Mirror's Edge
The story can best be described as "We are trying really hard to be edgy" even to the point where the make a point of using the title as some kind of pun.
Regardless, it's a first person freerunning game with an awkward combat system. If you give up on a game in 2 minutes you'll hate the first person freerunning. But any more than 2 minutes and you'll get the hang of it. What you won't get the hang of are some wonky controls. For example, if you want to jump to a pipe next to you, you look at it, press forward, and then jump, but if you aren't looking right, this fails and you die. Or you can look at the pipe you are on, press the direction of the place you want to get to, press jump, and you'll PROBABLY get there. But not always.
Compounding the problem is the awkward fighting. Despite all the enemies (cops) that have a desperate case of "lackey syndrome" in that they can't shoot straight worth shit (you can stand 2 feet from a guy with submachine gun and there's a good chance he'll miss) fighting is still awkward. You have little health, and unlike Assassin's Creed the weapons, health, and controls really don't flow well with the "running around" part of the game.
In the end, it can be fun to perform crazy stunts in first person or try to use the controls to quickly scale the environment. But it's a closed environment, a short game, and there's really very few races, exploration, or other motivations for you to really want to run and climb around quickly besides just doing it for the fun of the controls, which are good, but for most probably not good enough to warrant spending more than a few bucks on this.