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Game » consists of 1 releases. Released May 31, 2005
Many games have ammo. In some, you can design your own. Ammo is put in a weapon and fired as a projectile.
A container that is often used to supply players with a certain amount of ammunition.
A kind of protective clothing.
The "liquid of life" for practically all beings. In games, most commonly found outside the body and can be found in a pooled, spilled, dried, fresh or splattered state. This page is for games that actually have blood as an obtainable object.
A common object in many games. When stepped on, the player is bounced into the air to reach a higher ground. More often known as jump pad.
This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon.
A handy weapon used effectively against the undead. Old double barrel never fails.
A machine designed with the purpose of moving objects or characters vertically.
A gun that uses various types of grenades as ammunition.
Health packs restore some amount of a players health, and can be permanent or temporary. They come packaged in a variety of forms, from the common med kit, to drugs, medicine, and even food.
Machine guns, generally, are heavier weapons with a rapid rate of fire. To quote the Quake manual, they "eat ammo like popcorn."
A type of weapon that fires a conductive projectile to incredible speeds, using kinetic energy rather than explosive force.
Sometimes you'll encounter big-ass ramps, often in racing games.
An explosive ordinance propelled by a chemical reaction that causes a controlled explosion resulting in thrust. Rockets are usually "dumb" weapons, meaning that they are not guided. Rockets are the most powerful projectile in many games.
A weapon that launches rockets.
The most powerful weapon at short range. Effective against Zombies, Nazis, Demons, etc. Videogame shotguns tend to have exaggerated inaccuracy at long range- real life shotguns are still fairly accurate over a decent distance, while videogame shotguns rarely go more than fifteen feet before becoming completely ineffective.
Whoever built, discovered or reverse-engineered them, teleporters get you where you want to go immediately. Hopefully without materializing you halfway into a wall.
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