On the Edge of Good and Bad
Spoilers, Bad Language!
I saw the trailers and they were awesome. I played the Xbox 360 demo and it was awesome. I played the PlayStation 3 version and it was... good.
- The levels are designed great. This is the next evolution in the puzzle solving genre since Portal.
- The combat (both hand-to-hand and weaponry) is terrible. Faith dies in 2 hits from enemies. The enemies block any attack you've used previously, so you have to keep changing your attacks. Personally, they should've just removed it.
- The story was pretty generic. Not really a lot of twists that are too surprising and quite predictable.
- The 2D cutscenes in between levels are terrible. They should've kept everything in 3D.
- Voice acting is great.
- Music is great.
- I don't know if it's just the DualShock 3 or the PlayStation 3 version of the game but the buttons are quite unresponsive. I had to button mash quite a bit for Faith to do a single action (yes, my controller was fully charged and was not too far away from the PlayStation 3).
- Graphics are great.
- The button layout is very unique and work perfectly for this game.
- Even with SIXAXIS support, I find myself pressing the buttons instead of tilting the controller.
- Enemies shoot Faith without warning, which is very strange.
- The ending is okay.
- Disappointed that there is no online multiplayer. It would be great to race friends online.
Overall, the game would've been great as a puzzle game with no combat involved. Enemies need to be toned down and more chase/timed levels added. I haven't enjoyed an EA-related game since... C&C: Red Alert 2!