Something went wrong. Try again later
    Follow

    Monster Hunter Freedom Unite

    Game » consists of 5 releases. Released Jun 23, 2009

    Considered the definitive second generation Monster Hunter game, Monster Hunter Freedom Unite includes all the content present in Monster Hunter Freedom 2 and adds hundreds of new weapons, items, armor, and quests.

    Playing Monster Hunter

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By Al3xand3r

    I think this series is too underappreciated outside Japan, any gamer should at least give it a shot. Don't give up too soon, in time you'll realise things are how they should be, the controls will become second nature and you'll want to push on and defeat all the monsters. It's like pokemon for grown ups.

    The official website has some good stuff to see. Here's my experience coupled with basic information about the game:
    So, I've been looking forward to Monster Hunter 3 forever and recently decided to pick up Monster Hunter Freedom Unite for PSP to tide me over as I discussed in another thread. At first I was worried the difficulty curve would be too steep but I found the game did a great job teaching you with plenty of tutorials about most of the mechanics. You PSP owners should try out the demo for a sampling, though that only includes a few bosses and no tutorial so it may appear too hard in the beginning, but it's really not once you grasp the basics of the controls and realise that you should focus on avoiding damage just as much as on dishing it out. Try out all the weapon types and use the one you're most comfortable with, as each offers vastly different attacks and manoeuvrability.

    There are superficial similarities to past titles some of you may have played, like Phantasy Star Online (in the way you have a hub city and choose missions to do, then instantly transport to the specific area, and how you can form small parties to play together for those able to go online via their PS3, or later on with the Wii sequel), but in the end it's unlike pretty much anything else out there. The PSP game has a few control issues the home console sequel won't have, like the camera control which on PSP is handled via the d-pad, but overall it plays absolutely fine.
    The game has a somewhat pseudorealistic style with the weapons affecting your manoeuvrability appropriately, requiring you to sheath your weapons to use potions in the middle of the battle, and to learn the AI of the monsters you're hunting so that you can effectively target their weak (or blind) spots and avoid their more powerful attacks. Certain actions can't be done with heavy weapons, others will drain your stamina, etc. There's so much attention put into every single mechanic, almost like an MMO, what with the fishing, cooking, crafting and what not. Even the weather can affect you! Desert heat eats health, mountain cold eats stamina. A good cold or hot drink or food will deal with that for a while so bring supplies, unless you've made specialised armor that can protect you.

    Half the time you'll be striving to kill insanely powerful bosses using skill, strategy and planned preparation, and the other half you'll gather materials (many of them from the very monsters you kill) to create better equipment that will give you the right resistances (to elements like fire and thunder, or substances like poison, paralyse, and even against defeaning monster shrieks, there are tons of different properties that monsters, and later on yourself, can use) and extra skills (extra health or stamina, more effective dodging, faster item usage, there are countless bonuses to discover and exploit) to help you defeat even more powerful bosses, and in turn open up more quests, make better gear, and so on and so forth, there's just so much to do :)
    Your equipment and playing skill are the only things that will upgrade your character, there are no experience points and levels. The experience is not your character's but your own as you learn to fight more efficiently and create and use the right tools for each job.
     
    You can gather pretty much anything, from ore and herbs to fish and insects in order to create (other than your actual  armor and weapons as described above) all sorts of potions, traps, (smoke, sound, flash, poison, etc) bombs and many other tools that help you in the boss fights if you use them wisely. There's also a farm you can tend to and upgrade in order to have a place to gather different types of items from without going on a quest.

    Here are some of the bosses I've beaten so far (these are not proper size pictures, some that look big are small and vice versa, all are bigger than you though), alongside another dinosaur similar to the first two that I can't find a good pic of (lodrome) and some color variations of other monsters.

     
    PS: If any Wii owners find this stuff interesting I recommend waiting for Monster Hunter 3 as it's now pretty close to release unlike when I purchased this. PSP only owners should definitely purchase this game though, it should be fairly cheap by now and offers insane amounts of gameplay.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By Al3xand3r

    So, is anyone else playing these? I've put about 80 hours in the game and yet I'm definitely still a newbie. I think I'm going to farm the Yian Garuga (the last monster above) to craft the whole armor set you can make from its parts, but probably not the possible weapons since they only seem to get powerful after upgrades that will take me a while to achieve given the rarity of the materials required. Should I?

    Avatar image for icil
    Icil

    750

    Forum Posts

    20

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By Icil

    Dude, I've had this game for two months and I've never beaten a quest. I think I've attempted one of the lowest level missions at least 20 times now.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #4  Edited By Al3xand3r

    What's giving you a hard time? Some of the first bosses should be those dinosaur like things. The sword and shield is a good newbie setup, it doesn't do much damage but it has a lot of manoeuvravility to dodge attacks with. All you need to do is roll out of the way of attacks, and start doing combos on the monster's sides. Soon enough it will turn to face you and you repeat the process. Dodge, combo, dodge, combo. Learn to roll out of the way and learn the different moves you can do. The jump attack (triangle + circle) is helpful in positioning yourself good after a dodge. Just strive to hit the monster's sides as it only tends to attack when it faces you, and when it does that dodge out of the way. If you lose health, wait for it to do an attack for you to dodge and then press R + square to use a potion without shealthing first (only sword and shield and dual swords can do that). Alternatively sheath your weapons, run away, then use the potion (just square). After you do a lot of damage to it, it may flee, so hitting it with a paintball before that happens will help you track where it goes so you can continue.

    Edit: oh, did you do the tutorial? It can teach you some of the basics (but not to actually fight well, I don't think) very nicely. Press square on the top left side of the village and then pick the training quests in order, from the basics to the more advanced stuff. After that you'll be slaying monsters in no time :-)

    Avatar image for vicrattlehead
    VicRattlehead

    1417

    Forum Posts

    1294

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 17

    #5  Edited By VicRattlehead

    i own freedom unite on the psp....have only played it for about 15 hours but i really did like it, sadly i had to stop playing because the square and x button on my psp started sticking when you press them in :( .... 
    will defo be picking up tri when it comes out

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By Al3xand3r

    Oh. I hope that doesn't happen to me :o
     
    Yeah, Tri is going to own :D

    Avatar image for pufferfiz
    PufferFiz

    1501

    Forum Posts

    3667

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 6

    #7  Edited By PufferFiz

    I have played hundreds of hours of MH scaling multiple platforms. I love it. Though I am disappointed in the somewhat downgrade of 3. But since I love the series and want to represent the west in, we fucking want MH, I will buy it.

    Avatar image for w0lfbl1tzers
    W0lfbl1tzers

    1791

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #8  Edited By W0lfbl1tzers

    I could never get into the controls. I had friends who loved the series and tried to get me to play. Every time I do, the controls get in the way of what looks like some very cool stuff.

    Avatar image for sixghost
    sixghost

    1716

    Forum Posts

    12

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #9  Edited By sixghost

    It's always sounded kind of interesting, but whenever I pull up a video and watch some gameplay, it looks pretty bad.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By Al3xand3r
    @PufferFiz said:

    "I have played hundreds of hours of MH scaling multiple platforms. I love it. Though I am disappointed in the somewhat downgrade of 3. But since I love the series and want to represent the west in, we fucking want MH, I will buy it."

    How is it downgraded? The new moves (which all included weapon types got some of) and the switch axe and customisable bowguns and underwater fighting and actual dark areas (to use torches in) alongside other improvements more than make up for the few weapon types that aren't included, not to mention ditching the claw for good (which I personally don't really use as I find it so annoying).

    @sixghost said:

    " It's always sounded kind of interesting, but whenever I pull up a video and watch some gameplay, it looks pretty bad. "

    Looks bad? I don't think many PSP games look better...
    Avatar image for sixghost
    sixghost

    1716

    Forum Posts

    12

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #11  Edited By sixghost
    @Al3xand3r said:
    " @PufferFiz said:

    "I have played hundreds of hours of MH scaling multiple platforms. I love it. Though I am disappointed in the somewhat downgrade of 3. But since I love the series and want to represent the west in, we fucking want MH, I will buy it."

    How is it downgraded? The new moves (which all included weapon types got some of) and the switch axe and customisable bowguns and underwater fighting and actual dark areas (to use torches in) alongside other improvements more than make up for the few weapon types that aren't included, not to mention ditching the claw for good (which I personally don't really use as I find it so annoying).

    @sixghost said:
    " It's always sounded kind of interesting, but whenever I pull up a video and watch some gameplay, it looks pretty bad. "
    Looks bad? I don't think many PSP games look better... "
    I was talking about Tri, and I wasn't referring to the graphics, the game just doesn't look fun.
    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By Al3xand3r

    Well, Tri looks rather swell too. And is tons of fun. But OK :)

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By Al3xand3r
    @W0lfbl1tzers said:

    " I could never get into the controls. I had friends who loved the series and tried to get me to play. Every time I do, the controls get in the way of what looks like some very cool stuff. "

    How do they get in the way? Push a direction to move in it, press L to recenter camera, press triangle or circle to attack and X to do the given weapon's dodge move, whether that's a roll, or a leap backward or whatever. Diff weapon types have diff ease of use so you may want to try the sword & shield mentioned, which also allows for blocking with R and using potions and items without sheathing your weapons first with R + square. I'll give you that camera control isn't the best but it's hardly the only PSP game with that issue due to the lack of a 2nd stick. Keep at it, it's so worth it :)
    Avatar image for willy105
    Willy105

    4959

    Forum Posts

    14729

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 1

    #14  Edited By Willy105

    I have never played a Monster Hunter game before, but it sounds interesting, and a whole country can't be wrong. Right?

    Avatar image for pufferfiz
    PufferFiz

    1501

    Forum Posts

    3667

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 6

    #15  Edited By PufferFiz
    @Al3xand3r said:
    " @PufferFiz said:

    "I have played hundreds of hours of MH scaling multiple platforms. I love it. Though I am disappointed in the somewhat downgrade of 3. But since I love the series and want to represent the west in, we fucking want MH, I will buy it."

    How is it downgraded? The new moves (which all included weapon types got some of) and the switch axe and customisable bowguns and underwater fighting and actual dark areas (to use torches in) alongside other improvements more than make up for the few weapon types that aren't included, not to mention ditching the claw for good (which I personally don't really use as I find it so annoying).

    @sixghost said:

    " It's always sounded kind of interesting, but whenever I pull up a video and watch some gameplay, it looks pretty bad. "

    Looks bad? I don't think many PSP games look better... "
    Yes I am talking about the missing weapons and controls :3
    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By Al3xand3r

    How are the controls a downgrade? The remote + nunchuck setup is surprisingly robust and will likely be preffered for certain weapons even by veterans, but if you don't think so you can play with the classic controller using a setup similar to PSP with added camera control to the right stick (or for old school MH fans playing with the right stick having the attacks as on PS2). As for the weapons, what I said in the last comment, not to mention all the other improvements.

    Come on guyz, I know not everyone here is a wimp (:P) as some enjoy Demon's Souls and understand the game isn't trying to be Ninja Gaiden, that is why your character isn't pulling off super hero stunts and easily dies. Treat this series with the same philosophy, patience and strategy prevail! How many of you have a PSP you barely use anymore, this is one of the titles that could make the purchase feel worthwhile again, without waiting for Peace Walker ;) 

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #17  Edited By Al3xand3r

    Woot, just defeated this:

    Well my first encounter at least, you don't kill it in that quest, just wound it to (supposedly) drive it away. What a bitch, it createes a storm in the area it's in, and it has this wind barrier puffing around it and pushing you back unless you managed to poison it using tools like poisoned throwing knives or having poisoning properties in your chosen weapon, and its strongest attacks knock out in like two or three hits if you don't manage to recover.

    I got an almost full set of this armor as per the 2nd comment here, just missing the gauntlets. The helmet is cool, basically the Garuga's head.
    My version is the second, female blademaster set as I don't tend to use bows and bowguns. I also finally got a lodrome's skull to upgrade my sword & shield into the next tier with better poisoning, it's what I used for that monster to take down its wind barrier to manage and get combos in.
    Avatar image for willy105
    Willy105

    4959

    Forum Posts

    14729

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 1

    #18  Edited By Willy105

    The Wii controls are not a downgrade, but they are shamelessly underutilized.
     
    You can't even use the pointer to aim your guns. That's terrible.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #19  Edited By Al3xand3r

    That made no sense yeah. But it would kinda be too easy then, they'd have to slow down the pointer reaction to your movements or something which might have felt worse than it is now to balance it out. Still, everything else is as it should be.

    Avatar image for swamplord666
    swamplord666

    1816

    Forum Posts

    216

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #20  Edited By swamplord666

    ah yes... it's a game i really want to get into but everytime i turn it on it just screams at me "I WILL FUCK YOU UP!!" and indeed it does...  
    Tbh i haven't really given it enough playtime to warrant my inability to succeed at this game

    Avatar image for wintersnowblind
    WinterSnowblind

    7599

    Forum Posts

    41

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #21  Edited By WinterSnowblind

    My problem with monster hunter is that it's just so difficult to get into.  I wouldn't call it "Pokemon for grown ups", as Pokemon is actually a pretty complex game.  The difference is that it's easy to pick up and play, anyone regardless of age or experience can get into it very easily.  Where as everything in Monster Hunter is counter intuitive and clunky.
     
    I've attempted playing it a few times and have just struggled with the battle system.  Everything is so slow, you can't target enemies, etc..  I've been considering giving it another shot lately, but the game doesn't seem to want to drop in price.  
     
    The Wii version appealed to me, but I'm not so keen on the underwater segments..  nothing about the combat seems improved and the limited split screen play just killed it for me.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #22  Edited By Al3xand3r

    It's not counter intuitive or clunky, nor is it slow, nor does it need auto targeting which would likely mess things up rather than help due to the way the monsters move and have certain strong or weak points. Not everything you dislike should be different. Not every game is for everyone. Combat is the meat of the game and has a ton of thought put into very single aspect, to say it's clunky is ridiculous (outside ranged weapons, which would benefit from pointer controls on Wii, but that's the first game in the series that could work like that and doesn't, on all other platforms it's been on the ranged weapons control as they should).

    It's like some dude who doesn't like beat em ups saying Street Fighter is clunky, or a Counter-Strike player saying another FPS is clunky because it has iron sights and a slower pace and often you need to go prone and all sorts of things on top of merely pointing and shooting. If the game's not for you, don't play it, but that doesn't make it bad. The controls are great, they take a little practice and then you're downing giants with the difficulty such a task should have.

    And it does lower in price, I got Freedom Unite for 20.99 off PSN (at the time I'm pretty sure it was a special but I just checked to make sure and it's 20.99 permanent price), likely it's even lower in some stores by now. I've already mentioned the improvements the Wii game has over past iteraitions in other hreads and comments to bother responding to your off handed and lacking in experience comment. In short, there are quite a few.

    You could at least explain what you're having trouble with so that one can perhaps help and explain a few things instead of post just to condemn it in a thread about playing it. What is it you can't grasp? Is it the dodging? The attacking? You find it hard to press X to do a roll, or press triangle to attack? It's too much to consider that you can't spam potions mid battle and instead (usually) have to unsheath your weapons and find a safe moment to do it? What is it?

    Avatar image for wintersnowblind
    WinterSnowblind

    7599

    Forum Posts

    41

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #23  Edited By WinterSnowblind

    I never said I didn't like the game or that it was bad, just poorly designed.
    A game can be complex, challenging and difficult without being unintuitive and clunky.
     
    There's so much of it I feel could be streamlined to greatly enhance the expierience, without losing any of the core gameplay or challenge.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #24  Edited By Al3xand3r

    Vague comments again. It's not poorly designed. It's a complex game that requires players to learn some basics because it has its own style as it's not a clone of anything. Basically whatever I said in my last comment. Nothing of the following is clunky or unecessarily complex or unintuitive, everything serves a clear purpose in a unique, expertly designed series that's unlike most anything else out there.

    Triangle - basic attack
                                              You use these combined into special moves and simple combos that differ for each weapon. You need to learn their benefits of each.
    Circle - alternate attack

    X - evasion manoeuver which differs for each weapon. It can be a roll, or a leap back, or whatever else. Huge weapons obviously mean lesser mobility. You can't do them all the time as they drain stamina. With the weapons sheathed, X will perform a roll regardless of weapon type, or a dive if you're sprinting.

    Square - it doubles as a sheath button and item usage button. With sword + shield you don't need to sheath to use items so press R + Square to use an item instead, to differentiate it from when you want to sheath your weapons still even with the sword + shield.

    R - its function differs for each weapon. For example, with sword + shield, great sword, lance + shield, it blocks. For dual swords, it enables a stamina draining mode that has stronger attacks and different specials. With the weapons sheathed, held down it lets you sprint, which drains stamina.

    L - tap it to recenter the camera looking to the direction your character is facing. Very useful as often you know more or less where the monster is without seeing it, so you just move the character toward it for a split second and recenter the camera instead of move it manually.

    D-pad is used to control the camera. I understand that's actually clunky (fixed on Wii since you have a 2nd analog stick there with the classic controller, or the d-pad on your right hand with the remote + nunchuck setup) but it's sufficient enough to use L to recenter the camera after pointing your character to the direction you want to look at, or to move the camera while you're performing other functions. This is the PSP's fault more than anything, remember it's PS2 game ports, and most all PSP games have camera issues, including the Metal Gear Solid games. The game's design shouldn't change into being some kind of Zelda or Phantasy Star Online clone with lock on just because *one* of the platforms it's on is flawed in such a way when it comes to input methods.

    Other than that, in slightly more complex territory (but not that complex, isn't that similar to how you'd select items in a Metal Gear game as well?), to highlight the item type you want to use with Square, you hold down L and then use Circle and Square as if they were Left and Right on a d-pad, to browse through your items. If you have different ammo for ranged weapons, you switch them in a similar manner, except using Triangle and X as if they were Up and Down on a d-pad.

    To fight you see how the given monster behaves, see what attacks it has, learn to avoid them either with running, or with the current weapon's evasion maneuver (if it's a roll, roll to the sides, if it's a step back, either step back, or if you want to go to the side first look toward the opposite direction you want to go in, simple), and when you have enough (time) room to attack. Evasion is as important as attacking since you can die with few hits from the tougher monsters.

    So, imo, the fighting mechanics are fairly simple, they just have a pseudo realistic aspect to them. You walk around carrying massive blades or hammers, it's obvious your character shouldn't move like a ninja with them on, so all moves have animations that play out. If you're swining a giant hammer above your head you can't suddenly stop it and perform a roll to dodge an attack, instead you should have seen that  attack coming and not begin the swing at all. If you're carrying it you can't just leave it on the ground and start drinking a potion, so you first put it away. Etc. The same goes for the monsters though. If they begin an attack that misses its mark they can't stop it, giving you room to attack them yourself after dodging whatever they attemped to do for example. You can also block, but that usually still leaves you in front of the monster ready for more attacks so it's often best to dodge instead. Their attacks will often have long animations that after dodging will give you time to do whatever you want. Attack, use potions, position yourself better, turn the camera, browse your items etc.

    It's fairly simple, once you grasp the basics. I suggest starting with the sword and shield as a newbie weapon, the ranged stuff and the slower weapons should be tried after you know how everything else in the game works, so that you don't try to learn their quirks at the same time. They counter their great attack power or great range with other downsides that take more experience to overcome, as they should.

    The actual complexity comes, outside the different evasion and attack moves you need to learn to exploit for each weapon, firstly from the different monsters and how they have radically different behaviours, and specials and AI that you need to learn, and secondly from the RPG-like aspects of the game: Your weapons degrade so you have to use a sharpening stone every so often, your stamina will also lower over time (actually, in Tri monsters also have stamina and they willl attempt to recover it after it degrades stopping them from doing certain attacks) so you use a ration or some kind of food you've cooked from before (even buff yourself to have more stamina before setting out on the quest, or eating before you begin the hunt), the monsters have different strengths and resistances so again you craft gear suitable for each, and so on and so forth.

    Outside combat the controls are even simpler as you press Circle in most points of interest, either to carve a dead body, or to gather herbs, or whatever else. Or using tools with the item use button again in the points of interest. Fishing rod to fish, bugnet to catch bugs, pickaxe to get ore. Hardly complex, though I believe it's been streamlined in Tri so that, as long as you have a pickaxe or whatever, you just go to the point of interest and press a button, you don't first browse to it.

    But all these outside combat aspects aren't really seen or useful in the demos which give you great gear and lots of supplied items to use rather than force you to create them on the spot (which you don't generally do in the full games either, you just gather items, go back to the village and make supplies and buffs and armors and weapons to use in later hunts - though finding items you can use on the spot is sometimes a lifesaver, like making potions from herbs and shrooms if you run out, or just eating the herbs instead though they aren't as good as a potion, or finding a rock to sharpen your sword with after you run out just before killing a boss, but it's not something you rely on, that would be bad, heh). There are tons of tools to craft in the full game, from potions, to traps, to throwing knives and bombs like some the demo gives, but they're all used in the same simple manner. Swallowed, thrown, or placed on the ground.

    Here's a video showing a decent fight that can show you how to implement the controls explained above. Though this is a Tri monster, not United. You can see him use items to increase his stamina, use a flash bomb to give him time to sharpen his weapon, dodge attacks, easily track the monster with the camera, and generally make short work of it even though the sword and shield is the weakest, yet very mobile, weapon type. He also uses shield bashes to stun it at a point but that's not available in United, only certain weapon types can stun, but it shows you need to use specials when appropriate etc. Crappy quality.

     It doesn't require complex Street Fighter-esque combinations and timing to pull off tons of diferent moves like say, Devil May Cry, or anything of the sort, it just requires a very different and methodical pseudorealistic approach in taking down the bosses.
    Avatar image for skunk
    skunk

    258

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #25  Edited By skunk

    I've been playing this for about 12 hours(?) now, about to kill Urgent Monster on 2 Star Quest(can't remember his name) and am thoroughly enjoying myself. Started off with SnS but recently switched to the awesome Long Sword and am going to grind a bit to upgrade armor/weapons. I'm kinda pissed that the game "clicked" for me so late because Tri is right around the corner but that's alright, this will be good practice. I know how some of you guys are feeling about it being overwhelming. Just stick to it, do the tutorials, read the wiki, eventually it will all come together. The combat may be hit or miss but that's half the challenge. The weapons/you have a weight and everything you do, you do with purpose.
     
    @Al3xand3r:  It's funny how you mention Demon's Souls because I absolutely love that game and it's difficulty level. I ended up putting over 60 hours into it and I plan on starting from scratch some time in the future. But yeah, it does share some similar qualities to Monster Hunter. "Pokemon for Adults"? sure, but instead, you gotta kill'em all!
     
    Anyways, can't wait to pick up Tri when it comes out. I might even pick up the controller bundle.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #26  Edited By Al3xand3r

    Glad another user found MH's soul and loved it as it deserves, keep it up :)

    Avatar image for fugie7
    fugie7

    1138

    Forum Posts

    419

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 5

    #27  Edited By fugie7

    man i haven't played that game in a long time nor beaten it yet. i should get back into it, kind of wish that Monster hunter tri was for the ps3 that would of been great.

    Avatar image for xeiphyer
    Xeiphyer

    5962

    Forum Posts

    1193

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #28  Edited By Xeiphyer
    I suppose I will probably be picking tri~ up, though I am not happy with a lot of the things they changed for tri~, they dumbed it down a lot. =/ Still.. having online support is awesome. Plus it will keep me busy until MHPortable 3rd comes out someday.
     
    So anyone interested in playing with me, we should exchange friend codes at some point or something.
    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #29  Edited By Al3xand3r
    @Xeiphyer said:

    they dumbed it down a lot

    No. Only a few weapon types are removed but it's more than made up for with the new moves *all* the remaining weapons have, and the new switch axe and customisable bowguns (which now can be light, medium and heavy depending on the weight of the parts used to make them), as well as all the other additions like underwater fighting, the more robust ecosystem, that monsters now also have stamina you can exploit, that equipment can be more unique and customised further so that not everyone uses the same armors, etc. Nothing is dumbed down, only added to. Not to mention that it finally ditches Monster Hunter 1 & 2 content for good offering all new locations, monsters, and equipment, aside from a couple of fan favorites. It's true that means it has less content than the last game, but in the end it's a much needed refresh for the series. It was bloated more than anything before, with many monsters being completely insignificant to your progress, never really needing to hunt them more than once just to see them, if that. Tri is a bit more like 1 in that aspect (or so I'm told, I've only played Unite, which does feel bloated having content from 1, 2 and more extras combined or something like that), but with plenty gameplay improvements.
    Avatar image for xeiphyer
    Xeiphyer

    5962

    Forum Posts

    1193

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #30  Edited By Xeiphyer
    @Al3xand3r said:
    " @Xeiphyer said:

    they dumbed it down a lot

    No. Only a few weapon types are removed but it's more than made up for with the new moves *all* the remaining weapons have, and the new switch axe and customisable bowguns (which now can be light, medium and heavy depending on the weight of the parts used to make them), as well as all the other additions like underwater fighting, the more robust ecosystem, that monsters now also have stamina you can exploit, that equipment can be more unique and customised further so that not everyone uses the same armors, etc. Nothing is dumbed down, only added to. Not to mention that it finally ditches Monster Hunter 1 & 2 content for good offering all new locations, monsters, and equipment, aside from a couple of fan favorites. It's true that means it has less content than the last game, but in the end it's a much needed refresh for the series. It was bloated more than anything before, with many monsters being completely insignificant to your progress, never really needing to hunt them more than once just to see them, if that. Tri is a bit more like 1 in that aspect (or so I'm told, I've only played Unite, which does feel bloated having content from 1, 2 and more extras combined or something like that), but with plenty gameplay improvements. "
    I am well aware of all the changes in tri~, I've played 600+ hours collectively in the monster hunter series, and while it does have a lot of welcome changes, it is also getting rid of a lot of content. I am all for new dragons and all that, but it sucks to lose weapon types. A lot of MH fans are very pissed about that, myself included.
     
     Its also completly retarded to be on the wii, the controllers are terrible. Especially since their long track record with Sony, and the possibility of all the DLC and content that could be included via the PS3. A monster hunter dynamic theme would be so badass. 
     
    So now I have to spend some retarded amount of money to get the game on wii, and get one of those classic controller pro's because otherwise I will murder my hands.
     
    At least they aren't charging a monthly fee, otherwise MHTri~ would be DoA.
    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #31  Edited By Al3xand3r

    Oh, so it's your platform biases that make it dumbed down, lol. You're seriously shitting on Wii's controllers after playing it on PSP for so long? I did the same (well, I'm not OCD with it so not quite that long), and the Wii game is a Godsent. Whether with a classic type controller or with the remote and nunchuck setup (which you obviously haven't tried, because while I have a classic controller the demo has been excellent with these, as much as you wanna shit on something you haven't experienced, even though you don't even have the platform you're shitting on mister blue username), Tri's controls are well beyond the PSP's and I don't see how being on another platform would improve them in any way whatsoever. And whatever do you mean a Monster Hunter dynamic theme? It's clear CAPCOM sticks with a specific formula for the games (for now at least, they still have a long way before the formula gets stale and they feel the need to try and make major changes as opposed to progressive improvements), they wouldn't suddenly change it up if it was on a PS3 instead of Wii to make it sandbox.

    At most maybe they'd ditch the loading zones, but they could have done that on Wii as well (as plenty other games have seamless or almost seamless environments on Wii) they just chose not to in order to keep the same core design. They wouldn't make more content for it just because it was on another system either. If anything, maybe it would have less, since they'd likely make it multiplatform for PS360 so they'd still have a DVD's worth of content available, except much higher res content, which would mean a DVD that fills much faster. Of course that's assuming they even filled the DVD on Wii which is doubtful. As for DLC, guess what, the Wii is more than capable of having it. If they make or don't make any is up to CAPCOM's goals and not the platform. The size and scope of a game have little to do with the platforms it's made for, it's all up to the developer's goals. They had these goals with Tri, and met them, end of. They did have downloadable quests in Japan, similar to the PSP games, but nothing substantial like say, whole new monsters or something. Of course, that's just CAPCOM being CAPCOM, they'd rather sell a new version of the game with the extras, just like they're selling SSFIV while SFIV DLC was just costumes and such minor things. To claim they'd suddenly make expansion type DLC if it was on another platform when the current is capable of having it is silly.

    This was from the main Monster Hunter team (not the Frontier team or port teams), and this is what they made. If you think it's some kind of cheap knock off that should have been better then don't buy it, we'll all be better off for it. You can wait for 3G (if it's ever made), Portable 3rd, or even 4 if Tri is now so lame. As for the DoA comment, the games are mostly made for Japan, though with Nintendo's marketing maybe they'll do better in the West as well from now on, yet that's doubtful. Still, it's made its money already from the Japanese release which, while it sold less than the last two portable games (the portables are king and queen in Japan compared to home consoles, and yes, that includes the PSP, mostly because CAPCOM single handedly revitalised it with Monster Hunter, so Sony should be grateful if anything, not CAPCOM obligated to support their systems even more than they do), it sold much more than the PS2 titles, on par with the first PSP title, is the second highest selling home console game there (behind FFXIII), and has the monthly fees on top, so what happens now matters little, other than having less eager support for the West if it doesn't do well, but they'll likely localise the series anyway, it sells more than enough for that.

    Avatar image for nettacki
    Nettacki

    1333

    Forum Posts

    74

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #32  Edited By Nettacki

    Well I'm 25 hours into the game and after a bit of a learning curve, I'm really enjoying myself here. It's pretty much taken up all my gaming time at the moment.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.