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    Portal 2

    Game » consists of 20 releases. Released Apr 19, 2011

    Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.

    The Perpetual Level Sharing Thread!

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    dekkadekkadekka

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    #1  Edited By dekkadekkadekka

    Hey all! As you know by now, the Perpetual Testing Initiative has launched and with that, levels are being created throughout the multiverse! Therefore, in the spirit of community, I have created this thread for us to share blueprints, I'll get the ball rolling with mine:

    http://steamcommunity.com/sharedfiles/filedetails/?id=68475453

    I scrapped about 6 levels before settling in and finishing this one. Anyone else had a go and got something ready to show off?

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    Ravenlight

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    #2  Edited By Ravenlight

    @dekkadekkadekka said:

    Hey all! As you know by now, the Perpetual Testing Initiative has launched

    Has it? I've got to check that out later!

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    jeanluc

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    #3  Edited By jeanluc  Staff

    I've only started messing with it but my god is it cool!

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    mandude

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    #4  Edited By mandude

    Damnit. Mine wont load. :'(

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    ShaggE

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    #5  Edited By ShaggE

    It's out? Yay!

    Shame it's not standalone, really want to toy with it without having to redownload Portal 2 (for now).

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    moncole

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    #6  Edited By moncole
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    supamon

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    #7  Edited By supamon

    Re-downloading Portal 2 right now!

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    AhmadMetallic

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    #8  Edited By AhmadMetallic
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    eeno

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    #9  Edited By eeno

    I just finished making this:

    http://steamcommunity.com/sharedfiles/filedetails/?id=68510114

    Not really a puzzle, but a fun ride i guess.

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    SeriouslyNow

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    #10  Edited By SeriouslyNow

    @ShaggE said:

    It's out? Yay!

    Shame it's not standalone, really want to toy with it without having to redownload Portal 2 (for now).

    It uses Portal 2 assets. Kinda hard to make it standalone.

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    ShaggE

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    #11  Edited By ShaggE

    @SeriouslyNow said:

    @ShaggE said:

    It's out? Yay!

    Shame it's not standalone, really want to toy with it without having to redownload Portal 2 (for now).

    It uses Portal 2 assets. Kinda hard to make it standalone.

    I never expected it to be, I'm just saying that I'd like it to be. I'd like Batman to be real, too, but I don't expect him to be.

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    Mendelson9

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    #12  Edited By Mendelson9

    Finished my first map in about 6 hours. Longer than I anticipated to make a map with a well defined structure. For the longest time I had trouble keeping the light bridge from letting you skip a large part of the map. The editor is great...everyone should at least give it a shot.

    http://steamcommunity.com/sharedfiles/filedetails/?id=68536975

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    AllisonByProxy

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    #13  Edited By AllisonByProxy
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    FrenchFriedFool

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    #14  Edited By FrenchFriedFool
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    Adaurin

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    #15  Edited By Adaurin
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    tmthomsen

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    #16  Edited By tmthomsen
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    Ketchupp

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    #17  Edited By Ketchupp
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    Emperor_Jimmu

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    #18  Edited By Emperor_Jimmu
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    dekkadekkadekka

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    #19  Edited By dekkadekkadekka

    Here's my second creation. Not too thrilled with it but maybe it'll be a challenge to someone?

    http://steamcommunity.com/sharedfiles/filedetails/?id=70427546

    The problem I'm having is that I think the levels I'm making are too easy so I end up scrapping a lot, but I have to keep reminding myself that they're easy because I'm literally walking through them as I make them. It's a habit I need to break.

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    Xyber

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    #20  Edited By Xyber
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    D_W

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    #21  Edited By D_W
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    infininja

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    dekkadekkadekka

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    #24  Edited By dekkadekkadekka
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    Lokno

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    #25  Edited By Lokno

    Wow, there are so many levels already! Its going to be impossible to get voted up, which is a shame. There should be a random level queue option, but that would only work if there was at least a requirement to have a solvable level...

    Here's my first attempt. Nothing fancy and very short:

    Edit: Removed this first level from the server because it was a little too easy. May rethink it later.

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    agoaj

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    #26  Edited By agoaj

    Dare you attempt Testing Participant and the Raiders of the Lost Companion Cube

    http://steamcommunity.com/sharedfiles/filedetails/?id=68736335

    No Caption Provided
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    gbrading

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    #27  Edited By gbrading

    I humbly present: Prototype 97C. Done a lot of playtesting and I'm pretty happy with it apart from the final "problem" which can be rather finicky.

    Edit: Finicky-ness now removed from chamber as of Revision 2.

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    confirm4crit

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    #28  Edited By confirm4crit
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    buemba

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    #29  Edited By buemba
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    Lokno

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    #30  Edited By Lokno
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    AllisonByProxy

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    #31  Edited By AllisonByProxy
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    D_W

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    #32  Edited By D_W

    This map I'm rather proud of: [link]
    Also I made a little video about the various design chooses I made while making the map:  (I recommend you play the map before watching the video however!)
      

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    mandude

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    #33  Edited By mandude

    @D_W said:

    This map I'm rather proud of: [link]

    Link's all messed up. :(

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    D_W

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    #34  Edited By D_W
    @mandude
    Hrmm.. Works for me! Though earlier I was having a bit of trouble with the Steam Workshop not loading. I had to log out and back into Steam to fix it.
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    Lokno

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    #35  Edited By Lokno

    Love making these levels! I found out something, interesting: The image you see when you publish your level is the last view you had of it when you selected publish from the menu in the editor. So you can be more creative with what image is shown. That was really important to know for my latest level:

    Mirror : http://steamcommunity.com/sharedfiles/filedetails/?id=71736132

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    theodacourt

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    #37  Edited By theodacourt

    I made this one. I think it's pretty cool for my first try, just messing around with the tools. Then I showed it to a friend and he exploited his way around the only actual puzzle bit without realising it, so now that's fixed! Have a go, I'd love some feedback!

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    Lokno

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    #38  Edited By Lokno
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    Ratcabbage

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    #39  Edited By Ratcabbage
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    #40  Edited By BaneFireLord
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    #41  Edited By Vextroid
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    Roger_Klotz

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    #43  Edited By Roger_Klotz
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    http://steamcommunity.com/id/PrinceAriketh/myworkshopfiles?appid=620

    I've made 3 so far. Been trying to get some feedback.

    The first level was originally a real asshole, so I redesigned it a bit and tried to make it more straightforward. It's probably still a pain in the ass in some way that I'm not aware of. I've tried to make it less of a pain in the ass. There is one minor problem which is partly due to the editor - you can get stuck behind the red beams if you choose to push the button and don't notice the closed door. The beams turn back on, but don't instantly kill you if you're pushed up against the exit door. I've been trying to find a way to kill you, rather than letting you get stuck there (my brother did that - he didn't notice the door was closed). But no luck so far. It was also the first map I made. I also got some suggestions from SimpleSamurai, which include making the stage wider, using two cubes instead of a sphere and a cube, and getting rid of the invisible lasers.

    The second level was a bit short, so I lengthened it a bit. I got some suggestions from SimpleSamurai on the this one and did my best to put them into action, though I haven't gotten any feedback on the new level design yet. I added a few things, such as, if you get stuck or hesitate just before the exit, you can get back to the four buttons to try again. And if you lose the cube, you should be able to go back and get a new one, though it seems like forgetting it or overlooking it is more common than actually losing it.

    I don't think anyone has gotten to the third level yet. At least, no one has given me feedback on it. It is a bit simpler and easier (I think) than the others, but it's hard to really figure out whether most people will find it as easy as I do.

    I'd say the 2nd one is the hardest, purely because of the time pressure. The first level is the second hardest, since you need to be observant. The third level is the easiest, but I have no feedback to go on to actually back up my personal belief. I plan to make more levels. Maybe I can get a full collection made one day, assuming I have the time. I do enjoy designing levels, even if the levels I design are total shit.

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    Cirdain

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    #45  Edited By Cirdain

    Multz 1: Tower Entrance

    http://steamcommunity.com/sharedfiles/filedetails/?id=71945037

    There's a.. hidden depth.
    There's a.. hidden depth.

    "You enter the portal-less, AI-less entrance to Multz's Tower. With "NO RETURN" being the warning, will you be able to overcome the ascent?"

    The point of this puzzle was for me was to first understand the madness that Valve's created, and secondly introduce concepts that I shall exploit further in the Multz Series...... perpare to tear your hair out.

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    Lokno

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    #46  Edited By Lokno

    Thanks for your comments! I modified "The Glass Pit" so that the lower room is now a side room on the first level. It was a pain getting down there and it should be quicker to traverse now.

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    Lokno

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    #47  Edited By Lokno
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    Cirdain

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    #48  Edited By Cirdain

    I shall play and review all of these in quick-succession.

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    McFace

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    #49  Edited By McFace

    http://steamcommunity.com/profiles/76561198018347058/myworkshopfiles?appid=620

    here are the three I've made so far. I would appreciate any feedback.

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    Armyof1

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    #50  Edited By Armyof1

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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