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AhmadMetallic

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Road to Battlefield 3 - Part 1


                                                                                                                                                   
 
Disclaimer: 
 
We're about three months away from the Battlefield 3 release. 
This is what i consider the beginning of the last phase of fan anticipation and developer announcements.  
Up until last week, we were in the second phase where we knew enough about the game to have a general idea of it, and we even got hands on the game in the the Alpha Trial to see how the game feels and handles.  

Now that we're in the beginning of the last phase, where we only need a few more things confirmed in/out, and where we need to see the second main mode of the game (conquest mode), and finally get our hands on the beta,I thought i'd create this three-part blog:  
*Part 1 (this entry) will revolve around new random information. Everything we're able to gather before GamesCom 
*Part 2 will discuss BF3's appearance at GamesCom, which is promised to be huge and full of surprises. 
*Part 3 will be about the beta, in the few weeks leading to the game's release.
 

So let's begin!

 
No Caption Provided
This blog is filled with good news!
Based on DICE's negligence to the PC in the last 5 years, including a poorly optimized console port last year, and after seeing several developers ditch their unique design styles and spew out money-grabbing explosion-filled run-and-gun gallery killfests, I didn't have much hope in Battlefield 3 when it was announced. 5 years without a PC title? the console-oriented BC2 ? the CODmania that is allowing developers to half-ass their products and sell them for full price? Why on earth would i think that BF3 will have anything to do with its pre-MW tactical team-based predecessor ? All the indicators of the developer's recent history, and the industry, point otherwise. It only made sense to think negatively of the title.
However , more and more good news (or rumors) has been surfacing, which is giving many old fans some hope.
  

Secret Alpha Trial Files & Promising Tweets

Thanks to a tip from my GB friend Darksaw , in addition to several threads on the official forums, there have been a few people who've been digging deep into the alpha trial files  on their PCs and came across some really interesting and promising information!  
  
1. Multiplayer has 12 maps!!
 This is the first thing that caught my attention and made me reconsider about the game's direction. 12 multiplayer maps on day 1 just like BF2, and unlike BC2's 6-7 maps? That is really great news. 
  • Testrange_Rome_MP05
  • MP_001
  • MP_001SR
  • MP_002
  • MP_002SR
  • MP_003
  • MP_004
  • MP_004SDM
  • MP_005 (Rome)
  • MP_005SR (Rome)
  • MP_006
  • MP_006CQ
  • MP_006SDM
  • MP_007
  • MP_007SDM
  • MP_008
  • MP_009CQ
  • MP_009SDM
  • MP_009GR
  • MP_012GR
  • MP_012SR
What we can learn from those listed items: 
  • 12 different multiplayer maps, some of which have more than one size/version, which makes the total mp map amount 20.  
  • There's an mp map called Rome 
  • The game modes we can see are SR, CQ, GR and SDM. What could they mean? Well, for now, lets focus on the important mode, Conquest. As you can see, there are 10 conquest maps in Battlefield 3, two of which don't have any other size versions (conquest exclusives).  
  
 2.  Game modes:  
  • teamdeathmatch
  • teams_small
  • teams_large
  • conquest_small (CQ)
  • conquest_large (CQ)
  • squadrush (SR)
  • squaddeathmatch (SDM)
  • rush (GR?)
  • KingOfTheHill (As written in Alpha Config)
In addition to a mode that @repi and @Demize99 vaguely tweeted about a few times, called "Ship Mode ". So many modes man, how amazing is that? Rejoice!  
Wait, did someone say King of the Hill ?  WAT THE FU--  
 

 
3. Battlerecorder: One of the reasons games like Halo  and Call of Duty  are very user-friendly and youtube-friendly is because they have their integrated easy-to-use theater modes that allow players to video capture their matches, pause, rewind, fastforward, toggle camera and view, etc.. and create awesome montages without having to go through running Fraps, encoding and compressing their videos, etc.. 
 
Well, thanks to BF3 brand manager Kevin O'leary, who said in an interview that Battlerecorder is not included, Zh1nt0 (community manager) had to come out and say otherwise 
No Caption Provided
  
Zh1nt0 mentioned several times that DICE are aiming for the E-Sports audience again, so all we needed was a confirmation that Battlerecorder and Spectate mode are in, and there you have it :D 
 
Here's an alpha video showing spectate mode, it's sooooooo awesome:  
(Don't mind the video's title)
  
  
 
  
4. Rewarding teamwork properly : 
A)  When it comes to in-game awards (ribbons and medals), DICE have regained my trust. They have a full catalogue listing tens of ribbons and medals, which rewardeverything  you do on the Battlefield, not just killing and blowing shit up  
 
Awards? Check. Teamwork stats? N/A 
Awards? Check. Teamwork stats? N/A 
 
B) However, we still do not know whether the end-of-round stat screens will give any attention to those who worked for their team's benefit. I hope those KD/R and Killstreak stats will get mixed with Flag Capture and Repair stats and the like..  
There's even a new award system called Service Stars, you can read all about this on the latest Battleblog .
  
 
5. Vehicles: DICE seem to be stepping up their game when it comes to the combat vehicles they're using in the game! (taken from another source
Here's a taste of the game's vehicles:
  • HMVWW (Humvee)
  • LAV
  • AH-6 & MH-6 Little Bird
  • SH-60B Seahawk (blackhawk)
  • M1A1 husk (obviously)
  • T-72
  • Harrier
  • A10 Warthog
  • Shilka
  • ZU-23 
  
6. Commo Rose: (this is what a Commo Rose  is) 
I'll just leave this here -
  
   
Let me try to express how i feel.. 
  
  
  
  
  
7. Singleplayer & Authenticity: I was doubtful of DICE's ability to create a single player component that is worth playing, especially after learning that this game willalso  feature russians, and that the novel being written by Andy McNab is even entitled "The Russian" 
However, after learning that the game will have 13 different single player maps, in addition to the many interviews and news articles on the sp campaign and the book, i can clearly see that DICE are determined to give us an unprecedentedly authentic and "emotional" experience of the life in the military. They wanna give us that feel and they wanna do it right.. Can't deny that i'm officially excited to play BF3 single player. 
 
 
8. Bullet damage has been reduced, health regeneration has been slowed down (and it freezes when suppressed). They also tweaked the sniper scope glint and the sniper rifle sway.. I'm glad they care about the little things. They're also working on 3D spotting..
 
 
I hope this means something! Anything. 
I hope this means something! Anything. 
 
   
9. Unlocks: According to the latest Battleblog (linked above ^), the game has 10 times the amount of unlockables of Bad Company 2.  Apparently, vehicle unlocks have their own trees!
This of course is very exciting news that will keep the game feeling fresh and progressive. 
 
 
10. Factions: Some other findings where the L96A1, L86, L86 LSW and the final vehicle they found in some random stuff was the Jackel, which is a British vehicle. This might mean that there will be a third faction  in the game! (not just US vs. RUS). At least as DLC .. 
Also, the Back to Karkand DLC is said to be "the size of Bad Company 2: Vietnam". Not only does it have the 4 BF2 maps but also all of its original weapons and vehicles.. which leads to believe that those maps will have the original MEC faction in them! 
 
So that's US and Russia (confirmed), MEC in the game's first DLC (kinda confirmed), and maybe even the British Forces (based on hidden files)
 
 

---------------------------------------------------------------------------------------------------------------- 
I hope you enjoyed this blog entry! Tell me what you think, and thanks for reading.

I'll leave you with this video

 Make sure to keep a tissue box near you. Things are about to get intense

  
 \m/_\m/ 
66 Comments

67 Comments

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AhmadMetallic

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Edited By AhmadMetallic
@Ping5000 said:
@Ahmad_Metallic: I know and I find that really entertaining.
 
I don't really care if you either liked or didn't like what you saw, but to be so definitive on gameplay systems and then telling us that we've been tricked is, like, what. And then pretty much flipping over to the opposite end of the spectrum gives me a chuckle.
Glad to bring you a laugh ;p But i find that my attitude totally made sense. Not only did DICE ditch the PC for 5 years, and give us a laughable port of their latest game, but the core gameplay and features that we saw in the alpha trial really gave all the wrong signs. Add that to the legions of PC developers that hopped onto the console wagon after their success on PC, and you have yourself a full legitimate case of doubting and disliking the direction the game took. 
 
It was intended for 3D spotting to be a laughable wallhack. Intended to not include a commo rose. Intended to go the Bad Company way of design choices and sugarcoating it with bigger maps and a better lighting system, so any BF2 fan with a functioning brain should've felt nothing but rage and betrayal.  
Only after we screamed and shouted, DICE began to submit and give us the things we rightfully deserve. 
 
So hey, like i said, if i could go back in time i would still write that blog and have those opinions until DICE showed us otherwise, and they finally have.
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Ping5000

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Edited By Ping5000
@Ahmad_Metallic: I know, that's exactly what has happened, and I find that really entertaining.
 
I don't really care if you either liked or didn't like what you saw, but to be so definitive on gameplay systems and then telling us that we've been tricked is, like, what. And then pretty much flipping over to the opposite end of the spectrum gives me a chuckle.
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AhmadMetallic

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Edited By AhmadMetallic
@Ping5000 said:
I just like how it went from basically calling Battlefield 3 a joke based on speculative information, incomplete builds and extreme assumptions to bowing down to DICE as if it were a god.
it's called having opinions, basing them on past experiences and the history of a developer as well as what they're presenting and changing 
 Opinions are flexible, they change according to the changes of the things they're based on. Clearly you don't seem to have the brain capacity to understand how simple this is
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PhatSeeJay

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@Ahmad_Metallic said:

  • 64 player conquest with jets

Yup. This alone makes Gamescom the event of the year.

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AhmadMetallic

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Edited By AhmadMetallic

Gamescom tomorrow!! 
 
We'll be seeing: 

  • 64 player conquest with jets 
  • 4v4 TDM in a forest map 
  • co-op on consoles
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Edited By 137

I think they'll be bigger and better with multiple ways to hit a point rather than the typical above or straight on approach.

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AhmadMetallic

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Edited By AhmadMetallic
@137: I'm sorry i misspoke, i mean't im worried about not getting maps that are LIKE those big classic conquest maps. I already know which ones the B2K DLC will include
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Edited By 137

@Ahmad_Metallic said:

@137 said:
The maps i'm worried we won't have are the other BF2 maps. Kubra Dam, FuShe Pass, Dragon Valley, etc... the ones that are extremely big, where utilizing vehicles is vital for you to travel from one firefight to another Infantry greats as you call them, are all fine and dandy, but they don't interest me personally.. Battlefield is 50% big-map conquest, 50% infantry action. They shouldn't forget the massive CQ

It's a new game, you've been watching all of the media. They're game designers they get their nut off of designing new maps. Wake Island has been in every incarnation of battlefield from the get go, so that's a given. Karkand and Warlord are the two most played infantry maps that involve vehicles but allow you to have a chance against them. Maps like Gulf of Oman can easily be overrun by good air support, we still don't know how jets or helicopters will behave in this new game so what good are all of these maps if the helicopters and jets fly like the crappy air support in bad company? Plus they'll probably make it super easy to shoot stuff down like in the play for free versions of battlefield.

dragon valley and fuShe pass were great maps but again they're maps that can either fill a server or kill a server. That why most servers only run favorites, I expect a good year or two of playing all of the maps until people just have certain playlists. That's one of the things I like about modern warfare is you're not given that option on consoles, you play whats on the playlist. Kubra Dam is one of my favorite maps but it's also one of the worst maps because one base is an uncap and the other is up for grabs which leaves a 1 sided air rape open for play. Same with wake island, once both the airfield is controlled and the opposing team has 3 jets carpet bombing the one flag you have nobody is going to want a newer version of an ass rape.

I expect to see a few open ended conquest servers and a lot more rush and tdm servers to be honest with you. But it's all speculation at this point again!

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AhmadMetallic

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Edited By AhmadMetallic
@137 said:

I think they stated exactly what maps were going to be included in that dlc

wake island

oman

sharqi

and

karkand

hopefully they bring other infantry greats.

The maps i'm worried we won't have are the other BF2 maps. Kubra Dam, FuShe Pass, Dragon Valley, etc... the ones that are extremely big, where utilizing vehicles is vital for you to travel from one firefight to another 
Infantry greats as you call them, are all fine and dandy, but they don't interest me personally.. Battlefield is 50% big-map conquest, 50% infantry action. They shouldn't forget the massive CQ
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m0rdr3d

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But, but you're the guy who said BF3 was gonna be a joke.  Was that a troll?  Is this a troll?  Is it all a troll? Am I a troll??  AAAAH! 
I'm guessing you're just a BF3-lover scorned.  I'm thinking about linking your blogs to DICE in an email with the subject "Hire this man!"
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Edited By 137

I think they stated exactly what maps were going to be included in that dlc

wake island

oman

sharqi

and

karkand

hopefully they bring other infantry greats.

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kalakov

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Edited By kalakov

I want BF3 to be more like BF1942 tbh... in terms of large variety of different vehicles and map size.

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Close Range
Close Range
Desert Skies
Desert Skies

Couple of new images. Worth right clicking these and look at them in native size.

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DAFTPUNK

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@Irvandus said:
This and Skyrim are all I need this year.
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@Ahmad_Metallic said:

I love it.

Tell me it's not real.

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@Ahmad_Metallic: Maybe not really needing much more than that? Present the next step in the multiplayer and then it's pretty much up to players to play it. A lot of computers set up in the booth.

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@PhatSeeJay:  .. is it me or does the BF3 part of GamesCom consist of 30 minutes of producer presentations? >_>
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Nice thread, thanks for the info guys!

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No Caption Provided

BF3 booth looks quite big and there are two fifteen minute presentations, scheduled at Thursday and Friday. Can't wait for Gamescom!

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big_jon

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Edited By big_jon

So why are they using dated tanks?

And why can every kit get C-4, that is fucking retarded.

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Origina1Penguin

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Edited By Origina1Penguin  Online

@Ahmad_Metallic: Yeah I can see the underground part getting a little choked up, but I can't tell until I see it for myself. I was just really happy to find out the park was part of Metro. Have any other maps been shown yet?

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@Ahmad_Metallic said:

@Origina1Penguin said:

That metro map is way bigger than I previously thought. I was under the impression the park was part of a separate map, but no, it's one giant map!

I know they're gonna be large, but size doesn't mean anything. I never said i'm worried they're small, no, i know they're large. But whether they're built to support random firefights scattered across the landscape in exotic places with arbitrarily placed flags, where you have to actually utilize vehicles to arrive at the firefights, or whether they consist of chokepoint meatgrinders, non-stop shooting and camping, is what i wanna know.

I think Metro showed that it can be either, depending on how the players play.

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@Creamypies said:

The one problem for me about Battlefield 3, is that it's still an "aim down your sights and shoot dudes in the face" kinda game.

Don't get me wrong, it looks beautiful... and I'm sure it will play fine... but I'm just tired of shooters. It's impossible for me to get excited about them these days.

Nothing about any of these announcements are particularly shocking (apart from the no Steam news).

It literally wouldn't matter to me if this was better than MW3 OR if it's better than any other shooter on the market... at the end of the day, it's still a shooter. And more so... a modern military shooter. I'm done with them. The market for that kind of game is completely saturated at this point. Nothing about BF3 or MW3 look in any way revolutionary for the genre, and that is exactly what we need.

Clearly you've never played Battlefield 2 ^^ you should! it has nothing to do to the rest of the arena shooters on the market that you're used to (yet still extremely fun and not too realistic or difficult), and BF3 won't either (hopefully) 
  

@Origina1Penguin said:

That metro map is way bigger than I previously thought. I was under the impression the park was part of a separate map, but no, it's one giant map!

I know they're gonna be large, but size doesn't mean anything. I never said i'm worried they're small, no, i know they're large. But whether they're built to support random firefights scattered across the landscape in exotic places with arbitrarily placed flags, where you have to actually utilize vehicles to arrive at the firefights, or whether they consist of chokepoint meatgrinders, non-stop shooting and camping, is what i wanna know.
 
 
@Raineko said:
Wtf they bring an airplane to gamescom?
EA have gone fucking mad xD
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Looks like EA isn't sparing any expenses with BF3.

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@Ahmad_Metallic: ...The hell? 
 
I really want to see footage of EA's Gamescom presentation now.
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Wtf they bring an airplane to gamescom?

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@Ahmad_Metallic: Gamescom's gonna be sweeeeeet

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That metro map is way bigger than I previously thought. I was under the impression the park was part of a separate map, but no, it's one giant map!

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@mosdl: I got plenty for giving ammo. The only thing I disliked was how precise the LMG was, and how you got precisely squat for pinning dudes down with the full auto spread. Well aside from the +10 xp when someone killed the dude that was suppressed.

Then again, the alpha was for testing network and tech. Not too surprising that not a lot of the xp features were implemented.

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@JoyfullOFrockets said:
You sir, are the biggest Battlefield nut I've ever seen.
thanks bro :P
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I wonder how they will end up handling points for team assisting like giving out health/ammo. You were not getting much points in the alpha per action, probably to try to avoid the whole bc2 point exploiting where 2-3 players would shoot/revive eachother for points.

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Ship Mode is not a game mode, its a term used by developers to get the game ready to "ship," as in shipped out to store shelves.

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The one problem for me about Battlefield 3, is that it's still an "aim down your sights and shoot dudes in the face" kinda game.

Don't get me wrong, it looks beautiful... and I'm sure it will play fine... but I'm just tired of shooters. It's impossible for me to get excited about them these days.

Nothing about any of these announcements are particularly shocking (apart from the no Steam news).

It literally wouldn't matter to me if this was better than MW3 OR if it's better than any other shooter on the market... at the end of the day, it's still a shooter. And more so... a modern military shooter. I'm done with them. The market for that kind of game is completely saturated at this point. Nothing about BF3 or MW3 look in any way revolutionary for the genre, and that is exactly what we need.

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@Raineko said:

@PhatSeeJay said:

@Raineko said:

Why the hell does that game have regenerating health? Not really realistic if you ask me.

By that mindset; I'd say it's pretty unrealistic to be revived with shock paddles and being able to get back into the fight within a second. :)

It's not that unrealistic to revive someone with a defibrilator. But in the videos the health auto regenerates from 20% to 100% in 3 seconds which is ridiculous.

That only happens if you have a medkit thrown next to you though. Takes a really long time to regenerate health without one.

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@PhatSeeJay said:

@Raineko said:

Why the hell does that game have regenerating health? Not really realistic if you ask me.

By that mindset; I'd say it's pretty unrealistic to be revived with shock paddles and being able to get back into the fight within a second. :)

It's not that unrealistic to revive someone with a defibrilator.
But in the videos the health auto regenerates from 20% to 100% in 3 seconds  which is ridiculous.
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@Raineko said:

Why the hell does that game have regenerating health? Not really realistic if you ask me.

By that mindset; I'd say it's pretty unrealistic to be revived with shock paddles and being able to get back into the fight within a second. :)

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Edited By Raineko

Why the hell does that game have regenerating health? Not really realistic if you ask me.
 
I will still get that bitch though.

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Edited By Solemn

While I'm still skeptical about the single player part of this, the maps and all this multiplayer stuff makes me want to overhaul my PC just to get this. 

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RIDEBIRD

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Edited By RIDEBIRD

Thought you hated this game based on your last blog, glad you came around again. Also A10 Warthog? FOR REAL YO?

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(and don't get your hopes up for commorose)

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deactivated-65f0b21bb6a1a

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I'm rather excited ^^

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JoyfullOFrockets

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Edited By JoyfullOFrockets

You sir, are the biggest Battlefield nut I've ever seen.

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PhatSeeJay

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@Chavtheworld said:

@xobballox said:
@Ahmad_Metallic said:
@weeman105: @Chavtheworld: @JEC03: @Jack268: @emergency:

my only real worry right now is the conquest map not being as sandboxy and immersive as the 1942/BF2 ones.

You see (or as you know), those maps consisted of firefights taking place randomly. There was tension in the air as you drove a jeep, flew a blackhawk or went on foot until you arrived at a firefight.. there was a buffer zone, periods of calm and peace every once in a while, and the worry of running into enemies anywhere on the map That arbitrary action & tension gameplay created firefights in the weirdest places ever. I remember fighting an enemy squad under the far away abandoned docks next to the dry river on Kubra Dam.. We are worried that with DICE's new hyper always-be-shooting direction, the massive 64-player conquest maps will consist of fire fronts and chokepoints everywhere.. that would get really tedious and take away the pleasure of running into enemies over a flag.
This shouldn't be a problem if that over-head view of that massive ass map that was the fuel-fields that were burning or whatever is any indication of how massive and sand-boxy the 64 player conquest maps will be. That map looked huge and open.
Yeah I agree with the sentiments here, the maps need to be huge. Fingers crossed from now! Also, I just noticed, you know that list of "12" maps that was posted? Why are maps 10 and 11 missing?

Probably got pulled since they wouldn't be able to finish them on time. And it would be too much of a hazzle to rename the maps to fill the gap. Better to just let it be named what it was from the beginning.

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AhmadMetallic

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Edited By AhmadMetallic
@xobballox said:
@Ahmad_Metallic said:
@weeman105:   @Chavtheworld:   @JEC03:  @Jack268:  @emergency:  
 
my only real worry right now is the conquest map not being as sandboxy and immersive as the 1942/BF2 ones. 
 
You see (or as you know), those maps consisted of firefights taking place randomly. There was tension in the air as you drove a jeep, flew a blackhawk or went on foot until you arrived at a firefight.. there was a buffer zone, periods of calm and peace every once in a while, and the worry of running into enemies anywhere on the map That arbitrary action & tension gameplay created firefights in the weirdest places ever. I remember fighting an enemy squad under the far away abandoned docks next to the dry river on Kubra Dam..  We are worried that with DICE's new hyper always-be-shooting direction, the massive 64-player conquest maps will consist of fire fronts and chokepoints everywhere.. that would get really tedious and take away the pleasure of running into enemies over a flag.
This shouldn't be a problem if that over-head view of that massive ass map that was the fuel-fields that were burning or whatever is any indication of how massive and sand-boxy the 64 player conquest maps will be.  That map looked huge and open.
yeah, Operation Oilfield does look massive, but how do we know that that vast landscape is reachable? And how do we know there aren't flags and frontlines all over it? 
 
lets hope..
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Bollard

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Edited By Bollard
@Jack268 said:
@Chavtheworld: I always thought the hit detection in Battlefield games were a bit wonky, even more so in BC2. Hopefully they will do some work on that. 
Admittedly it could have just been Alpha jank. I thought BC2 for the best part was okay with that. 
 
@xobballox said:
@Ahmad_Metallic said:
@weeman105:   @Chavtheworld:   @JEC03:  @Jack268:  @emergency:  
 
my only real worry right now is the conquest map not being as sandboxy and immersive as the 1942/BF2 ones. 
 
You see (or as you know), those maps consisted of firefights taking place randomly. There was tension in the air as you drove a jeep, flew a blackhawk or went on foot until you arrived at a firefight.. there was a buffer zone, periods of calm and peace every once in a while, and the worry of running into enemies anywhere on the map That arbitrary action & tension gameplay created firefights in the weirdest places ever. I remember fighting an enemy squad under the far away abandoned docks next to the dry river on Kubra Dam..  We are worried that with DICE's new hyper always-be-shooting direction, the massive 64-player conquest maps will consist of fire fronts and chokepoints everywhere.. that would get really tedious and take away the pleasure of running into enemies over a flag.
This shouldn't be a problem if that over-head view of that massive ass map that was the fuel-fields that were burning or whatever is any indication of how massive and sand-boxy the 64 player conquest maps will be.  That map looked huge and open.
Yeah I agree with the sentiments here, the maps need to be huge. Fingers crossed from now! 
 
Also, I just noticed, you know that list of "12" maps that was posted? Why are maps 10 and 11 missing?
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Marz

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Edited By Marz

Yeah i wouldn't get too hyped about commo rose making a return but it would be a nice surprise.  But it looks like BF3 will be loaded with content which seems pretty exciting.

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SeriouslyNow

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@Ahmad_Metallic: Superlative write up for BF3. Really gets the blood pumping with anticipation.