Bill Budge's Pinball Construction Set gives you a set of tools that let you create and save your own virtual pinball tables. A big early example of user-created content and accessible level editing tools.
Wanna know how to get me to read something? Start it out by talking about Bill Budge and his Pinball Construction Set. Gamasutra has a four-pager this morning that starts with PCS and runs through the rest of EA's "Construction Set" line, including another favorite of mine, Racing Destruction Set. It all gets tied together into today, with mentions of LittleBigPlanet and Visual Pinball, a modern-day equivalent to Budge's pinball builder. It's a solid look at the history of users making their own levels, tables, tracks, and courses. Actually... it skips Broderbund's Lode Runner entirely, but since the piece is really focused on what EA was doing back on the Apple II and Commodore 64, it's forgivable.
Wanna know how to get me to read something? Start it out by talking about Bill Budge and his Pinball Construction Set. Gamasutra has a four-pager this morning that starts with PCS and runs through the rest of EA's "Construction Set" line, including another favorite of mine, Racing Destruction Set. It all gets tied together into today, with mentions of LittleBigPlanet and Visual Pinball, a modern-day equivalent to Budge's pinball builder. It's a solid look at the history of users making their own levels, tables, tracks, and courses. Actually... it skips Broderbund's Lode Runner entirely, but since the piece is really focused on what EA was doing back on the Apple II and Commodore 64, it's forgivable.
Hmm, so some of these games provided obvious building blocks for future games.... I know that most games today are founded on pre-existing mechanics, but it's always nice to see how things evolve over time and get to point where they are today.
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