The Secret World is a bit of black horse in this department: sure, it's an MMO with average combat mechanics but the puzzle quests can be if quite challenging -in a good way - if you're disciplined enough to stay away from forums and wikis and stick to "real-life" sources and your own wits and skills. It actually has a built-in browser that automatically excludes the official forums, but I found it more suitable and spoiler-free to just Google whatever the puzzle was focused on instead.
I remember one notable example being a deciphering puzzle requiring you to create and keep expanding on a key as you moved between locations, where each new instance gave you new sign translations through context that you could only get if you made sure to write down what you learned at the last instance, because the game sure didn't. Another early quest required you to translate morse code in a radio broadcast to coordinates. Solved that one by downloading a smartphone app and holding it up to my speakers.
One last I remember was a quest where a part of it consisted of solving what was basically puzzle focused on higher education skills - one part was a number series puzzle I suspect you get a leg up on if you've studied mathematics, another had pretty advanced coding puzzle I i recall correctly and the final one I solved on my own because it was a medicine/biology puzzle and I happen to be a med student.
TSW went along the pay-once-play-forever route around Christmas and is currently part of the daily sale on steam for 50 % off at $/€15. Downsides are that it's quite a bit higher speced than most MMO's and adventure games, that the install size is 40 GB, and that you're still going to have to do at least as many kill or fetch quests as puzzle quests. Personally though I think the puzzle quests, and even the writing for that matters, especially in the first three zones that are very Steven King, are good enough and in total numerous enough to justify it.
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