: I am hardly pulling that out of my ass. Also I think this game is definitely for me (I should know), but X-Factor is the one thing that I don't agree with.
@StarvingGamer: My biggest issue with Ultras and X-Factor is where things can go from there. The fact that they get accepted leads to developers toying with the idea and pushing it into truely unacceptable ideas. Agree to disagree, just so I can stop getting all of these angry replies that make me feel like a crazy person.
" @Gahzoo: I am hardly pulling that out of my ass. Also I think this game is definitely for me (I should know), but X-Factor is the one thing that I don't agree with. "No, you are completely pulling it out of your ass.
The general consensus among pros is that it does indeed need to be nerfed, with a salty few saying it should be removed.
Tournament organizers really don't fit in to it, since X-Factor builds hype.
Also, what you said in an earlier post that "fighting games should be about the better player winning"
Well, for nearly all the majors thus far the same players are in the finals and top brackets.
This game isn't for you when you can't handle the controlled chaos that comes with any MAHVEL game (or a VS game).
@Gahzoo: I said that the better player should always win, but then admitted that things like X-Factor and Ultras aren't causing worse players to consistently win.
I like this game, honestly, stop thinking I'm trying to shit on it. I think X-Factor is the one big fuck up of this game. I'm fully aware of how VS games are and I am content with that.
Ugh just leave me alone people for fucks sake, I get it apparently my ideas are the worst thing ever.
I'm not thinking you are trying to negatively criticize the game at all, but whining about a very MAHVEL-esque feature in a MAHVEL game is in itself flawed.
Also, regarding Phoenix, good players also consistently beat her, I actually don't recall ever witnessing Marn losing a set to a phoenix user, or any of the top players at the moment like Combofiend or J wong.
I don't really like X Factor myself (I think it it needs to be toned done a little bit in almost all areas), however I also didn't like losing a whole game in MvC2 because I got hit with one short from magneto.
I'm not sure how a character with an infinite combo is any less of a "over-powered" character. People just like to complain, I guess.
Hot damn, I'm so happy that Capcom's listening and balancing out their game post-release. It's honestly not something I was expecting seeing as how Sagat never got any less overpowered in SF4 until the release of Super. The sentinel thing alone makes me want to start playing this game online again. I might even buy those new characters.
" It's pretty stupid that they removed the Akuma infinite, but left the Cap infinite in. "The Akuma infinite was discovered like 2 days after release, the Cap one has only been around for a week or two. You realize these patches take time both in development and in approval right? It's not like Capcom snaps their fingers and the patch magically appears on Microsoft's and Sony's servers.
" Hot damn, I'm so happy that Capcom's listening and balancing out their game post-release. It's honestly not something I was expecting seeing as how Sagat never got any less overpowered in SF4 until the release of Super. The sentinel thing alone makes me want to start playing this game online again. I might even buy those new characters. "Capcom is listening!..... to the wrong people :/
" @Shadow said:They listen to the people who complain the most, and we all know who the majority of these people are." Hot damn, I'm so happy that Capcom's listening and balancing out their game post-release. It's honestly not something I was expecting seeing as how Sagat never got any less overpowered in SF4 until the release of Super. The sentinel thing alone makes me want to start playing this game online again. I might even buy those new characters. "Capcom is listening!..... to the wrong people :/ "
Re: the changes, most of them are pretty inconsequential. Okami Shuffle is still good, nobody used the Akuma infinite, etc.
As for x-factor, Marvel is ridiculous without a comeback mechanic of some kind. Assists are too damn useful. Removing it would be exactly as unfair as people say x-factor is. It might need tweaking, but I don't think a compelling body of evidence for either side of that argument will exist this early in the game.
You are definitely not crazy or at least the only one. I too don't like the entire match being switched from the patented Marvel craziness of combos into you solely worrying about X-Factor damage at the end of each match...
A.K.A. noobs, scrubs, or whatever you want to call them. People who refuse to admit that they keep losing because they simply suck. It's easier to blame a stupid big robot for all their problems. lol" @Legend: People who got beat by x-factor sentinel because they didn't know the matchup?
Sentinel needed lower HP, but I think this may be a bit much. Not sure which way I prefer it, but I feel like somewhere in between would be ideal.
The other fixes are fine imo.
They should fix x-factor, make it longer but only have it make your character faster, regen hp and negate chip. The damage boost is unnecessary.
" @FUN said:Yep, and looking at every fifth post in this thread, that would be you. You can ironically bitch and complain all you want about the complaining everyone else is doing. What you can't ignore though is that until the patch came out, you couldn't throw a rock without hitting someone using Sentinel in their main team. It was very clearly out of hand and this evens the playing field a bit. I for one, am glad Capcom is actively making their game better. No matter what you have to say about it, Capcom isn't about to patch infinite combos back in or purposely make characters ridiculously overpowered again just because you exploited the game's faults/imbalances, and can't keep doing it." @Shadow said:They listen to the people who complain the most, and we all know who the majority of these people are. "" Hot damn, I'm so happy that Capcom's listening and balancing out their game post-release. It's honestly not something I was expecting seeing as how Sagat never got any less overpowered in SF4 until the release of Super. The sentinel thing alone makes me want to start playing this game online again. I might even buy those new characters. "Capcom is listening!..... to the wrong people :/ "
" @Legend said:As far as the game goes I'd rather have 30+ even fighters and 1 underpowered fighter (Sent.) rather than 30+ even fighters and one overpowered fighter (Sent.). At least now every team won't have one." @FUN said:Yep, and looking at every fifth post in this thread, that would be you. You can ironically bitch and complain all you want about the complaining everyone else is doing. What you can't ignore though is that until the patch came out, you couldn't throw a rock without hitting someone using Sentinel in their main team. It was very clearly out of hand and this evens the playing field a bit. I for one, am glad Capcom is actively making their game better. No matter what you have to say about it, Capcom isn't about to patch infinite combos back in or purposely make characters ridiculously overpowered again just because you exploited the game's faults/imbalances, and can't keep doing it. "" @Shadow said:They listen to the people who complain the most, and we all know who the majority of these people are. "" Hot damn, I'm so happy that Capcom's listening and balancing out their game post-release. It's honestly not something I was expecting seeing as how Sagat never got any less overpowered in SF4 until the release of Super. The sentinel thing alone makes me want to start playing this game online again. I might even buy those new characters. "Capcom is listening!..... to the wrong people :/ "
" @Legend said:Um.. are you confusing me with someone else? I started posting in this thread on the 4th page and I said that if Capcom wanted to patch this game so bad just to show us they care, they should've fixed Dark Phoenix because she's pretty much broken when she has lvl3 x-factor. Where exactly am I complaining every fifth post? I was happy with the game the way it was. There are ways to deal with Sent, Phoenix and every other character in this game. To put it simply, the game was balanced and didn't really need a balance patch." @FUN said:Yep, and looking at every fifth post in this thread, that would be you. You can ironically bitch and complain all you want about the complaining everyone else is doing. What you can't ignore though is that until the patch came out, you couldn't throw a rock without hitting someone using Sentinel in their main team. It was very clearly out of hand and this evens the playing field a bit. I for one, am glad Capcom is actively making their game better. No matter what you have to say about it, Capcom isn't about to patch infinite combos back in or purposely make characters ridiculously overpowered again just because you exploited the game's faults/imbalances, and can't keep doing it. "" @Shadow said:They listen to the people who complain the most, and we all know who the majority of these people are. "" Hot damn, I'm so happy that Capcom's listening and balancing out their game post-release. It's honestly not something I was expecting seeing as how Sagat never got any less overpowered in SF4 until the release of Super. The sentinel thing alone makes me want to start playing this game online again. I might even buy those new characters. "Capcom is listening!..... to the wrong people :/ "
Also, I played more than 400 ranked matches, and there were as many people using using Dante, Taskmaster and Wolverine as the ones using Sent. I defeated many players who had Sent on their team, and many players defeated me and they weren't using him. If you keep losing against a particular character, then it's not because he's overpowered or that people are exploiting the game's "imbalance", it's because you can't improve the way you play and find techniques to deal with him.
Sentinel needed a nerf... but not that severe.
The main problem at the moment is dark phoenix. If she is in your team that limits your other two characters to just building meter, likewise if your opponent sees a 5 meter phoenix the best option is to just run away until time out, which is dumb.
Justin Wong (who is obviously not a scrub) mentioned on several occasions that there should be an option to disable x-factor. You can hear what he has to say here if you want: http://www.justin.tv/canadacup/b/281997808 (skip to 1:12:00). I'm personally fine with x-factor being in the game, though." @BlueBlazer: You're doing the exact same shit with xfactor scrub, bitching on forums, insisting it shouldn't be in the game rather than putting in work. "
" @Legend: Oh cool, another dick rider. I couldn't care less what Jwong has to say, day 1 he was saying Sentinel was completely broken and that the game is ass. Has nothing to do with that anyway, at no point in my post did I say xfactor was op/fine. The point is, people should spend less people bitching, even if shit is op, and more time playing. The joker that made this thread says the same thing, while he continue to whine about xfactor. He's a hypocrite and i'm calling him out on that, what the fuck does jwong or xfactor have to do with that? Please enlighten me. "Um, first of all, dude, you need to lay off the insults and chill out. You were saying that BlueBlazer was a scrub because he keeps bitching about x-factor instead of putting it in work. My point was that there are people who are not scrubs, who put x-factor in work, and who still think the game would be better off without it.. Justin Wong being one of them. Also, what Justin said day 1 shouldn't be taken as seriously as what he's saying now after many weeks of playing the game and ranking so high in a couple of MvC3 tournaments.
Other than that, I agree with what you're saying. The game didn't need any balance patches. People should spend less time bitching and more time playing and figuring out how to deal with x-factor, Sent, Phoenix, Dante.. etc.
Only part I disagree with is the jwong shit, who are you to say which of his words should be taken seriously? Surely he's the only one who knows that. Why even discuss jwong though? He's just a dude, not the top MvC3 player, or any other game for that matter. Remember when people weren't all self entitled and actually formed their own opinions.
And that's all for me, need to evacuate this thread, too much retard. Good luck Legend.
Maybe I've just been sloppy with my inputs, but have they taken out R2 as an easy way to activate hypers? I fought a few and wasn't able to get proton cannon out when I wanted to (which is all the time motherfuckaaaaaa).
" @StarvingGamer: Oh totally, I'm still putting in the inputs for each hyper, but using R2 is way more reliable than me trying to push triangle+circle simultaneously. And probably the most enraging thing possible is knowing you could've won but your execution was sloppy. Being overmatched against guys who know wallbounce combos and so on, that's just a matter of a superior opponent... facing someone you know you can beat and having it turn on you because you couldn't do a clean Z-motion is fru-uh-strating. "You have just highlighted why I find capcom fighting games as of late to be the most frustrating. I always end up breaking my Hadouken strings with akuma with a forward jump, and that usually ends the match for me. And if it's not that, it's when I try to Shoryuken and just forward jump or Hadouken instead. Hell, I've had my super go off with Ryu/ken a couple of times while trying to Shoryuken. Frustrating as hell.
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