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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; persistent compulsive use of a substance known by the user to be harmful.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Some games have an option that makes it easier for color blind players to play.
A common malfunction of the eye that causes a large percentage of people to perceive colors differently. This page should be used only for games that include characters with color blindness, as oppose to games that feature support for color blind users.
Typically found in fighting games, combos are a series of strung-together moves.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The last two words of many DS games abbreviate to "DS".
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Fever mode is a frantic form of bonus round, found in some puzzle or arcade games, triggered by player achievement such as reaching a required score or hitting a enemy or zone. During fever mode the player can rapidly score more points or do more damage than in regular play.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Games which allow players to interact with others over the internet.
The 2008 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on August 29-31.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Remote Play allows users access to a PS3 wirelessly via a PSP or PS Vita
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Games which have nothing to do with each other, but have the same title.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Coined by Dylan Jobe, an over-the-top celebration triggered when the player accomplishes a given goal.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
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