Jeff Grubb and friends make a meal out of today's top stories in video games.
839: Weird Bird Prison
Giant Bombcast
Official U.S. PlayStation Magazine Issue 67
Demo Derby
8-4 Play 5/3/2024: GOING GOLD(EN)
8-4 Play
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Game » consists of 2 releases. Released Apr 13, 2003
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
A gameplay mechanic that allows a player to throw a grenade that has landed near them back toward the enemy.
Grindhouse films are low-budget exploitation films that revel in hardcore violence and overt sexual themes while unapologetic about their low production values. These games emulate the grindhouse aesthetic.
Similar to the Humble Indie Bundle, Groupees offers bundles of indie games for a lower price than if purchased separately.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
The use of everyday objects as weapons of destruction, often combination.
Characters who speak with an Indian accent.
A status of decreased cognition caused by a substance such as alcohol.
A character that deliberately destroys themselves in order to kill their enemies. This can be something like letting a grenade kill yourself and your enemy in a first person shooter.
The act of breaking the law.
The action of crossing a ledge, often this requires careful sidestepping.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Where one character strikes another character in the groin, either unarmed or with a weapon.
This concept is for games in which at least one of the main characters is male.
Masturbation is the act of self-pleasure.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
Hot, high pressure gases released from the muzzle of a firearm when fired.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
It may or may not be the apocalypse, but someone, somewhere, did something that really distorted the cosmic laws.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
These games make it possible to finish them without killing any opponents.
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