I thought it sucked quite a bit when Persona 4 had a mythological being behind the actions of Adachi and then revealed that actually there was another one behind him again. It doesn't matter that there exists a well-known myth in Japan that featured Izanami and Izanagi when no other mythological character you summon comes up in the story. They tell it once on that trip to the Persona 3 school and it doesn't help any. It's like if the starting Persona was Thor and at the very end it turns out that Loki is REAL and was behind it all along, secretly making Ragnarok happen. Or rather, it would look like it was Loki, but it was secretly Odin behind him again. It jumps from "The TVs are a portal to the inside of human minds" to "This god actually exists", and arbitrarily only her and not Satan or Mara or whoever else you summoned. And they were the gas station attendant all along, too. Even on a mundane level, that's dumb. Is it really a good plot twist if you arrest a murderer, and the person who gave him orders, and THEN that person's mother who was really behind it all along? Not in my opinion, it isn't. Especially not when we already arrested another murderer who was tricked into murdering and a copycat murderer. That's a crazy plot.
The reason Persona 5 is better is because the god in question is explained within the systems of the game and revealed in a better way. It's established that there is a cognitive world overlayed on the real one. Within that world, Palaces(dungeons) form around individuals with particularly warped desires. Underground, there exists a Tartarus-like depth called Mementos that is the collective Palace of sorts of the entire population. There also exists shadows here. Normally they will be represented as mythological creatures as imagined by humans, but a Palace will twist them to their will and use them as guards. Inside the palace will exist the Shadow of the person who made it, as well as a Treasure, the manifestation of their desires. There might also be manifestations of their cognition, like how one of the Palace rulers' mother appears as a giant monster, or another palace that has an imagined version of a real girl as a love slave. The plot of the game involves going into these Palaces and stealing the Treasures, resulting in the person basically growing a conscience and regret their indulgence in their selfish desires at the cost of everyone else. They confess and turn themselves in.
Mementos serves as a sidequest hub. You get requests from people in the real world to change the hearts of minor jerks who make their lives miserable, and you go deeper and deeper into it to beat up minibosses and take their minitreasures. Additionally, Morgana, the Teddie character of the game, is an amnesiac who only remembers that the key to his memories rests at the bottom of Mementos. At various points he has dreams of being birthed like a Shadow in mementos and wonders if he's really human.
Besides that, the Velvet Room is introduced and is quite a bit more menacing than usual, featuring a prison, twin wardens, and Igor with a much scarier voice. There is a social link for the wardens, and it involves performing increasingly tough persona fusions by following a list that neither of them can remember who wrote, but feel like they can recognize the handwriting of. Igor is rather vague about the threat, mostly talking about how ruin is coming. The most obvious villain for most of the game is another, unknown persona user that kills the shadows of people in palaces, which results in them perishing in the real world.
In the finale of the game, the Phantom Thieves steal the Treasure of an important man at the center of a giant conspiracy. It results in a confession as usual, but all of his co-conspirators hide the truth and suppress public opinion, helped by an apathetic public who feel lost about what to do with the confession. The thieves decide to change public opinion through Mementos by stealing the treasure at the bottom. The game has been stressing a theme from day 1 about rebelling against an unjust authority and stand up for one self rather than going along with harmful/abusive situations because it's safer/easier, and the treasure in Mementos turns out to be a desire for responsibility and control to rest on someone else's shoulders. They want to be happy prisoners while somebody else decides and makes everything happen so bad stuff couldn't be helped and nothing is their fault.
That Treasure has manifested as a totalitarian, Christian-like God of Control who calls himself The Holy Grail first and Yaldabaoth second(It's actually a Gnostic deity apparantly, but to be frank I haven't got a clue what Gnosticism is about. He looks like a colossal robotic angel with tons of wings and arms and a halo, in his true form). The point being, Yaldabaoth is a Treasure. He's not a real God. His existence is tied into the entire rest of the plot and systems of the fantastical setting. It turns out he was impersonating Igor all along, with the Velvet Room this time being a cell in Mementos. The twin wardens were originally one person before they were split by him, and the true Igor was sealed away. Yaldabaoth played the role of Igor to test humanity's true desires and made two persona users to fight against one another(Joker and the murderer, with the odds stacked in favor of the murderer). Igor uses the remains of his powers to make Morgana, a personification of humanity's hope in shadow form, seek out Joker and help him stop Yaldabaoth. You fuse the wardens together like you've done countless personas and they manage to call the real Igor back, with the final climax being everyone breaking out of the Velvet Room in the flesh and then take on Yaldabaoth as he tries to impose the world of cognition on top of the real world. The very finale involves everyone's cognition changing to recognizing the ruin that's happening to the city and rooting for the Phantom Thieves, which allows Joker's persona to evolve into a gigantic being similar to Yaldabaoth that destroys him.
They took Izanami and made a better, more coherent version of her that ties in with the setting, the other characters, the rules of the universe and climax of the game rather than come along as an epilogue in a half-assed manner with only a connection to your starting persona, and I'm very pleased with that.
As for Adachi, There is a TV show on one day in P5 that ridicules him somewhat. A police officer asks a suspect what made him hang victims from TV antennas, and the suspect answers "Because the world sucks I guess?" I'm well aware that he's the protagonist's darker version, but I don't think that makes him all that interesting. Relatable, certainly, who's never been depressed or resentful? But he has no bigger plan for the future, he has no motive beyond just hating the world and feeling inferior, and when he reveals himself he gets a personality shift so dramatic it's like Judge Doom at the end of Who Framed Roger Rabbit if Judge Doom was more rapey. I feel validated that in Persona 5 they kept a character who's almost exactly the same as him, but relegated him to a secondary villain role instead. He's the second in command of the important person I mentioned earlier, and his weak resentment is used against him to keep him on a leash as the operation's muscle. He's not tasked with being the brains behind a whole murder mystery.
I think Adachi is better in the expanded universe, so to speak. I haven't played Golden, but I watched the anime adaptation, and they added a lot more scenes that expanded on his issues and made his personality shift seem less incongrous. They also made an effort to incorporate Izanami with the plot with the character of Marie, which I can only assume was the basis for what they did in Persona 5. One thing I will give Adachi is that his character design is much better than his counterpart in 5 for the role they have. In 4, there is an actual mystery. There are clues to the culprit's identity, but I didn't pick up on them and only started suspecting him when there were no other options that made sense. In 5, I knew instantly who the culprit was just from his looks. It was like having a murder mystery story set in the Mushroom Kingdom and have one of the characters be Bowser in a cool suit and calling himself Kowser Boopa.
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