A return to roots and business models
Mega Man 9 is a great game. If you like Mega Man games. Or old school side-scrolling. Or a difficulty setting that has you setting down the controller and walking away for hours at a time (Capcom has a funny way of making games way more difficult than expected and having you come back for more). The new Robot Masters are fine, the levels can be very challenging at points (JEWEL MAN), and there is plenty of replay value if you're one of the few shooting stars who want to complete the extensive list of achievements, ex. clear the game without dying. I had a blast cursing at my TV and watching friends gasp from tension, no sarcasm intended.
Now that that's out of the way, I can gripe. The one thing that's probably been brought up over and over is the fact that they charged $5 for each DLC add-on. For something that was built into the game to begin with. I'm not going to lie, I did buy the ProtoMan and Special Stage DLC because Capcom knew that I would if they dangled it over me like that. While I don't think the practice is entirely ethical, business practices rarely ever are. I've always been told "The right price is whatever the customer is willing to pay." Capcom is a business, and this is how they chose to milk out a few extra dollars from their game. I get it. Doesn't make it right.
But DLC does not affect the game play. It's a solid game the anybody with a means to should at least play once through.