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Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
A Physics Engine Developed by Erin Catto. Originally written in C++ as a demonstration for GDC 2006, it was then expanded and has since exploded in popularity among indies and powers games such as Angry Birds, Happy Wheels, and practically everything else.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
Take an item and throw it at the enemy.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
From shields to car doors to entire vehicles, and even people, portable cover puts a unique twist on the cover systems commonly found in modern action games.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
A physics system used to procedurally generate body movement similar to rag dolls.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
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