Let's talk about a game that should be one of my favorite games of all time. Poor inventory management systems aside, I really like the story and most of the gameplay in ME1.
But I am playing the PS3 version (and looking at various forums some of these were present on 360 as well) and goddamn, is this game riddled with bugs from start to finish.
Minor bugs:
Camera during cutscenes not on right character or sometimes even looks at empty space
During the scene on Eden Prime with Nihlus and Saren, sometimes the cutscene will just be a mostly red screen with no characters or environment visible at all
On one playthrough the geth transmitter on Feros just disappeared and I got no credit for destroying it
Incredibly poor AI programming in the tunnels on Feros, including squadmates sometimes not following you at all
Sometimes random lines of dialogue will not play (subtitles still work but no audio)
EDIT: New bugs on a new playthrough! Sometimes enemies will be facing one direction and not turn (their weapons still point to you however.) I didn't pay it much mind 'til it happened to Shepard though; she kept facing one direction but I could still move the reticule and fire at enemies she was not facing. This lasted until I switched weapons.
Sometimes the fire button will just randomly stop working (pausing and unpausing seemed to work)
Major bugs:
I saved near the elevator at the top of the Citadel docking bay and when I loaded, I was on the other side of the elevator door, inside the lift shaft, with no way to summon the elevator or open the door (i.e. that save was essentially corrupted)
I once fell through the world on Virmire into an infinite void and died (if you remember Virmire, there are no cliffs you can drive the Mako off of so the Mako must have clipped through an invisible hole in the level geometry or something)
Game sometimes hard locks the console (protip, always save before the meeting on the Citadel where you get grounded, as that cutscene was particularly problematic for this)
My first playthrough, the entire cutscene that should have played after Feros (my last plot world) where your crew puts the pieces together and discovers the location of the Conduit did not play. I would never have even known that cutscene existed if I didn't have to play that same character again (I didn't know about the squadmate-specific achievements the first time). Essentially for that playthrough there was a minor plot hole not because of poor writing, but because a scripting error ate five minutes worth of dialogue.
EDIT: Aha! The bug is reproducible and I'm not crazy! I went back to that old save to find out what was going on and if you go straight to the Normandy without talking to too many people (I think it's the shopkeeper Ledra but I'm not sure) then you can get the cutscene to play as intended, then go back to Feros afterwards and talk to people if you want to see the aftermath. Which is still NOT IDEAL but better than nothing.
I'm sure there are more, those are just the ones I could think of. I admire Bioware's ambition but I can sorta see why games are becoming more linear if open ended games are this much of a problem.
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