Nothing Can Stop Spelunky
A conversation with Spelunky creator Derek Yu about the surprising longevity of his tough-as-nails cult hit.
The Unpaid Bill That Launched a Thousand Starships
The 21-hour battle for B-R5RB resulted in more than 11 trillion ISK in damage, all thanks to a lapsed bill by one very important user in the EVE Online universe.
How Typing of the Dead: Overkill Almost Never Lived
When a studio goes under, that's usually the end of it. But after Blitz Games imploded, the UK developers tasked with resurrecting Sega's quirky series didn't give up.
The Next Dark Descent Is Space
Thomas Grip is the co-founder of Frictional Games, who brought us the terrifying Amnesia: The Dark Descent. Their next project? SOMA, a sci-fi horror looking to explore the idea of the human soul.
The Dark Side of the Moon
Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
Dancing in the Dark
A conversation with Outlast's creative director about leaving AAA to build the horror game of his dreams.
Big Surprise, Deus Ex Is Headed to Next-Gen
Eidos Montreal teases Deus Ex: Universe, and themes for a Human Revolution sequel.
Valve Teases Steam Box, Other News
We'll hear three different announcements from Valve next week.
A Tale of One Game
The creative director of Brothers: A Tale of Two Sons explains why he stopped directing films to help create one of this year's most powerful stories.
Flutes, Big Guns, and Alien Cubes
The father of BioForge, Ken Demarest, talks to us about his very strange game from 1995.
The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
One Tom Francis Is All You Need
The designer of Gunpoint always wanted to make games, but it didn't seem possible. How the indie revolution proved him wrong, and forced him to leave the gaming press.
Years Later, Why Klei Returned to Shank
How the action game's portrayal of sensitive subjects didn't sit well with the studio, so they went back.
Everyone Has to Make Their First Game
Enrique and Paul Dryere had never made a video game before. In college, they decided to change that. Five years later, they have Ring Runner to show for it.
Yeah, So, Shadow of the Eternals Is Back on Kickstarter?
Precursor Games is apparently taking the lyrics of Chumbawamba's "Tubthumping" to heart.
A Multiplayer Game Isn't Much Fun Without Multiple Players
Less than a month after launch, Gun Monkeys needs to attract more people willing to blow each other up. Designer Dan Marshall explains his price drop and buy one, get one free experiment.
It's the Little Things in Life
The Kaplans are an ordinary family, and that's exactly what makes Kent Hudson's The Novelist so potentially extraordinary.
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