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This concept is for games where at least one of the main characters is female.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These are games that dump you directly to the title screen after you get Game Over screen.
Some games shift forward in time part-way through, moving focus from the original characters to a new cast. Often, this is done to transition the story's focus from the original protagonist to the protagonist's grown son or daughter.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
Constantly performing an in-game action to progress a certain attribute.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Many games and most systems contain warnings such as "May Cause Seizures". This page will highlight that warning, and the games which have had a history health problems associated with them.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Sending or receiving fake email inside a game.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
A new gametype in Halo: Reach. the objective of the game is for the attacking elites to breach security and steal a precious data core while the spartans try to shut them out.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Games with this concept focus on diversifying items for different play styles and classes, usually found on hack and slash games and MMOs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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