The Witcher 3 Delayed Until May
CD Projekt RED's ambitious new sequel is moving back a few months.
Capcom Accidentally Announced Street Fighter V
It's exclusive to PlayStation 4 and PC, apparently.
Broken Age's Second Half Moving into Early 2015
It's going to take a little more time for Double Fine to polish up its adventure game.
Don't Expect Any Early Reviews For The Crew
The online and social elements mean Ubisoft doesn't believe the game can be properly understood until it launches.
Steam Updates Early Access Rules, Guidelines For Developers
Valve appears to recognize Early Access has burned some customers, and it needs to clarify what the platform is really for.
Ubisoft's Tactics Are Making uPlay Less Attractive Than Ever
If you wanna open this gold chest, connect uPlay! If you wanna open this blue chest, download the companion app! How about...no?
At the Last Second, Elite: Dangerous Drops Offline Mode
With less than a month until launch, the space sim will require players to be connected.
Grand Theft Auto V's Getting a First-Person Mode
Now, modders have one less thing to do.
Out of Nowhere, Valkyria Chronicles Is Coming to PC
Sega's reviving the strategy cult classic for computers in the near future.
Ground Zeroes, The Phantom Pain Headed to Steam
Konami Europe accidentally spilled the beans a little bit early.
Capcom's Remaking Resident Evil Again
The survival horror classic is being tweaked for early 2015.
Someone's Beaten Spelunky in Under Two Minutes
Speedrunners continue to find new ways to shave precious seconds off the race to Olmec. All hail the teleporter!
Grim Fandango Update Also Coming to PC, Mac, Linux
It's another "console" exclusive that's not really exclusive at all. Hooray!
Microsoft Releases Xbox One Controller Drivers for Windows
Games that support Xbox 360 controllers will work automatically.
The Next Unreal Tournament's Starting Development Today
Epic Games is quite literally starting from scratch with its latest competitive shooter.
Nothing Can Stop Spelunky
A conversation with Spelunky creator Derek Yu about the surprising longevity of his tough-as-nails cult hit.
The Unpaid Bill That Launched a Thousand Starships
The 21-hour battle for B-R5RB resulted in more than 11 trillion ISK in damage, all thanks to a lapsed bill by one very important user in the EVE Online universe.
How Typing of the Dead: Overkill Almost Never Lived
When a studio goes under, that's usually the end of it. But after Blitz Games imploded, the UK developers tasked with resurrecting Sega's quirky series didn't give up.
The Next Dark Descent Is Space
Thomas Grip is the co-founder of Frictional Games, who brought us the terrifying Amnesia: The Dark Descent. Their next project? SOMA, a sci-fi horror looking to explore the idea of the human soul.
The Dark Side of the Moon
Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
Dancing in the Dark
A conversation with Outlast's creative director about leaving AAA to build the horror game of his dreams.
Big Surprise, Deus Ex Is Headed to Next-Gen
Eidos Montreal teases Deus Ex: Universe, and themes for a Human Revolution sequel.
Valve Teases Steam Box, Other News
We'll hear three different announcements from Valve next week.
A Tale of One Game
The creative director of Brothers: A Tale of Two Sons explains why he stopped directing films to help create one of this year's most powerful stories.
Flutes, Big Guns, and Alien Cubes
The father of BioForge, Ken Demarest, talks to us about his very strange game from 1995.
The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
One Tom Francis Is All You Need
The designer of Gunpoint always wanted to make games, but it didn't seem possible. How the indie revolution proved him wrong, and forced him to leave the gaming press.
Years Later, Why Klei Returned to Shank
How the action game's portrayal of sensitive subjects didn't sit well with the studio, so they went back.
Everyone Has to Make Their First Game
Enrique and Paul Dryere had never made a video game before. In college, they decided to change that. Five years later, they have Ring Runner to show for it.
Yeah, So, Shadow of the Eternals Is Back on Kickstarter?
Precursor Games is apparently taking the lyrics of Chumbawamba's "Tubthumping" to heart.
A Multiplayer Game Isn't Much Fun Without Multiple Players
Less than a month after launch, Gun Monkeys needs to attract more people willing to blow each other up. Designer Dan Marshall explains his price drop and buy one, get one free experiment.
It's the Little Things in Life
The Kaplans are an ordinary family, and that's exactly what makes Kent Hudson's The Novelist so potentially extraordinary.
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