Anybody who's talked to me at length about games has probably come to notice that I'm a rather skeptical critic. I'm not unfairly harsh on a game until it warrants such chastising, but I've been burned often enough by games I was excited for up until their release that I know to tread with caution. The Legend of Zelda: Twilight Princess, for example, didn't do much for me at all, a viewpoint which still manages to draw controversy to this day if I'm not careful about bringing it up. It's thusly come to pass that a game more often than not has to prove itself before it gets my wholehearted accolades and not "this game is good" and proceed to tack on noticeable reservations I have about it. These days, maybe one to three games which come out at any given year get such treatment. After twelve years of playing this stuff, you just learn to rely on your instinct and experience to tell you what works and what doesn't.
Mirror's Edge
Game » consists of 13 releases. Released Nov 11, 2008
In a futuristic totalitarian dystopia, a master courier (in a group of renegade "runners") investigates a conspiracy, while outrunning the deadly government military, in this parkour-inspired first-person action game.
Mirror's Edge and the Demo that Pushed Me to Preorder
Anybody who's talked to me at length about games has probably come to notice that I'm a rather skeptical critic. I'm not unfairly harsh on a game until it warrants such chastising, but I've been burned often enough by games I was excited for up until their release that I know to tread with caution. The Legend of Zelda: Twilight Princess, for example, didn't do much for me at all, a viewpoint which still manages to draw controversy to this day if I'm not careful about bringing it up. It's thusly come to pass that a game more often than not has to prove itself before it gets my wholehearted accolades and not "this game is good" and proceed to tack on noticeable reservations I have about it. These days, maybe one to three games which come out at any given year get such treatment. After twelve years of playing this stuff, you just learn to rely on your instinct and experience to tell you what works and what doesn't.
Yeah, there were minor things like that which irked me a tad. I found myself wanting to do a lot of speed runs in the main level since I lack the code to unlock time trial mode and really, really wished there was a more convenient way to restart the level than to go back to the main screen.
I was surprised how much I enjoyed the demo, I was on my PSN when I downloaded it and the controls were fine but sixaxis controls didn't work to well. But it as made me moe interested and I'll probably pick it up.
If the game lacks a good (or even decent story), it's a deal-breaker for me. I like the free-running idea, and the game certainly feels right gameplay-wise, but it's the sort of thing I think will get old pretty fast without something tying it together. The setting is great, but does Dice have any experience in story-driven entertainment? We'll have to see.
Well, if Pepsiman approves, then it must be really good. :)
I'd probably buy it if I had an Xbox 360 or PS3. I've been putting that off for too long.
"I agree. The only problem I had with the demo was if you failed in the training section in spots you had to watch that blond chick do her thing all over again, which got annoying considering one part I screwed up about four times and I had to watch her do it over and over again."I think the point was to show you what you're meant to be doing again in case you forgot.
Sushbag said:
"If the game lacks a good (or even decent story), it's a deal-breaker for me. I like the free-running idea, and the game certainly feels right gameplay-wise, but it's the sort of thing I think will get old pretty fast without something tying it together. The setting is great, but does Dice have any experience in story-driven entertainment? We'll have to see."It's being written by Terry Pratchett's daughter and it can't go wrong with another Orwell/Brave New World-esque dystopia tale.
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