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Game » consists of 3 releases. Released Dec 12, 1999
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
The player never really dies, but is revived or respawned with little to no penalty.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
The concept of reviving somebody who is dead or down.
Set of actions, that are part of a religion or traditions.
Monarchs and their families.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
These games are designed to be played by one person, and one person only.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
The skeleton is the framework of the human body.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A boss that doesn't move around during battle. It will instead use other means to "reach" the player.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Valve's counterpart to Microsoft's popular achievement system.
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
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