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ahoodedfigure

I guess it's sunk cost. No need to torture myself over what are effectively phantasms.

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Mechner on Storytelling in VGs, Little Big Tetris

Not to bury my previous post (maybe I need two accounts), but apropos of the recent fooferah about Little Big Planet users making games that look like games we know:

  


Looks fun :) Jordan Mechner linked the above in one of his blog entries. 

I've been writing little capsule reflections on the XBox games I own.  One of my favorites in the list is Sands of TIme.  Speaking of Mechner, here's an essay he wrote about the making of Sands of Time, and about storytelling in video games:

http://www.electronicbookreview.com/thread/firstperson/pop-friendly
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ahoodedfigure

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Edited By ahoodedfigure

Not to bury my previous post (maybe I need two accounts), but apropos of the recent fooferah about Little Big Planet users making games that look like games we know:

  


Looks fun :) Jordan Mechner linked the above in one of his blog entries. 

I've been writing little capsule reflections on the XBox games I own.  One of my favorites in the list is Sands of TIme.  Speaking of Mechner, here's an essay he wrote about the making of Sands of Time, and about storytelling in video games:

http://www.electronicbookreview.com/thread/firstperson/pop-friendly