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1Gorebash1

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1Gorebash1

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#1  Edited By 1Gorebash1
@9cupsoftea
 
He is one to mess people around, and I should type that when I quote him saying "I can think of at least 2 video games that arguably have no conditioning" what he really, really means is "I know these 2 games and "I" am willing to argue that they have no conditioning and if you think differently you are wrong"
 

@AmatureIdiot

said:

What about the Football Manager games, the game never actually tells you what being a successful manager entails and relies on outside knowledge of football.

I did suggest Sim games, for example Sim City but he said "ahh but you need to maintain the happiness of the people..." and I thought "but is that the point of the game?...I know plenty of people who will build a city for the soul purpose of destroying it, as with the first Sims...there are no real goals and granted it's possible to lead a rich full life in it, some (well...most) are happy to use it to punish their sims and make a game out of that. Is there any fun to be found by not playing Football Manager properly?.
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1Gorebash1

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#2  Edited By 1Gorebash1
@Icemael said:
@1Gorebash1 said:
 I like the angle of a game that tells a story and all the player does is hit the "next page" button...
A "game" like that isn't a game. It's a digital book.
 
The "counting the beans " bit springs to mind thinking about it which again can be argued to be a form of conditioning aka click all these things and you get the rest of the story.
 
Again a big thanks to everyone who's posted thus far...it's giving me lots to think about! 
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#3  Edited By 1Gorebash1
@JasonR86 said:

@1Gorebash1:

Dark Souls doesn't really have reinforcements. It requires the player to find the process of overcoming a huge challenge as being a reinforcement. But, that in and of itself is not a reinforcement. But even in that game, you could argue that gaining loot, experience, or simply seeing the next area is a reinforcement. If you want to be really technical, I don't think a game exists that doesn't have some form of positive reinforcement.

I guess you could write about a game that has negative reinforcements. In that case, I think Dark Souls works. So would Dragon's Lair or any other game that relies on repetition. For example, if you die unexpectedly as you enter an area you are reinforced not to go back to that area. You could write about the masochism of gamers who, despite those negative reinforcements, keep going back for more. Hell, the whole Arcade industry was based on negative reinforcements.

Dark Souls is an interesting modern case of negative reinforcements and one I went into depth about whilst talking to my lecture and one I think I'll be talking about again in the near future. 
 
@Evikull said:

@Dagbiker:Well, Minecraft does have some sort of progression. At least modern minecraft does, what with achievements and that XP bar coming into play at some point.

I'm tempted to say LSD, if that's the kind of thing you mean.


Ah so it has an XP bar? interesting...also yes LSD is a good example of something I couldn't put my finger on...games that are basically a crazy visual experience but are sold in the form of a game, cheers for that.
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#4  Edited By 1Gorebash1
@Dagbiker
 
"So someone online suggested " story hour adventures." has no conditioning...never heard of it? here watch this video" *plays my lecturer the quick look* 
 
But I like the angle of a game that tells a story and all the player does is hit the "next page" button...  
 

@SoldierG654342

said:

@1Gorebash1 said:

"I can think of at least 2 video games that arguably have no conditioning"

That's the key right there. You can argue anything if you split enough hairs.

No game is without conditioning.
 

Yeah that's a good point to make and pretty much how I felt to begin with.
 
@Dagbiker said:

@1Gorebash1 said:

@Atlas: lol no, really technically I'm an art student that just so happens to have an interest in psychology. What he meant by the question (or at least, I think what he meant...) was "I can think of 2 games that offer no sign to the player that they are doing well/doing poorly"....so in other words it has no scores, no lives or no real sign of progress. Even the most basic of games will go "well done!" once in a while in some form or another.

then minecraft.


I think certainly Minecraft is a good example, I only ever played it before it went online and only seen videos of it being played "properly"...other than "gaining new items from stuff you've collected" it's hard to pin down other forms of conditioning in it I believe
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#5  Edited By 1Gorebash1
@Dagbiker
 
Yeah my first thought was some form of online game but even then Second Life has it too and again that's one of the most "It is what you make of it games" off the top of my head.
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#6  Edited By 1Gorebash1
@Atlas
 
lol no, really technically I'm an art student that just so happens to have an interest in psychology.  
 What he meant by the question (or at least, I think what he meant...) was "I can think of 2 games that offer no sign to the player that they are doing well/doing poorly"....so in other words it has no scores, no lives or no real sign of progress. Even the most basic of games will go "well done!" once in a while in some form or another.
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#7  Edited By 1Gorebash1
@Beforet
 
http://en.wikipedia.org/wiki/Operant_conditioning 
 
And 
 
http://en.wikipedia.org/wiki/Operant_conditioning_chamber
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#8  Edited By 1Gorebash1
@Koshka:  No not really, he's a bit funny like that. To be more specific I was talking to him about operant conditioning.
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#9  Edited By 1Gorebash1

Heya Duders, long time reader first time poster. 
 
I'm on the verge of writing my university dissertation based around conditioning in video games (original right?). I have a fairly vast knowledge of games but my lecturer stumped me by saying "I can think of at least 2 video games that arguably have no conditioning"....is that even possible?...what the hell are they? Can anyone name them? Any help will be much appreciated. 

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1Gorebash1

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#10  Edited By 1Gorebash1

@CheapPoison:

Aye, almost all that video was generic footage. The mist/fog stuff was nice but other than that, much like as it was used in Arkham Asylum, that extra processing goes towards shifting a million bits of useless paper round on the floor.

Also this

@amir90 said:

HAHAH, doesn't mean fuck for me, as I am ati user.