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Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
The jumping jack is the technique of carjacking a moving vehicle from another moving vehicle.
The act of breaking the law.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
A Stunt Position is used as a neutral base where other, more involved moves (like commandeering a vehicle) can be performed.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
A wheelman is a professional driver for hire, capable of performing high-risk evasive maneuvers. Jobs usually consist of, but are not limited to, delivery or getaway missions.
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