The Mortal Kombat X wiki last edited by Yummylee on 02/10/15 11:11PM View full history


Mortal Kombat X (pronounced as the letter X, not the number 10) is the tenth main entry in the Mortal Kombat franchise.

Set for release on April 14, 2015, MKX is developed by NetherRealm Studios. It is the first MK game to appear on the PlayStation 4 and Xbox One. The game builds off of the gameplay and story line of 2011's Mortal Kombat, adding a new fighting style system to the character selection process. The game also includes interactive background elements, similar to the developer's previous game, Injustice: Gods Among Us.


As described during E3 2014 by Ed Boon, Mortal Kombat X's timeline will begin at the end of the previous entry and stretch for 25 years, allowing for older versions of returning characters, as well as the descendants and proteges of other characters (such as Cassie Cage). Boon also said the final boss is a familiar, returning character, but offered no hints to his or her identity. The story will be told in a style similar to the previous Mortal Kombat and Injustice: Gods Among Us.


Mortal Kombat X builds off of the systems created for the previous Mortal Kombat, utilizing the same button layout and attack format of Front and Back attacks for both fists and feet. Each character has a three-segment super meter that allows for enhanced versions of special moves, combo breakers, and an ultra-damaging X-Ray move. Unlike the previous game, MKX allows players to run by double-tapping and holding toward their opponent. Similar to Mortal Kombat 3, a meter governs just how much a player can run.

During fights, players can hit a button (R1 on PS4, RB on Xbox One) to interact with various background elements. This includes posts that can be launched off of to get away from (or closer to) an opponent, objects that can be thrown as weapons, and so on. Unlike the similar system from Injustice, all characters will interact with objects in the same way.

At the end of each fight, a finishing move, such as a fatality, can be performed. The developers are currently being cagey about the specifics, but characters will have multiple finishing moves to choose from.

Each variation has a slightly different visual appearance as well.

Each character will have three different variants that offer different options and moves. These fighting styles are chosen on the character select screen and aren't swappable during a fight. As an example, his allows players to give Scorpion a fireball attack in one form or choose another that allows him to create and launch demonic clones of himself at his foes.

This is done to create different versions of a character that can serve different purposes, such as one version that's good for zoning and another that's focused more on rushdown tactics.


The game will have a story mode as well as a new set of challenge towers. Unlike the set, offline tower found in Mortal Kombat, MKX has three towers of varying length that update at different intervals, giving players new types of challenges each day. Currency is earned in some modes, but it's unknown if this ties into a "krypt" or other sort of process for unlocking additional material.

Online modes include standard battles that can be played in a ranked or unranked fashion, a king of the hill mode, team battles, and so on. Some modes can be played in a faction-specific configuration to tie into the Faction War metagame.


Mortal Kombat X has a fully connected experience with a persistent online metagame called the Faction War. Players will choose one of five factions and actions they perform while playing will contribute to their faction of choice. The leading faction is crowned the winner, and points are reset every week to constantly determine new winners. Players in a winning faction will earn bonuses, some of which may only be active while that faction is the most recent winner.


Given the 25-year span of time covered in MKX's storyline, many returning characters are shown being, well, older. New-to-the-franchise characters are also making their debut here.

New Characters

Returning Characters

Additional characters will be added post-release. Most of the bonus editions of the game include the "Kombat Pack," which is a Season Pass of sorts that includes the additional characters, which are said to be some mix of returning fighters and "iconic" guests.


Rumors regarding a new Mortal Kombat were confirmed by series co-creator Ed Boon after a cryptic countdown via his Twitter account, leading to June 2, 2014. The game was officially unveiled that day along with a CG trailer by Digital Dimensions featuring an original track titled "Can't Be Stopped" by rapper Wiz Khalifa.

The game runs on a vastly updated version of the same Unreal Engine 3-based technology, reformulated for use on the next generation of consoles. NetherRealm will handle the primary versions of the game while another (as of yet unannounced) studio will handle versions for the Xbox 360, PS3, and PC.

PC System Requirements


  • OS: 64-bit: Vista, Windows 7, Windows 8
  • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom X4 965, 3.4 GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 25 GB available space


  • OS: 64-bit: Windows 7, Windows 8
  • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 40 GB available space

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