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Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Games that support the use of the Circle Pad Pro 3DS accessory.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
CQC and CQB are close range combat techniques.
Plotting and scheming, usually for wealth or power.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
Games which the creative minds, or rather their marketing departments, saw fit to put their name on the box.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
When characters shed tears - often due to extreme sadness.
Don't you just love it when a game lets you view all the cutscenes without having to play it all over again? Every game should have this feature.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Some games portray cutscenes as portraits of characters talking to each other.
A short description about a given difficulty level. "Intended for players new to the genre," "Meant for long time fans," etc.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
Spectrasonics Distorted Reality is a sample library commonly used in compositions.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
The usage of drugs by the protagonist or NPCs.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
When a song is played over the end-credits, often by a famous artist.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
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