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Ultra Gameplayers Disc #104
Demo Derby
Game Mess Mornings 05/13/24
GrubbSnax
839: REVENGEANCE
Giant Bombcast
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Game » consists of 4 releases. Released Aug 28, 2007
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
Typically naval (ocean or space) in nature, a vessel is considered derelict if it is abandoned, damaged, drifting, or otherwise inoperable. While often scavenged through, very rarely are they completely empty.
Sometimes you want a challenge, sometimes you wanna coast.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A faceship is any vehicle that is modeled after the character that drives it.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
This concept is for games where at least one of the main characters is female.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
The last boss you face in a game, usually representing the final climax of the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A commonly used programming API for interactive sound creation and playback in games.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
The Galactic Federation is a galaxy-wide government of the Metroid series. Its importance in the Metroid storyline has increased as the series as progressed.
These soldiers serve in the Galactic Federation Marine Corps and are highly trained soldiers. They are usually sent to troubled areas in the galaxy in the Metroid universe.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
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