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TechnoSyndrome

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Other M was awful, and it worries me about the future of Metroid

Like many, I was incredibly excited for Metroid Other M after the game was introduced at Nintendo's 2009 E3 press conference. Unfortunately, this excitement slowly turned to doubt, and eventually horror, as the game came closer to release, and more and more details were revealed. By the time the game came out I had decided I had no interest in ever playing Other M, but after reading about that scene (SPOILERS) and watching the video in which the X-Play writer who wrote their Other M review defended their review, claiming the game was sexist and ruined Samus' character, I decided I had to see what all the fuss was about and rented the game from Blockbuster a couple of weekends after it had come out. After learning my Wii needed to be cleaned before I could get the game to work and going to Best Buy to buy the Wii Cleaning Kit (effectively doubling how much I spent on renting Other M), I started the game and immediately hated it.
 

Customizable controls?           What hack was in charge of designing         this game?!
Customizable controls? What hack was in charge of designing this game?!
How could Nintendo let a game this bad be released under the Metroid name? The combat required absolutely no skill, allowing you to literally mash on the D-Pad and dodge any attack, and the game aimed shots for you, requiring the player to only be pointed in the general direction of an enemy for their shot to make contact. The controls were terrible, suffering from trying to shove more functions than were found in Super Metroid onto an NES controller, forcing you to move in 3D with a D-Pad (the reason Nintendo gave the Nintendo 64 an analog stick), and not offering an option to use a Classic Controller because according to Metroid series director Yoshio Sakamoto offering alternate control options means "you really are admitting defeat as a game designer". It took Samus, often seen as gaming's first female role model, and made her into an emotional co-dependent basket-case who couldn't do anything of her own free will when her former commander was around. (For more on this, read MenTaLguY's wonderful essay on the implications of Other M as it was presented) Gone was the isolated and moody atmosphere of past titles, instead replaced with constantly being given orders by a man who had no actual authority over Samus. Rather than being focused on exploration, the game just told you where to go, and you headed down countless linear hallways with the occasional big open room that still only had two doors in it. The script sounded like it had been poorly translated, but I'm pretty sure this is just because the script is terrible, and this terribleness is amplified by the uninspired voice acting found in the American release. As a result the numerous, lengthy cutscenes are unbearable, and players aren't even allowed to skip them. This ensures that Other M shares none of the atmosphere that made its predecessors so great. Even the music is lacking, or to be more specific, is flat out missing, with the catchy tunes of past Metroids replaced with ambiance in most sections of the game, a shallow attempt to mask the game's lack of atmosphere by creating an artificial one, quite fitting considering the Bottle Ship's purpose. There wasn't a single salvageable aspect of this game outside of looking good for a Wii game, which doesn't even come close to saving this game from being terrible.

I feel like I should explain now that I don't hate Other M solely because it's different, I hate it because it's poorly executed. The idea of a 3D Metroid that tries to take 2D Metroid's gameplay and move it into a 3D environment is great, but it didn't work out. Prime was actually originally going to be third person like Other M, but Miyamoto suggested to Retro Studios that they make it first person, and it was only after that change that the game really started to work. I love when games do something original, but I'd prefer a game that's more of the same and is good to one that tries something different and fails on every level.

The big thing I hate about Other M on a gameplay level is that it's about combat rather than exploration. Although Metroid Prime eventually told you where to go, it was still very much focused on exploration. Even when it showed you the location of the room you needed to get to it still took exploration to get there. There were plenty of branching paths and big open rooms with multiple routes and you had to figure out how to get through them on your own. It was an incredibly atmospheric game, and just walking through the environments was a thrill. Other M on the other hand never really has anything where you have to figure out your way through a room, and usually boils down to killing all the enemies to unlock a door. I give Metroid Prime a pass on having a lock-on even though I criticize Other M for auto-aim because Prime wasn't focused on combat. Prime was very much about exploring the huge world Retro created and figuring out how to get to your next objective. Even with lock-on Prime took more skill than Other M though because you had to manually dodge enemy attacks rather than just be pressing the D-Pad during an enemy's attack, and counter attack at certain points when facing certain enemies. It didn't take tons of skill, but it wasn't the reason I was playing that game. (Though the boss fights are all very fun and took more skill than picking off random enemies or space pirates) Other M on the other hand boils down to running down straight corridors or through small rooms, defeating all of the enemies, and then walking through a door to go and repeat that process. Combat is a part of Metroid, but it isn't its defining aspect.

Despite all of these flaws, most people saw no problems with the game, and it received good scores from most outlets, the only notable exception being the aforementioned X-Play review. However, sales weren't what Nintendo expected, and the company doesn't know why, implying that they see no problem with the game. This is what worries me. The original Metroid Prime was a fantastic game, and both of its sequels were great games, though I felt 3 started to get away from what I feel Metroid is. I'm not alone in my love of the Prime series, as the games were hugely successful in America and Europe, and Metroid Prime's success made what was previously thought of as a dead series into one of Nintendo's biggest franchises. Unfortunately Japan doesn't feel the same way, as none of the Prime games sold very well in Nintendo's home territory. Other M seemed to be Nintendo's attempt to make Metroid appeal more to Japanese gamers, ditching the Prime series' first person action and minimal cutscenes for a laughably simple character action game and a failed attempt at an emotional story. With Sakamoto in charge (a man who went so far as to say the Metroid Prime games were in a parallel world, or in other words non-canon, simply because he didn't have direct control over them.) and Nintendo seeing no problem with Other M both on a gameplay and story level I could easily see the series continue to head down this overly simplified and story focused path. I, and I'm willing to bet many others, would much rather see the series continue down the path that Metroid Prime started, or a true return to form with a new 2D Metroid in the same vain as Super Metroid. Until that happens, all I can do is pray for a true peace in space...
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TechnoSyndrome

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Edited By TechnoSyndrome
@Hailinel: I only mention combat because the game relies focuses pretty heavily on it. I mention in the blog that Prime didn't have hard combat either but that didn't matter because the exploration and atmosphere were the focus of the game and what drew me to it. If they wanted to make a Metroid game that focused on action where the action was good I'd at least accept it as a decent game, even if it doesn't fit what I think is Metroid, but I thought the game failed on its focus point too. I personally found the game far easier than any previous game in the series.
 
Fusion does focus less on exploration, but you still had to figure out how to get to your target area, whereas in Other M you're usually on a straight path.
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Slaker117

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Edited By Slaker117

Man, trying to read this thread is confusing. You people suck at quoting. :P

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Hailinel

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@Taku128 said:

@Hailinel: I only mention combat because the game relies focuses pretty heavily on it. I mention in the blog that Prime didn't have hard combat either but that didn't matter because the exploration and atmosphere were the focus of the game and what drew me to it. If they wanted to make a Metroid game that focused on action where the action was good I'd at least accept it as a decent game, even if it doesn't fit what I think is Metroid, but I thought the game failed on its focus point too. I personally found the game far easier than any previous game in the series. Fusion does focus less on exploration, but you still had to figure out how to get to your target area, whereas in Other M you're usually on a straight path.

Fusion was an interesting game, but it's one of my least favorite in the series due more to the jacked up damage that enemies could inflict on Samus (it's a game that's an exception to the rule of Metroid cannon fodder, at least from my experience), and I really didn't like the SA-X sequences. Much like some people don't like the first-person item hunting in Other M, I generally disliked the way that the SA-X bits disrupted the flow of the game.

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theoldhouse

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Edited By theoldhouse

Pretending this game doesn't exist. You guys are not helping.

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jacksukeru

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Edited By jacksukeru

I've been meaning to finish this game, partly so that I could participate in discussions like this without the disadvantage of prefacing everything I said with "I haven't played it but I heard", which would just be a bad idea, but also because I think I'd enjoy it enough to make it worthwhile. I'm only like 1 or 2 bosses in.

The only thing I can comment on for now is that it feels surprisingly like the 2D Metroid games, right down to the throwaway combat U(I'm not hating it, it's just sort of meh), and that I think it is weird that I can only enter the female bathrooms so far. Can someone confirm if it's like that the whole way through? Because that would bother me.

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Hailinel

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Edited By Hailinel

@RockmanBionics said:

I've been meaning to finish this game, partly so that I could participate in discussions like this without the disadvantage of prefacing everything I said with "I haven't played it but I heard", which would just be a bad idea, but also because I think I'd enjoy it enough to make it worthwhile. I'm only like 1 or 2 bosses in.

The only thing I can comment on for now is that it feels surprisingly like the 2D Metroid games, right down to the throwaway combat U(I'm not hating it, it's just sort of meh), and that I think it is weird that I can only enter the female bathrooms so far. Can someone confirm if it's like that the whole way through? Because that would bother me.

There are only a couple of areas with accessible restrooms on the Bottle Ship, and you can only enter the women's rooms. Though if I recall correctly, there aren't any upgrades in any beyond the first you come across.

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Afroman269

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Edited By Afroman269

The game wasn't that bad. I didn't play much of it because I wasn't interested in that type of gameplay and the overall story completely turned me off on the game. All that game ended up doing was make want to play the Prime games again...which I will because I'm looking for a Prime Trilogy copy right fucking now. Only thing I find ridiculous is the people wanting this game to be wiped from history. I didn't find it hard to move on from the game and leaving it alone after trying it.

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deactivated-5f90eabee6bba

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I'm 90% sure Retro meant that they're going to do another Prime game for the WiiU so I wouldn't worry too much. Then again, I felt those games got worse each time. Prime 3 was still a great game though.

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Zelyre

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I just want a good 2d Metroid game. Don't fill it up with crappy anime tropes. Don't fill it up with crappy over the top anime cut scenes. Give me all the crap in the begining and find some reason to take it all away after the tutorial.

The moment you try explaining why the Metroid universe is what it is, it falls apart. Jungle world? Lava and ice world? Whatever.

Oh, it's wings of a ship? Why... would a space ship have a highly dangerous area? I'm dying in this heat, but I'm not authorized to use my veria suit? Ridley killed my parents? *Thumbs... down*

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@Hailinel said:

@Taku128: Metroid was never about difficult combat. Remember those cooridors in Super Metroid filled with nothing but cannon fodder? And enemies that might have been difficult were rendered harmless by weapon upgrades. The challenge was in the exploration and the boss fights, not in the general combat. I found Other M's difficulty to be on par with games like Super and Zero Mission. And the lack of exploration was nothing new, either, as the type of guided exploration that the game employs was first used in Fusion.

I'd say your post is a good example of having a solid opinion while missing the point. A game having difficult combat does not make it good, and having easy combat does not make it bad.

You mention the exploration that existed in other metroids did not exist in This game (and to a smaller extent, fusion), but here's the rundown: Other M being built the way it is, is meant to be a character action game with flashy combat. Think (perhaps too obviously) about Ninja Gaiden or Devil May Cry. Limited, but still present, exploration that is supplemented with a rewarding and difficult combat mechanic.

Super Metroid is not revered because of it's combat mechanics, no it was it's exploration and atmosphere. With Other M, I (as a fan of metroid) am DEFINITELY OK with them removing the Exploration in order to make an action-oriented game*. But to make the game about the combat, but not make the combat challenging or rewarding? No, that's a problem

*actually, the reason I'm a fan of Metroid games in general IS the atmosphere and exploration, but I'm willing to whole-heartedly enjoy an action-based Metroid.

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Edited By MormonWarrior

Yep, that game was complete and total garbage. The story crapped on Samus' character and totally misrepresented her, the combat was weak and the controls were abysmal.

Brad is insane to have liked it.