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    Mass Effect 2

    Game » consists of 21 releases. Released Jan 26, 2010

    After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.

    Illusion of reality utterly fucking destroyed.

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    hatking

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    #1  Edited By hatking


    Okay not as big of a deal as I made it sound there, but has anybody noticed something strange about the elevator in the Normandy?  Something like the fact that it either has the ability to grow a door or rotate?  This has been bothering me, as a person who is bothered by stupid shit, every floor besides the Crew's Quarters the elevator doors open facing the bow of the ship and while on the Crew's Quarters it opens facing aft.  A simple look at the power core from any level on the ship is my basis for direction.  Also notice it isn't simply a back set of doors opening like the original Normandy had, if you look inside the elevator there is a single set of doors.  
     
    Just wanted to ruin the game for everybody else too. :P

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    someguy890

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    #2  Edited By someguy890

    I had noticed it and then quickly wrote it off as me looking at it wrong. 
     
    BUT I WAS TOTALY RIGHT!
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    FartyMcNarly

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    #3  Edited By FartyMcNarly

    You have trouble thinking of a rotating elevator but not people using magic?
     
     EDIT: Just looked at the blue prints during the elevator ride and it doesn't rotate or have magic doors, the crew deck itself is rotated backwards extending into the back of the ship and not forward like all the other levels.

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    Jayzilla

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    #4  Edited By Jayzilla

    yeah that was what all my faith in that game hinged on! its ruined for me now. The fact that I run into multiple people I saw in the first game on every planet/space station wasn't stranger than your elevator theory :P i may not play ME3 now!

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    korwin

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    #5  Edited By korwin

    Elevators can have more than one door you know :P

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    Blackout62

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    #6  Edited By Blackout62

    It's the future. It rotates. Have fun.

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    Dany

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    #7  Edited By Dany

    ...the elevator has two doors. The Normandy in ME1 had that also...

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    AndrewB

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    #8  Edited By AndrewB

    Well first of all, the actual door openings are a part of each floor level. The elevator controls are a holographic projection that can appear on either side. What you're staring at on the bottom level could either be a solid wall on the other side of the elevator shaft or an interior door that closes off that section on that level.
     
    Besides that, there are a lot of other more unbelievable things about the Normandy that would break immersion with me, but I tend not to think about them.

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    hatking

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    #9  Edited By hatking
    @Dany:
    @Korwin:

    It pretty clearly doesn't.  Go inside and look, one side is a wall the other is a door.  Trust me, I've spent way too much time trying to justify it.  The only possibility is a rotating elevator... and that seems really pointless from a ship design standpoint.  Although if you are going to take the loading screen as a frame of reference as what the elevator is doing then it pretty clearly goes straight down... no rotating. 
     
    Seriously it is a pretty stupid thing, like doesn't effect the game at all... I'm just wondering how the managed to miss that while making the game.
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    Skytylz

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    #10  Edited By Skytylz

    wow seriouisly? 

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    dtat

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    #11  Edited By dtat

    The ship is based on M.C. Esher designs.
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    Toxin066

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    #12  Edited By Toxin066
    @HatKing: Dude, nice catch. XD
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    hatking

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    #13  Edited By hatking
    @Dtat said:
    "The ship is based on M.C. Esher designs. "

    Okay.  This. 
     
    Seriously... if they mentioned something like that as a joke... I'd be totally all for it.  Just something like "one of the lead designers behind the Normandy was a human named Captain Escher."
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    KowalskiManDown

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    #14  Edited By KowalskiManDown

    Spoilers!

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    Dany

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    #15  Edited By Dany
    @HatKing:  Thinking about it now i dont think it rotates, just on the floor with miranda, the door is open on the ohter side.
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    AndrewB

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    #16  Edited By AndrewB

    Glad to see everyone glossed over my explanation.

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    GregariousGreg

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    #17  Edited By GregariousGreg

    It could be that the elevator itself doesn't have a door or wall on the other side of the door but instead the level you're on has the door.

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    Sarumarine

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    #18  Edited By Sarumarine

    It's obvious that elevators in Mass Effect are Reaper tech and are designed to break the fabric of space and time like nobody's business.

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    natetodamax

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    #19  Edited By natetodamax
    @Sarumarine said:
    " It's obvious that elevators in Mass Effect are Reaper tech and are designed to break the fabric of space and time like nobody's business. "
    lol, that's totally true.
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    hatking

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    #20  Edited By hatking
    @AndrewB said:
    "Well first of all, the actual door openings are a part of each floor level. The elevator controls are a holographic projection that can appear on either side. What you're staring at on the bottom level could either be a solid wall on the other side of the elevator shaft or an interior door that closes off that section on that level.  Besides that, there are a lot of other more unbelievable things about the Normandy that would break immersion with me, but I tend not to think about them. "

    I went back read your post.  I must have missed it because we posted at the same time.  This makes a lot of sense.  I am willing to accept this.  Actually I want to thank you because I am the sort of person who will let this sort of thing drive myself crazy.
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    delta_ass

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    #21  Edited By delta_ass

    The elevator has a mass effect on it.
     
    The mass effect does stuff.

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    Maxism

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    #22  Edited By Maxism

    You know the game is awesome when people are complaining about small nit-picks such as the elevator.

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    Time_Lord

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    #23  Edited By Time_Lord
    @HatKing:
    The answer to everything is Magic.
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    AndrewB

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    #24  Edited By AndrewB
    @HatKing said:

    " @AndrewB said:

    "Well first of all, the actual door openings are a part of each floor level. The elevator controls are a holographic projection that can appear on either side. What you're staring at on the bottom level could either be a solid wall on the other side of the elevator shaft or an interior door that closes off that section on that level.  Besides that, there are a lot of other more unbelievable things about the Normandy that would break immersion with me, but I tend not to think about them. "
    I went back read your post.  I must have missed it because we posted at the same time.  This makes a lot of sense.  I am willing to accept this.  Actually I want to thank you because I am the sort of person who will let this sort of thing drive myself crazy. "
    I'm amazed you actually got me to go back and fire up my 360 just to check it out :P It would have bugged me, too, since you pointed it out.
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    EvilTwin

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    #25  Edited By EvilTwin

    Since we're talking about strange paranormal occurrences on the ship, someone explain to me the shadow next to the elevator on the third floor of the ship.  It's a humanoid shadow, but nothing should be making it.  The ghost of Navigator Pressly perhaps?

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    xyzygy

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    #26  Edited By xyzygy

    DUDE it has 2 doors! It's the same as Mass Effect 1, the elevator has entrances on either side. Albeit, not on the same floor but still.

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    Jost1

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    #27  Edited By Jost1

    these elevators are going to be the END OF US

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    Garrus

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    #28  Edited By Garrus
    On the topic of elevators...
     
    Due to the stupidly long waiting time between each floor, one may press the emergency button for a maintenance man to come and rescue them from certain death by starvation and humiliation in an elevator with glass walls, though what may be thought to be keeper maintenance men in baseball caps may actually be collectors and scions in baseball caps
    Nobody is really sure, nobody really cares, people always said the maintenance men just growled and made sounds as though they were agitated when you called them anyway. 
    One less person on the citadel usually means one less person to waste your time with something that they could do themselves anyway.
     
    Usually the people who called maintenance were never seen using the elevators again, though Im not surprised, they probably don't live on the citadel anymore as a result.
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    ahoodedfigure

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    #29  Edited By ahoodedfigure
    @AndrewB: I've found that comment boards can often be about making a statement based on the initial post, rather than reading everything.  Don't take it too personally.  Your idea sounds good, as do a few other explanations.  Rotating elevators, though, don't sound very efficient where two doors would do just fine.  Heck, elevators don't sound as energy and materials efficient as ladders or stairs, but whatever :)
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    applet0n

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    #30  Edited By applet0n

    Huh. Never noticed, guess it was because it isn't really worth shit caring about?

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    deactivated-5e49e9175da37

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    I blame the war economy.

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    Ihmishylje

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    #32  Edited By Ihmishylje
    @AndrewB said:
    " Glad to see everyone glossed over my explanation. "
    Indeed.
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    nanikore

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    #33  Edited By nanikore

    Gamebreaking, clearly.  
     
    I hate the word "utterly".

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