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Game » consists of 2 releases. Released 1991
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games that obtained permission to feature real-life licensed car brands.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A route shorter than the usual one.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Illegal auto racing taking place on public roads.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
Video games based on Japanese IP's that were developed by Western studios.
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