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Game » consists of 21 releases. Released Jun 12, 2008
Sometimes, for one reason or another, a game will never actually tell you exactly where you are. Usually, this does not negatively impact the gameplay. Usually.
Spawned from Nanotechnology research and Micro Electro Mechanical Systems technology, nanomachines are mainly centered around Medicine and Biology. "Nanomachine" is the term for nanite machines that use the nanometer (one-billionth of a meter) to measure it's size.
A science that focuses on atomic and molecular scales.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
The ability to see in the dark without mechanical means.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
In some games, the differences between the difficulty settings are more significant than tweaked health, damage and currency. This could be new or changed enemies, boss battles, mechanics or items
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
A feature in multiplayer games in which one player drives a vehicle, typically a car or a tank, and another player rides along and mans some kind of weapon, usually a turret, cannon, or a gun their character is holding.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Games which allow players to interact with others over the internet.
Usually leading up to a late title card, some games put opening credits at the beginning of the game while you're actually playing! This is usually done to make the whole thing feel more cinematic.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Games that have had an Original Soundtrack album released.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
A term referring to those obsessed with a specific field of interest, especially anime and manga.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
The odd way characters move in games developed (though not exclusively) in Japan.
Overheating in video games involves guns and vehicles experiencing an increase in temperature leading to reduced efficiency or accuracy, damage or even destruction.
These games make it possible to finish them without killing any opponents.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
Everyone that is born has parents. These games feature adults with children of their own.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
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