These threads continue to puzzle me some. Maybe I'm just on a very, very extended hot streak of luck, but I got some 200 games under my belt now, and I've not had any problems whatsoever with people spamming past the first 30 games or so. The thing about the special moves in this game, the majority of 'em leave you wiiiiide open if you miss. The only ones that are safe to use regularly are those that push the enemy back some, Liu Kang's flying kick for instance, thus making it impossible for them to immediately counter you with a combo or an uppercut. And even those are risky if your opponent can quickly close the distance, Erron Black's pistol-whipping combos serve as a good example.
Now, Scorpion's Hellfire is rough if you're turtling. It's supposed to be. So don't. Get right up there to him and smack the fucker. Learn a couple of more advanced combos that'll net you some damage proper, and just get close to him and unleash while he's busy with the long aftermath of the ability. The damage he's able to put out on you via long-distance hell-fire will seem comparatively meek, and then it's just a game of numbers.
As l1ghtn1n suggested here, use the training room, that's what it's there for. You'll be able to set up the same scenario you're struggling with, and be able to experiment and find a solution that works for you. For the record, in the higher tiers of players, you don't see a lot of scorpion because his moves are so damn risky. I struggled a bit with the Hellfire variation when I first encountered it, but since I figured out what methods to circumvent the bullshit, I've not lost a game against a scorpion.
Overall, I've yet to find a single bullshit strategy in this game that you can't adapt to and learn to counter in such a way that you, yourself, gain an advantage from it. Admittedly, I kill most people before they have a chance to do stuff, but still.
Also, Europe seems to have less Scorpion than the US. Now, I'm not saying this makes us better on a cultural level, but I think we all know that's the case.
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