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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Games in which specific enhancements are made when played on an Xbox One X.
A view point or camera angle that's fixed on the vehicles front bumper.
Female ninja.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
a wonder is a unique building of great cultural or strategic advantage.
The period when a civilization makes its tools and weapons from stone. The stone age precedes the bronze age of pre-history.
When civilizations mainly used steel and iron to fashion their tools and weapons. The iron age follows the bronze age and is the last of the three prehistoric periods.
Whether it's from a soon-to-heroically-die priest or a religion-crazed cultist, a good Bible quote can make any dramatic moment a bit more eschatological.
The Roman Empire was an empire that was founded in 31 BC and lasted until 476 AD. At their peak, they ruled most of the Mediterranean region, including most of Europe and parts of the Middle East and North Africa
The period in world history between 1800 and 1899. It saw some interesting events play out, including the Industrial Revolution, the height of British imperialism under Queen Victoria, the American Civil War and westward expansion, the Napoleonic Wars, and the end of Japan's feudal era, all of which have been depicted in video games.
Main characters in games who hold leadership positions for a nation, world or planet.
Like in-game manuals, encyclopedias may have gameplay information, background lore or real-life trivia.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
A heads-up display is a graphical overlay of vital information used in most modern games.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
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