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    Mortal Kombat

    Game » consists of 26 releases. Released Apr 19, 2011

    One of the goriest fighting game franchises returns to its roots, introducing a new story that re-tells the events of the first three Mortal Kombat games (with a unique twist).

    How will block work

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    thehuntsmen5434

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    #1  Edited By thehuntsmen5434

    Will block be a button, or just back.

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    thehuntsmen5434

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    #2  Edited By thehuntsmen5434
    actually it kinda looks like it'll be a button in the videos.  Since their blocking when no attacks are being thrown.
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    Iron_Past

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    #3  Edited By Iron_Past

    Yes, there is a block button.

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    thegoldencat7

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    #4  Edited By thegoldencat7

    That'll take some getting used to.
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    thehuntsmen5434

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    #5  Edited By thehuntsmen5434

    yea, it's been awhile since I've had to hold a block button down for a 2D type fighter.  Soul Calibur did it, but was more suited towards it since the movement was 3D

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    rmanthorp

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    #6  Edited By rmanthorp  Moderator

    Block buttons are so weird especially on a 2D game, they should make it both.

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    buft

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    #7  Edited By buft

    it looks like a block button from the demo i saw, thats gonna be weird after street fighter and marvel.

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    thehuntsmen5434

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    #8  Edited By thehuntsmen5434

    yea I always found it difficult to hold block down in mortal kombat because of the really quick pace, and odd special moves that you sometimes need to block on reaction.

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    fl4tlined

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    #9  Edited By fl4tlined
    woot woot block buttons ftw!
     
    lol the only fighting games i have ever really played were DOA/deadliest warrior 
     
    and alot of MK64(the good one)
     
    so im incredibly use to play a game with a block button but i see why its gonna be weird for you guys @_@ i tried playing MVC 2 once and holy crap pushing back to block felt so foreign and incredibly weird to me
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    Twitchey

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    #10  Edited By Twitchey

    If they keep it like the first MKs (which is what they intend to do) it will be R1.
    I have MK2 for my PS3 and that is how you block in it.

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    Make_Me_Mad

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    #11  Edited By Make_Me_Mad

    Trying to go back and play MK after having not done so in a few years, I got my ass handed to me about 20 times before I realized that Block was a button in those games.  Crazy.

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    squall128

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    #12  Edited By squall128

    it should be a button I think

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    Gabriel

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    #13  Edited By Gabriel
    @Twitchey said:
    " If they keep it like the first MKs (which is what they intend to do) it will be R1. I have MK2 for my PS3 and that is how you block in it. "
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    MooseyMcMan

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    #14  Edited By MooseyMcMan

    I like block buttons better. Just feels better to me than having it be the same thing used to move backwards. 

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    bacongames

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    #15  Edited By bacongames
    @MooseyMcMan said:
    " I like block buttons better. Just feels better to me than having it be the same thing used to move backwards.  "
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    Undeadpool

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    #16  Edited By Undeadpool

    My guess is there'll be some kind of button involved with the blocking.

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    thehuntsmen5434

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    #17  Edited By thehuntsmen5434

    although I don't like the idea of a button for block, it kinda would make more sense for 2 people battling it out.  You should be able to have precise blocks to block your opponents precise attacks.  Rather then holding back as just a reaction and it happening automatically.  Having it as a button makes it more dynamic.

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    shadyspace

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    #18  Edited By shadyspace

    Wow, I thought block buttons were the norm. I didn't start playing the Vs. Capcom games until recently and played way more MK than SF as a kid too. A dedicated button seems way more intuitive to me than hitting back. Has SF always been back to block, even in the SF2 days?

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    kingzetta

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    #19  Edited By kingzetta
    @Iron_Past said:
    " Yes, there is a block button. "
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    Sooty

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    #20  Edited By Sooty
    @shadyspace said:

    " Wow, I thought block buttons were the norm. I didn't start playing the Vs. Capcom games until recently and played way more MK than SF as a kid too. A dedicated button seems way more intuitive to me than hitting back. Has SF always been back to block, even in the SF2 days? "

    How is a block button more intuitive? 
     
    Just holding back vs. having to press a specific button...I know which seems easier to me. 
     
    and yeah SF has always been hold back to block . 
     

    @thehuntsmen5434

    said:

    " although I don't like the idea of a button for block, it kinda would make more sense for 2 people battling it out.  You should be able to have precise blocks to block your opponents precise attacks.  Rather then holding back as just a reaction and it happening automatically.  Having it as a button makes it more dynamic. "

    No a block button is stupid because it makes it more difficult to punish your opponents mistakes on reaction. Yeah it could work on Street Fighter but not on a game like Marvel.
     
    On Marvel for instance, thank fuck there's no block button. It's hard enough to block the amount of mix-ups in that game as it is, let alone punish some stuff on reaction. (if you're playing somebody that is actually half-decent)
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    benpack

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    #21  Edited By benpack

    I played it at PAX and it felt pretty natural.

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    President_Barackbar

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    Wait a minute, there are fighting games that DON'T have block buttons?

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    Hizang

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    #23  Edited By Hizang

    True Mortal Kombat players don't block!

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