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Game » consists of 0 releases. Released Dec 01, 2004
Gladiators may or may not be forced to fight. They are usually depicted as being from ancient Rome.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A character that deliberately destroys themselves in order to kill their enemies. This can be something like letting a grenade kill yourself and your enemy in a first person shooter.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Nazi Zombies are a combination of two of gaming's main bad guys, Nazis and Zombies.
Women of a religious order who commit themselves to a life style dedicated to their respective gods.
A medical professional whose primary role is that of a caretaker and doctor's assistant. They are stereotypically female, however they can be of either sex.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
It is common in Japanese video games (and other media) for the Moon to appear much bigger than it is in real life. This is usually happens when a main or villain character is standing with the Moon shining behind them for dramatic effect.
The graphical engine developed by People Can Fly for their Painkiller games
Various effects using "particles" (billboard/sprite planes or full models).
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Puppets are a type of doll that people use to play with and pretend that they are real. In some video games a puppet may become real and even join the hero on his or her quest. Or they could be used in battle as a weapon or attack.
A physics system used to procedurally generate body movement similar to rag dolls.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Revenant - meaning "one who has returned from death" - are typically portrayed as a type of undead warrior, though there are a few games where the Revenant is the protagonist.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Scary Children in scary games. Some speak, some don't but they all stare.
A Secret area is a place hidden that few will find unless they know where to look.
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