ahgunsillyo's forum posts

#1 Posted by ahgunsillyo (463 posts) -

The funny thing about the layout of Seattle in Second Son is that Sucker Punch is based out of Bellevue, which is right outside of Seattle. So the developers no doubt knew what they were doing in mapping out Seattle the way they did. As someone who is based out of the Seattle area, I think it's really amusing and silly that they made it into some kind of weird Bizarro-world Seattle made up of two separate islands, but I also think they really nailed the feel and atmosphere of the city. I have my quibbles, like their version of the Pike Place Market being absolutely tiny, but they included enough little details and shout-outs to Seattle and its culture that I ended up being really impressed.

I also don't know if it'd necessarily be as beneficial to be completely accurate to the actual layout of Seattle, as it is mostly just a confusing grid of streets on a slope downhill to the water. It's clear that the developers created two separate islands to gate progress and place landmarks in areas that made sense for the story progression; the previous inFamous games did so by having most of the city without power so that you couldn't really do much in those areas until the story allowed you to turn the power back on. Second Son didn't have that mechanic, so it probably made more sense to create two separate islands than to, say, have a giant DUP wall bisecting the map that you break through halfway through the game to get to the other half of the city. Actually, now that I say that, it doesn't sound that bad, nor does it sound that different to what they actually did. Hmm.

I really liked Second Son, at least a lot more than a lot of people seemed to by the time the end of the year rolled around and Game of the Year discussions started happening. I agree that it is a lot more simplified than the previous inFamous games, especially inFamous 2. I'm a big fan of both of those games, and I think that the lack of dedicated narrative-driven side missions and the inability to easily cycle through the powers at will were a bit disappointing, especially compared to how large in scope and complexity the side content and powers were in inFamous 2.

Actually, one of the most interesting things about the game ended up being the "Paper Trail" ARG missions. While a lot of the actual in-game content was pretty shallow from a gameplay perspective, the ways they tied it into the out-of-game content were actually pretty cool. I had a good time playing detective and going to the fake websites to solve the mysteries in the story, then taking that stuff back into the game. It was kind of finicky to get started when the game launched, but I think it should be good now that all of the content rolled out (I think they initially released the content week by week in an episodic fashion), so if you have the game and haven't tried playing through that content, I'd recommend doing so.

In the end, I really enjoyed my time with inFamous: Second Son. I thought it was a pretty simple, straightforward experience, especially when compared to the previous games in the series, and I might be biased since I'm based around the Seattle area, but I had a lot of fun running and climbing and gliding around a weird, fictionalized version of the city I know and love and using a bunch of visually stunning superpowers. And it is a gorgeous game. The lighting effects alone are some of the best I've seen in a video game (using the neon powers at night was one of the highlights of the game for me, if you'll excuse the pun), as was the mo-capped acting by the likes of Troy Baker and Co. It has its problems, but I had a great time.

#2 Posted by ahgunsillyo (463 posts) -

About a week ago, someone from Australia wrote into the Bombcast saying that the New 3DS won't come with an AC Adapter in their territory. With the New 3DS officially announced for release in the US next month, a report from IGN says that the New 3DS won't come with an AC Adapter in the box. This was apparently a cost-cutting measure so they would not have to charge a higher cost to people who might already have a compatible charger; the New 3DS is compatible with the AC Adapters that came with the DSi, 3DS, and 2DS lines (including the XL models).

What do you all think? Is this a sleazy, greedy maneuver that boils your blood, or do you already own a compatible power cable and not really care?

#3 Edited by ahgunsillyo (463 posts) -
Greg Miller is living Dark Souls.

#4 Posted by ahgunsillyo (463 posts) -

I don't know if this has been discussed on here already; if it has, I apologize.

I know that one of the System Updates for the PS4 allowed you to archive Twitch streams done on the system, but for the life of me, I haven't figured out how to actually enable that feature. Am I missing something obvious, or have they removed that feature? Has anybody tried this and had it work? I feel like Brad's Destiny Raid streams were archived in this manner, but I'm not sure.

Thanks for your help, everybody.

#5 Posted by ahgunsillyo (463 posts) -

Congratulations, Johnny V! Hopefully, you can use your newfound authority to fulfill your dreams of putting Captain Eo in Disney Infinity.

#6 Posted by ahgunsillyo (463 posts) -
#7 Edited by ahgunsillyo (463 posts) -

I just got a blue engram that decrypted to my first Legendary helmet. HOORAY!

Then, I did one of the Queen's Wrath missions and got a Legendary Queen's Guard Mask. Yay?

Then, I did another Queen's Wrath mission and got another Legendary Queen's Guard Mask.


EDIT: Okay. My third Queen's Wrath mission gave me the Queen's Guard Vest. Phew.

#8 Posted by ahgunsillyo (463 posts) -

Sorry for your loss, Jeff. My condolences to you and your family.

#9 Posted by ahgunsillyo (463 posts) -

Congratulations, duder! That's a really awesome (yet super-gaudy) Xbox One. That controller's also a really nice color, but I'll admit that I prefer a matte finish on controllers to a glossy finish like that one has (less fingerprints and smudging, as well as a typically easier grip). But whatever, it's a free console!

I'm also really excited for Disney Infinity: Marvel Super Heroes (2.0 Edition). I really enjoyed the first game and from what I've heard, the new one is a pretty good step forward in many ways.

#10 Posted by ahgunsillyo (463 posts) -

On a slightly related note, if you didn't get a chance to watch the GB PAX Prime 2014 panel yet, everybody's favorite lovable goof, John Vignocchi, announced at the panel that Ninja Theory would be helping out with some of the combat in Disney Infinity: Marvel Super Heroes (2.0 Edition). They didn't really say to what extent they were helping out, but it was said that they were at least helping with the combat for the playable villains, as well as Princess Jasmine. That news kind of came out of nowhere, but it's an interesting addition to both Disney Infinity and Ninja Theory's repertoire.

Personally, I like Ninja Theory. I didn't play Heavenly Sword, but I thought Enslaved and DMC were pretty good games. Flawed, for sure, but they were certainly interesting and unique with a kind of ridiculous, grungy flair and style that they fully committed to. I'm a fan of weird B-tier games, and Ninja Theory's games have always seemed to fall into that category.

I also don't remember what the last big AAA character action games were besides the God of War games. Honestly, I don't know if I really consider anything that Platinum has developed to be a AAA game, per se (despite the Metal Gear nomenclature on Revengeance). The original Devil May Cry games, perhaps, or the Ninja Gaiden games? Most of the recent character action games within the past couple years have more or less been unceremoniously dumped into the quiet late-winter/early-spring months without very much in terms of marketing or promotion. So I don't really know what a "AAA character action game" is anymore.

And I remember Kung Fu Chaos. I remember it being pretty decent and amusing, at least from the demo.